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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 824147 times)

PTTG??

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9000 on: June 28, 2012, 07:45:32 pm »

Pyros got an entire additional fantasy land. I'd hardly call that a nerf.
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Orangebottle

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9001 on: June 28, 2012, 07:51:36 pm »

Well whaddayaknow. Went out of tf2 to get my robot chicken hat, and suddenly there's ANOTHER update!
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MaximumZero

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9002 on: June 28, 2012, 08:00:20 pm »

Pyros got an entire additional fantasy land. I'd hardly call that a nerf.
I want to play in PyroVision.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Vherid

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9003 on: June 28, 2012, 08:13:18 pm »

Gabe has granted me the luck of the gods today.

So yesterday I had gotten the spy pimp hat, the soldier's cocktail cans, scout fed fightin fedora, made my hitman rifle which took forever trying to get a bazaar off a friend, and i needed one bushwacka from a friend to make the carbine. About to get the last bushwacka, and my electrical company cuts my power in the middle of trade. I wasn't happy.

I get on today, first thing I unlock, is a bazaar, which took forever to get yesterday but now I didn't need, so now the game was trolling me, fantastic. I opened a crate and got a engineer plan tube, didn't like, crafted it and heavy knot head piece into a pyro reindeer head. Didn't like that either, so I crafted that and my proof of purchase and I got that pyro firefighters helm, awesome. I craft the new scout shotty, nice. I get in the game again, I randomly get a hitman rifle, of course, more trolling, but then I got enough ash to make an ash pile. So I open the ashpile, I get a scorched shot AS WELL as a crate. Happy day. Item servers finally working I made my carbine. I open up the crate, got a strange rainblower, I also randomly found a teddy rosebelt. I was already shitting my pants at the luck I was getting today. Item servers go down and small patch is applied, and guess what I also get.

I got dat source filmmaker beta.

Pants were shit beyond belief.

Best night in a long time.

The Scout

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9004 on: June 28, 2012, 08:18:14 pm »

I got dat source filmmaker beta.
Jealous. Jealous beyond belief.
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Orangebottle

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9005 on: June 28, 2012, 10:02:00 pm »

Guys, I have had a lucky day today.

First off, I spycrabbed(basically, gambling in tf2 using the chance of doing the spycrab taunt instead of the normal cigarette taunt)for hats, and won twice, swiping two hats.

Then, as I disconnected from the server i was on, I found the Hat with No Name.
Also, my robot chicken hat came in today.


Really guys, a true pyro player doesn't need the goggles for pyro vision.
Well, duh. The goggles do nothing anyway.

I see what you did there.
No you don't. You need to put your goggles on first.


The new rocket launcher does serve a purpose, it's pretty darn effective at taking out level 3 sentries.  Especially if used in pairs it can deal damage in such rapid secession that it's hard to repair and/or keep from dying.
Actually, it's horrible at rocket-sniping sentries. The spread is too large. If you're right up next to the thing it might make a difference. The new rocket launcher is most useful at close range, because the spread won't matter and the spammed rockets will do a load of damage.

In other news, I'm loving the hitman's heatmaker. I find that I'm a lot better at sniping with it, for some odd reason. The focus bonus kicks ass for anyone, bodyshotters included.
« Last Edit: June 30, 2012, 10:40:01 am by Orangebottle »
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Elu

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9006 on: June 30, 2012, 12:43:22 pm »

The new rocket launcher does serve a purpose, it's pretty darn effective at taking out level 3 sentries.  Especially if used in pairs it can deal damage in such rapid secession that it's hard to repair and/or keep from dying.
Actually, it's horrible at rocket-sniping sentries. The spread is too large. If you're right up next to the thing it might make a difference. The new rocket launcher is most useful at close range, because the spread won't matter and the spammed rockets will do a load of damage.

In other news, I'm loving the hitman's heatmaker. I find that I'm a lot better at sniping with it, for some odd reason. The focus bonus kicks ass for anyone, bodyshotters included.

The new rocket launcher is more of a rocket shotgun... in close quarters like tunnels it's "let's see if there's something behind this cor-"
"peekaBOOM!" whole zone cleared. If the enemy have some more to maneuver however, the spread is really crippling... but hey, that's why your DH buddy is here right?

As for the "headroller", I too noticed i get far more headshots, some strange kind of placebo effect? :P
And the focus is both awesome and annoying. Awesome because if you manage to hit consistently you can remain in focus for indefinite time, annoying because as soon as i activate it my position is swarmed with missile(damn tracers)...

Other weapons i tried is the scout pistol(can't see the bonus, but i don't play scout) and the rainblower, which gave me only a nice taunt and bleeding eyes...
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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9007 on: July 01, 2012, 12:40:49 am »

I traded away my Beggar's Bazooka for a rec and three weapons. Just really, really didn't like it at all. Didn't suit me or how I play soldier in any way, shape or form. I know it works for some and to be honest it's not a bad weapon. I've never met a weapon I didn't have fun with for at least a little while. But I'm standing firmly behind Pendact on this one and it's the reason I never end up using the Liberty Launcher either. Reloading all the damn time is the least fun part about playing as a Soldier, and dying in one hit is the least fun part about fighting one. Let’s not exacerbate either.
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Osmosis Jones

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The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Jackrabbit

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9009 on: July 01, 2012, 01:49:57 am »

He got a unique version of the Equalizer cause Valve admitted to taking the idea from him and another guy. Wonder if it stayed between updates?
« Last Edit: July 01, 2012, 03:24:22 am by Jackrabbit »
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Putnam

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9010 on: July 01, 2012, 01:52:21 am »

He has a shitload of community items, actually

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Jackrabbit

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9012 on: July 02, 2012, 03:05:39 am »

I have not physically burst out laughing till it hurt for a longass time. That was amazing.
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miauw62

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9013 on: July 02, 2012, 12:40:14 pm »

They nerfed the backburner.

I can die in peace now.

I'd keep on living if I was you. The Backburner hasn't been touched either.

yeah,  but now i wont die if i get w+m1'd by a random f2p-just-played-1-day-pyro (when playing as pyro myself).
PLUS, they will do less w+m1 because they dont have the psychological effect of the +10% damage anymore.
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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9014 on: July 02, 2012, 12:55:51 pm »

So this showed up on the steam forums...
Oh god, scout.

I died of laughter when he hit the bullet out of heavy's hand.
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