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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 824185 times)

Ricky

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Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8955 on: June 27, 2012, 10:41:52 pm »

So it looks like the equalizer has been nerfed in an odd way. there's now two pickaxes, one which one boosts speed, and one that only boosts damage. hm.
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Neyvn

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Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8956 on: June 27, 2012, 10:42:53 pm »

So it looks like the equalizer has been nerfed in an odd way. there's now two pickaxes, one which one boosts speed, and one that only boosts damage. hm.
Seems they gave me a Strange Damage Boosting Equalizer...
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Putnam

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Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8957 on: June 27, 2012, 10:43:21 pm »

If you had a strange equalizer, it gave you a strange equalizer and quick escape or w/e.

Rose

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Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8958 on: June 27, 2012, 10:59:58 pm »

Really guys, a true pyro player doesn't need the goggles for pyro vision.
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Astral

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Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8959 on: June 27, 2012, 11:34:32 pm »

Really guys, a true pyro player doesn't need the goggles for pyro vision.
Well, duh. The goggles do nothing anyway.
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Osmosis Jones

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Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8960 on: June 27, 2012, 11:34:45 pm »

Really guys, a true pyro player doesn't need the goggles for pyro vision.

Heh, if I was Valve, I would have made pyrovision the default for the pyro, at least until the 5th of July, and equipping the pyrovision goggles brings them down to regular.
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Enzo

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Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8961 on: June 27, 2012, 11:46:12 pm »

Really guys, a true pyro player doesn't need the goggles for pyro vision.
Well, duh. The goggles do nothing anyway.

I see what you did there.
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mainiac

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Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8962 on: June 27, 2012, 11:55:01 pm »

Love the pyrovision.
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Keltiknight

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Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8963 on: June 28, 2012, 01:07:27 am »

Managed to get a cleaner's carbine, the sniper weapon, promptly traded it (Along with a rec) for a rainblower (Or as I usually call it "RAINBOW GUN"). And another scorching crate, and from the total two scorching crates I got, I got a diffler's duffel scout misc, and a liquidator's lid for the sniper. Due to my low graphics settings (A ram chip died I believe, need to check that out at some point.) the glasses on the lid are worn OVER the sniper's default glasses, either that, or odd shenanigans from Valve.
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mainiac

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Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8964 on: June 28, 2012, 01:09:48 am »

The new rocket launcher does serve a purpose, it's pretty darn effective at taking out level 3 sentries.  Especially if used in pairs it can deal damage in such rapid secession that it's hard to repair and/or keep from dying.
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Ancient Babylonian god of RAEG
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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Orangebottle

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Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8965 on: June 28, 2012, 01:33:51 am »

Really guys, a true pyro player doesn't need the goggles for pyro vision.
Well, duh. The goggles do nothing anyway.

I see what you did there.
No you don't. You need to put your goggles on first.


The new rocket launcher does serve a purpose, it's pretty darn effective at taking out level 3 sentries.  Especially if used in pairs it can deal damage in such rapid secession that it's hard to repair and/or keep from dying.
Actually, it's horrible at rocket-sniping sentries. The spread is too large. If you're right up next to the thing it might make a difference. The new rocket launcher is most useful at close range, because the spread won't matter and the spammed rockets will do a load of damage.

In other news, I'm loving the hitman's heatmaker. I find that I'm a lot better at sniping with it, for some odd reason. The focus bonus kicks ass for anyone, bodyshotters included.
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mainiac

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Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8966 on: June 28, 2012, 02:17:20 am »

Range sniping was something that you could already do fairly trivially.  The new rocket launcher allows you to corner snipe sentries though and the spread is manageable at a surprisingly large distance.
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Ancient Babylonian god of RAEG
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

LASD

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Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8967 on: June 28, 2012, 02:41:53 am »

So, I decided to play pyro, and I found that all of my kills are now being attributed to my brain slug with me as an assist.
Oh man, that's amazing! And that will definitely work with a name tag too. Wonder what happens with non-solo kills, though.
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jaxy15

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #8968 on: June 28, 2012, 02:56:11 am »

So, I decided to play pyro, and I found that all of my kills are now being attributed to my brain slug with me as an assist.
I'm pretty sure I saw the same with an alien swarm parasite.

EDIT: Yep, it does the same with the alien swarm parasite.
« Last Edit: June 28, 2012, 04:16:54 am by jaxy15 »
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Jackrabbit

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #8969 on: June 28, 2012, 04:10:07 am »

They nerfed the sticky jumper? THEY NERFED THE STICKY JUMPER?

Fuck it, game over, everyone go home. Valve has irreparably broken the game.

I loved that cheesy OP gun. I almost feel like crying.
« Last Edit: June 28, 2012, 04:12:18 am by Jackrabbit »
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