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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 824344 times)

Elu

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8775 on: June 27, 2012, 07:18:54 am »

So far the only weapon that seem interesting is the sniper rifle. Assuming you take your time to land headshot, you get the chance to go on a killing spree, although i imagine that as soon as a head vanish the whole group around it start running everywhere...

also is an increase in accuracy(and the "boost") really worth the damage and speed lost?
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jester

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8776 on: June 27, 2012, 07:25:02 am »

The weapons are all balanced fairly well, and would be useful in many a situation.

Yep, all new weapons suck. I see no situation in which they could be useful. :(
You've never played or watched competitive, have you?
Nope. :D Enlighten me.

ok, ill bite.

1:  sollis rocket launcher is potentially a wrecking machine, 3 rockets at once will just brutalize the opposition if used right, in comp anything that lets you oneshot a med is huge.
2: the scout pistol is rather huge if only for the +15% health (does that mean +15 hp or +15%?)  scout in a pros hands is one of the most powerful classes in the game and a good scout will pretty much never let a pyro get into flamethrower range, +15 is a noticeable advantage to a good scout and in comp, any advantage needs to be seized and kicked to death so it cant run away.  The shottie is a little differnt, but the accuracy bonus makes it interesting, not being able to jump with it probably makes it fairly useless for comp, but again, the scout is powerful, depending on how the accuracy bonus vs the damage nerf plays out, it may be a 'sniping' wep.
3. The snipers stuff is differnt, the smg isnt really useful comp, 'mini heavy' style play is generally a waste of a sniper, but it looks like alot of fun for pub, 20 shots in the clip isnt alot, shall be interesting to see how it plays.  I play alot of highlander against some reasonable teams (for my country) and to be a sniper in one of these teams you need to be a freaking beast.  Headshotting sticky jumping demos, h/s scouts from 1m away while they are jumping about, for eg, in my last game I watched our sniper wipe almost 1/2 the enemy team in the time it took him to reload and fire 4 times BANG 'med down' BANG 'solli down' BANG 'scout down'  BANG 'demo down'.  The effectiveness on the focus on this gun will be pretty dependant on if the no unscope thing changes reload times, that can be all that holds some of these guys back when they get on a roll, again, it will really depend on how it is to play with, tbh there are alot of things im unsure about in terms of that gun.

  Pyro flare will depend on if you can rocket jump with it and what sort of damage bonus it gets on burning players, but tbh i think -50% damage is too much to make it more than a toy.

And yeah;  THERE WILL BE MORE WEPS, THERE ALWAYS IS.


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Siquo

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8777 on: June 27, 2012, 07:36:54 am »

ok, ill bite.
Thank you! But... :)

Well, you just approved three weapons. One is just a 15% health increase (and pretty useless as a weapon itself). 15% isn't that much on the class with the least health.
The three rockets... Well, it depends on how they fire. One after the other in close succession? Spread out? Can you strafe with em? A medic that gets blown away by the first arriving rocket might not be hit by the following two.

Only the sniper gun in the hands of a pro sniper is going to be pretty useful, I have to admit.

Also: the pyro thing has knockback and ignites in a radius. It's basically a pyro-rocket-launcher.
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miauw62

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8778 on: June 27, 2012, 07:47:45 am »

That made me think of this. Thanks Siquo!
The bottom wep.


My community has a very good sniper. Not sure if he can do those crazy headshots.
But jarate.
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Vherid

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8779 on: June 27, 2012, 07:48:52 am »

3. The snipers stuff is differnt, the smg isnt really useful comp, 'mini heavy' style play is generally a waste of a sniper, but it looks like alot of fun for pub, 20 shots in the clip isnt alot, shall be interesting to see how it plays.  I play alot of highlander against some reasonable teams (for my country) and to be a sniper in one of these teams you need to be a freaking beast.  Headshotting sticky jumping demos, h/s scouts from 1m away while they are jumping about, for eg, in my last game I watched our sniper wipe almost 1/2 the enemy team in the time it took him to reload and fire 4 times BANG 'med down' BANG 'solli down' BANG 'scout down'  BANG 'demo down'.  The effectiveness on the focus on this gun will be pretty dependant on if the no unscope thing changes reload times, that can be all that holds some of these guys back when they get on a roll, again, it will really depend on how it is to play with, tbh there are alot of things im unsure about in terms of that gun.

I agree I didn't like the look of the SMG at all at first, it's usually better to get the croc skin on the back because that will usually save your ass against shitty snipers who get lucky, and numerous other things. But it does look amusing to play every now and then, possibly.  The clip reduction is indeed the least appealing.

But snipers don't reload? I think that if you're a good sniper, it's only gonna make you faster at killing people, faster charges mean faster kills depending on the target, in a production value type of manner, it's really good. The faster you are, would amplify the effectiveness of getting faster charges, which would overall make your killing even faster. Plus you activate it, when the meter is full, you shoot someone and then it activates, staying scoped in and charging faster. This will make it nice for if there's a medic/class combo or some other group of people you want to decimate fast.

The Scout

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8780 on: June 27, 2012, 12:24:03 pm »

...The scout's shotgun is very anti-pyro. Just run backwards while blasting them in the face. You will quickly be able to outrun them.
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Dermonster

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8781 on: June 27, 2012, 12:34:51 pm »

Countdown: Twenty Minutes.

On an unrelated note, has anyone else have this problem where your really really good upon joining a game for about ten minutes or so but then start to kinda suck?

On a separate unrelated note, anyone have the problem where the game freezes randomly for about a second and a half?
« Last Edit: June 27, 2012, 12:36:45 pm by dermonster »
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The Scout

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8782 on: June 27, 2012, 12:39:06 pm »

Yeah, on both. The freezing is my graphics card rendering everything at the start of the match, and the sucking is normally my aim going down the drain.
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10ebbor10

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8783 on: June 27, 2012, 12:41:54 pm »

It can also be the game temporaly loosing connection with steam, and quickly reestablishing.

My old laptop had a problem with it's graphic card, resulting in some or all textures being replaced by white and purple dots (The missing texture texture) as the game went on. My new laptop does it better though.
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Dermonster

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8784 on: June 27, 2012, 12:42:57 pm »

Mine is more freezing at thge worst possible times. About to kill a heavy from behind? Freeze and give the medic free 50% uber. Deathmatch with a scout as a scout? I'm dead.

Walking down a random hallway? Freeze and suddenly there's a pyro in my face.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

miauw62

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8785 on: June 27, 2012, 12:49:11 pm »

...The scout's shotgun is very anti-pyro. Just run backwards while blasting them in the face. You will quickly be able to outrun them.
A good pyro wouldnt try to chase scouts anyway...
Try to flame and trap them with your airblast for lots of damage, else shotgun+s+m1
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Dermonster

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8786 on: June 27, 2012, 12:51:38 pm »

Right, there's three minutes left. Everyone ready their F5's, and brace for epic.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Bordellimies

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8787 on: June 27, 2012, 12:53:32 pm »



Feels good man
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UltraValican

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8788 on: June 27, 2012, 12:53:45 pm »

less than minute
« Last Edit: June 28, 2012, 10:11:16 am by UltraValican »
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miauw62

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8789 on: June 27, 2012, 12:54:14 pm »

ITS HERE!


https://www.youtube.com/watch?v=WUhOnX8qt3I , the webpage is overloaded
« Last Edit: June 27, 2012, 12:56:00 pm by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.
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