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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 824507 times)

miauw62

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Did you suggest a team buff in the first place?

I was thinking you were suggesting a regular uber with the heal effects halved.
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jester

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Every so often someone talks about putting the overhealer back in (no decay on health buffs), other than that, im not really sure what else there is for an uber to do that isnt stoopidly op.  Increase speed and accuracy maybe?  reduce gravity?
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miauw62

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Every so often someone talks about putting the overhealer back in (no decay on health buffs) other than that, im not really sure what else there is for an uber to do that isnt stoopidly op.  Increase speed and accuracy maybe?  reduce gravity?
Accuracy is not too much of a concern for many people, it would only work on heavvies, and speed, nobody really cares about that, especially if its a uber effect.
Reduce gravity sounds hilarious, but i dont think they would put it in :(

Yeah, the medic is pretty much out of new weapons.

(unless you're going to make the medigun a offensive weapon)
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Matz05

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Oooh. Like a vampire medigun? Hurts enemies, fills tank. Heals superfast, empties tank. Can't heal while empty?
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NotAQuisling

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You could take the fat princess route and make it unable to kill people just lower health to a set point.
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Derekristow

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I like that ammo mechanic, maybe the uber could capitalize on that.  Perhaps it removes ammo restrictions (as opposed to health restrictions) on the ubered player.  You could escort an engineer behind enemy lines, pop the uber, and have him set up a whole base as quickly as his wrench can swing.  It would be pretty interesting to see how the 'ideal' class to pair with as a medic would change.
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Osmosis Jones

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Oooh. Like a vampire medigun? Hurts enemies, fills tank. Heals superfast, empties tank. Can't heal while empty?

I'm liking this one. I'd do it slightly differently though; leave healing untouched, but make uber only build when you or your patient damage an enemy. This damaging fills uber at a rate twice the normal rate if you lock on to the enemy yourself, otherwise at a rate proportional to the damage your patient does.
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Duke 2.0

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Yay, new weapon ideas.

Dispensor/Medi-gun for Medic.
Heals for a stable 48 dmg a second, and provides a steady stream of ammo for the target. Not enough that a Heavy could fire indefinitely.
Maybe a +15% Uber Gain Rate.
Uber provides the same effect, except the healing rate is halved. Target gets healing and ammo from both effects.
Engineers get a small stream of metal. Extremely small.
Throw a +5% fire rate on the uber, and it's good for a group charge.

Okay, tear me apart.
Overpowered.
I dont see the negative side.
48 per sec is good for alot of things. I THINK that the normal one heals less, not sure tough.

Btw, thanks for bumping this thread back up.
Comparatively underpowered compared to invincibility and 3x damage with no falloff.

I would personally want the medigun to grant clipsize overheal/firerate overheal for stream weapons. Instead of providing teammates with more health you provide them with more firepower. The Uber would probably instantly fill the clip of the first guy you uber and grant reload speed/more firerate.

Cannot possibly be overpowered compared to x3 damage/150% health/invincibility. I would dig a medigun that had an area effect for pushes, but I don't know if the current musings would work with that.
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Mongol13524

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Flashing around a Quick-Fix uber smartly is pretty much a team supporting buff.

Heals for a stable 48 dmg a second

Okay, tear me apart.
Read this: http://www.teamfortress.com/post.php?id=1656
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The Scout

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...It's pretty much in the middle. It's not really built around healing, from what I've said. Seems it would be best to ammo someone up and send them on their way.
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Neyvn

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Hmmm, that Plotighus thing... Pyro Weapon...

A little overpowered is it not? It ignores the pyros ability to take less damage from other pyros and such. Just did a test, he killed me faster then i could kill him with any other pyro weapon...
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Siquo

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A little overpowered is it not?
Yes.
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Enzo

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A little overpowered is it not?
Yes.

The Phlog? Yes, taking away the Pyros most useful tool and reducing damage in exchange for a usually avoidable kritz, completely OP. If the other team knows to backpeddle when the pyro taunts, there's not a whole lot of benefit to using the weapon.

Of course, a lot of people don't know to backpeddle. And that's why it's fun to use.
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Putnam

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A little overpowered is it not?
Yes.

The Phlog? Yes, taking away the Pyros most useful tool and reducing damage in exchange for a usually avoidable kritz, completely OP. If the other team knows to backpeddle when the pyro taunts, there's not a whole lot of benefit to using the weapon.

Of course, a lot of people don't know to backpeddle. And that's why it's fun to use.

Only scouts can backpedal faster than pyros can walk.

Enzo

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But everyone can backpedal faster than they can taunt.
backpeddle pro spelling
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