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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 824836 times)

Thexor

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If you want advice: don't bother crafting weapons. Pretty much any weapon can be obtained through a trade server for one scrap metal (that's two random drops worth), which is a heck of a lot cheaper than any crafting recipe.

Get the free achievement weapons, then collect random drops and trade the ones you don't like for the ones you do. You'll have a full set of your favourite weapons within a week or two, easily.  :)
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adwarf

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I started this B12 Tourney if anyone wants to join.
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jc6036

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I think I've said this before, but why doesn't anybody play medic? Medics are a huge asset to the team when used properly and can often carry the team through to victory in a tight spot. Are they considered a noob class because it's so easy to top the leaderboards with them, or what?

I personally love medics, and I just don't understand why hardly anybody plays them, or when they do they go all battle medic.

What gives?
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The Scout

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When I go medic, I go battle medic. Cause my team never tries to cap the point or push the cart. Then I like to insult them when I have 100 more points then them.
*shrug*
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Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
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Enzo

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Usually people think medic is boring (protip - it's not), or like Da Scoot said, get frustrated that they can't really complete objectives without their team backing them up and doing their job. Nothing more frustrating than ubering a player who runs past a sentry nest to try and get a kill on a scout. Playing medic is great fun though if you're playing with people who know what they're doing. It's actually the most tense class to play for me, since you're a primary target for the other team, you're outgunned in most situations, and there's an actual consequence for your team if you die beyond the respawn time (dropping charge). Also, ubersawing. So satisfying. Thanks for the charge, dummkopf.
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jc6036

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I only ever use the damage dealing stuff when I'm in a tight spot, and I usually get kills, but other than that nothing. What I see are people running around not healing at all and just blasting away when they play medic; that's what I think of when I hear somebody says that they play battle medic. But yeah recently I had a good experience with somebody that was a good heavy and he and I held off a final push for a good 50+ seconds. I see things like that and wonder why such a critical class is never played.
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jc6036

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I put a [B12] tag on my name so that fellow bay12ers could recognize me. Do you all have specific things that identify you or anything?
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umiman

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Medic has the best melee attack in my book. =P

I've gotten so many killing sprees with the saws.

The Scout

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I put a [B12] tag on my name so that fellow bay12ers could recognize me. Do you all have specific things that identify you or anything?
[DFC]
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Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
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SHAD0Wdump

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Medic has the best melee attack in my book. =P

I've gotten so many killing sprees with the saws.
Fastest class that still has a 'normal' melee. And increases the chance of crit just by healing teammates? Yes, he's deadly.
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Orangebottle

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I only ever use the damage dealing stuff when I'm in a tight spot, and I usually get kills, but other than that nothing. What I see are people running around not healing at all and just blasting away when they play medic; that's what I think of when I hear somebody says that they play battle medic. But yeah recently I had a good experience with somebody that was a good heavy and he and I held off a final push for a good 50+ seconds. I see things like that and wonder why such a critical class is never played.
See, I battlemedic, but I also take the time to heal nearby teammates. Which is why I quickfix.
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Putnam

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Medic has the best melee attack in my book. =P

I've gotten so many killing sprees with the saws.
Fastest class that still has a 'normal' melee. And increases the chance of crit just by healing teammates? Yes, he's deadly.

I'm pretty sure that it's just damage inflicted by the player that increases crit chance, not assist damage/points...

The Scout

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It's kills. But yeah, assists count for kills.
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jester

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It goes off damage done, and any damage done by the person you are healing counts for the medic as well.
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Mongol13524

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I put a [B12] tag on my name so that fellow bay12ers could recognize me. Do you all have specific things that identify you or anything?
[DFC]
This.
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If Nyquil isn't meant to be abused, then why does it come with a shot glass?

My old account on this forum is klingon13524.
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