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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 824996 times)

Sonlirain

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8235 on: April 22, 2012, 01:53:47 pm »

Btw, Prometheus is the god that, in greek mythology, stole the fire from the titans and gave it to the humans.

Not quite.
He was a titan who stole flame from the gods and gave it to the humans.
After that he got punished and chained to a mountain where he spent (near) eternity having his liver eaten by the same vulture over and over again (the liver regrew during the night).

Hercules broke him out later.
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PTTG??

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8236 on: April 23, 2012, 12:37:23 am »

I don't know if I can play anymore. It used to be that I could do pretty well in most classes, even heavy or soldier. Now I can't be credit to team at all. If I try one of the slow classes, I'm eaten alive by spies and snipers where I used to be able to do things. I guess the game's skill ceiling has just gone up past my ability to compete.
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Fiskav

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8237 on: April 23, 2012, 02:33:34 am »

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« Last Edit: December 08, 2015, 01:04:36 am by Fiskav »
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Osmosis Jones

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8238 on: April 23, 2012, 02:55:12 am »

...wait, you're telling a guy who's complaining of spies and snipers to play medic!? That's just evil, man :P
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Fiskav

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8239 on: April 23, 2012, 03:05:29 am »

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« Last Edit: December 08, 2015, 01:04:40 am by Fiskav »
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jester

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8240 on: April 23, 2012, 03:18:28 am »

snipers is mostly learning the lines you shouldnt be walking in, spies is learning who isnt moving right and blowing crap out of em. Then blowing crap out of the guys who are moving right, just incase.  That and just flat out spinning around an looking behind you every 20 steps
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Sonlirain

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8241 on: April 23, 2012, 03:33:05 am »

Well there are only 2 things you can do to counter spies.

1 - Look behind you every 10 steps.
2 - Have more than one pyro in your team (or play as one)

As for snipers...

They're either harmless because they can't aim or will wipe the floor with you at any range.
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jester

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8242 on: April 23, 2012, 08:53:35 am »

solli is pretty good anti spy as well, and my god, the pomsom... engi with pomsom and a mic will pretty much shut down DR spys.
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miauw62

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8243 on: April 23, 2012, 11:29:09 am »

Mh, just practice more.
Try playing pseudo-defensive, engie with gunslinger, shotgun and pistol.
So much fun! (and points)
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Cecilff2

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8244 on: April 23, 2012, 12:04:23 pm »

7. Sandvich. Why are you using a shotgun when you have a minigun?
8. Jarate. It's equally as useful as the SMG, oddly enough.

I take issue with these two

The nerf has really made sandviches much less useful.  If you have a medic buddy, I understand, but otherwise, I don't see a reason to carry it around.  The reason you use shotgun is that you don't get any movement penalty and don't have to wait for spinup etc.  If you walk into an enemy group you have time to back off to cover and can punish pursuit at the same time  Use shotgun while scouting and switch to mini once you determine where to ambush at.

8.  Jarate > everything else.  SMG is less useful but infinitely more useful than the razorback
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Myroc

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8245 on: April 23, 2012, 02:04:50 pm »

8.  Jarate > everything else.
My SMG would like to have a word at you. I have tons of respect for jarate, I can definitely see the perks of it and why people use it, but it's by no means completely superior to the SMG. Seriously, that thing has saved my hide more times I can remember, as long as you can keep your little squishy body alive for long enough, it can remove huge chunks of enemy HP at close range (which is, by the way, where you should be using it). I've cleared points with the damn thing, for crying out loud.

Oh, and if you pair it up with the sydney sleeper, you can eat the cake and keep it. Jarate + SMG can kill fully healed heavies if you know what you're doing.
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Enzo

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8246 on: April 23, 2012, 02:17:31 pm »

The nerf has really made sandviches much less useful.  If you have a medic buddy, I understand, but otherwise, I don't see a reason to carry it around.  The reason you use shotgun is that you don't get any movement penalty and don't have to wait for spinup etc.  If you walk into an enemy group you have time to back off to cover and can punish pursuit at the same time  Use shotgun while scouting and switch to mini once you determine where to ambush at.

I don't know why people think the sandwich is ruined forever. Let's ignore the fact that you're still a walking healthkit dispenser for your teammates (protip, not just pocket medics!). Clear and area but take a lot of damage in the process, get in an ambush position without full health, kill a pyro whose afterburn is going to finish you? Munching on Sandvich is still often quicker than running down a healthkit. Sure, sometimes you get caught munching, but honestly I think that makes it more balanced and fun. It still comes in more useful than the shotgun, for me.
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Cecilff2

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8247 on: April 23, 2012, 02:51:28 pm »

8.  Jarate > everything else.
My SMG would like to have a word at you. I have tons of respect for jarate, I can definitely see the perks of it and why people use it, but it's by no means completely superior to the SMG. Seriously, that thing has saved my hide more times I can remember, as long as you can keep your little squishy body alive for long enough, it can remove huge chunks of enemy HP at close range (which is, by the way, where you should be using it). I've cleared points with the damn thing, for crying out loud.

Oh, and if you pair it up with the sydney sleeper, you can eat the cake and keep it. Jarate + SMG can kill fully healed heavies if you know what you're doing.

The problem I have with this is it's a solo oriented build made solely for getting points.  Not a team-oriented build.  Jarate is MUCH more useful to your team.  Extinguishes teammates, discovers spies, causes minicrits on enemies in a wide area.

The nerf has really made sandviches much less useful.  If you have a medic buddy, I understand, but otherwise, I don't see a reason to carry it around.  The reason you use shotgun is that you don't get any movement penalty and don't have to wait for spinup etc.  If you walk into an enemy group you have time to back off to cover and can punish pursuit at the same time  Use shotgun while scouting and switch to mini once you determine where to ambush at.

I don't know why people think the sandwich is ruined forever. Let's ignore the fact that you're still a walking healthkit dispenser for your teammates (protip, not just pocket medics!). Clear and area but take a lot of damage in the process, get in an ambush position without full health, kill a pyro whose afterburn is going to finish you? Munching on Sandvich is still often quicker than running down a healthkit. Sure, sometimes you get caught munching, but honestly I think that makes it more balanced and fun. It still comes in more useful than the shotgun, for me.

Oh it's not ruined forever, but shotty takes the lead by a little bit IMO.  Maybe if you're not good at aiming the sandvich is better, but the shotty is quite deadly and allows you to keep your mobility when you need it.


On a seperate note.  http://www.youtube.com/watch?v=J62pnmQnJl0
How are these spies destroying my sentry!?
« Last Edit: April 23, 2012, 02:54:29 pm by Cecilff2 »
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There comes a time when you must take off the soft, furry slippers of a boy and put on the shoes of a man.
Unless of course they don't fit properly and your feet blister up like bubble wrap.
Oh ho ho, but don't try to return the shoes, because they won't take them back once you've worn them.
Especially if that fat pig Tony is at the desk.

Duke 2.0

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8248 on: April 23, 2012, 03:48:05 pm »

Kunai is a bad weapon and there are too many bad spies using it. Only excuse for using it is the high of using its novelty for fun.

SIR. You have insulted my honor. Kunai is best knife to use when DRing:

If you take more than 60 damage as spy with your cloak down, more often than not you're boned anyway (against decent players).
If you're using the dead ringer the low health vulnerability can be largely negated anyway.
The health buff after a stab lets you (if spotted) escape without major risk, engage others head on, or continue a chain-stab even under heavy fire (since you keep getting overheals). As long as you make the first stab, you're golden.
You can ignore healthpacks completely. Just find another back.
Backstabs extinguish you. Totally boss.

TL;DR <3 Kunai

Sorry buddy, health bonus is less than a soldiers total, and they also die near-instantly to everything. Especially in the point-blank range of maximum rampup needed for stabs. DR works just fine with other knives and more health, healthkits are generally next to metal pickups you want anyway. Only now you can be oneshot by everyone instead of two!

Minigun is also still boss enough to forego the shotgun in favor of a portable slow large healthkit. You'll still probably kill everyone who tries to ambush you unless you were wounded previously.
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Myroc

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8249 on: April 23, 2012, 04:27:43 pm »

8.  Jarate > everything else.
My SMG would like to have a word at you. I have tons of respect for jarate, I can definitely see the perks of it and why people use it, but it's by no means completely superior to the SMG. Seriously, that thing has saved my hide more times I can remember, as long as you can keep your little squishy body alive for long enough, it can remove huge chunks of enemy HP at close range (which is, by the way, where you should be using it). I've cleared points with the damn thing, for crying out loud.

Oh, and if you pair it up with the sydney sleeper, you can eat the cake and keep it. Jarate + SMG can kill fully healed heavies if you know what you're doing.

The problem I have with this is it's a solo oriented build made solely for getting points.  Not a team-oriented build.  Jarate is MUCH more useful to your team.  Extinguishes teammates, discovers spies, causes minicrits on enemies in a wide area.
Most of the points I get are from assists made by sydney sleeper hits or genuine combat assistance via the SMG. The SS still makes it a very viable supportive sniper build, just stand back a moment, aim for a second, shoot the guy that's the most important to the enemy team and let your teammates handle the rest. The SMG is used to get out alive from an ambush, or help a teammate do the same. Jarate is a very good way to help your teammates, but so is riddling the enemies they're facing with bullets. If you're good enough you can even apply jarate to the opponents that need it and still have the time and opportunity to attribute some real firepower.
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