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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 813498 times)

SHAD0Wdump

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5310 on: February 18, 2011, 11:47:10 pm »

Not OP, just has no negative side effects.
Except a lack of shotgun and one less rocket in the tube...

Makes the soldier alot less of a damage dealer.
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Soulwynd

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5311 on: February 19, 2011, 12:18:13 am »

^

That's enough negative effects to make me not really want to use it. Personally, I use the vanilla launcher, either the shotgun or the crits backpack (If the team actually works together), and the equalizer on defense or the one that gives +1 cap on attack.
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Thexor

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5312 on: February 19, 2011, 01:52:02 am »

I've been going for the Black Box + Shotgun + Equalizer. +15 HP doesn't sound like much, but boy does it add up (especially when your Medics are morons. Which, in pub games, is always.) The shotgun helps compensate for being perpetually down a rocket. And the Equalizer is just downright OP (unless you somehow run out of ammo while still at full health...).


The Banner and Backup are nice, but I'd never recommend taking one of them and the Black Box at the same time. Three rockets and no backup weapon? Good luck surviving long enough to charge your secondary!  ::)
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The Scout

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5313 on: February 19, 2011, 09:36:45 am »

I always use the Direct Hit, Buff Banner, and the Equalizer. Finally learned how to reliably launch people into the air with rockets.  ;D
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Duke 2.0

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5314 on: February 19, 2011, 01:31:41 pm »

The Banner and Backup are nice, but I'd never recommend taking one of them and the Black Box at the same time. Three rockets and no backup weapon? Good luck surviving long enough to charge your secondary!  ::)
This is where I disagree. The Backup works wonderfully with the Black Box. All you have to do is pop in, take some damage then head back to spam rockets. You won't do much damage that that range, but you'll heal up enough to head back in and take some more damage to charge up the Backup. Otherwise you'll need a medic to make it work. And it's a support item, so charging in and dealing damage isn't the primary goal of it. One less rocket and being unable to kill some of the higher health classes isn't a pressing issue when you are hanging back and charging up your Backup.

 The Banner yeah the normal one is nice as you do need to get in the fray to charge it up. Usually there is a medic there anyway, so healing isn't too pressing.

 Black Box and Shotgun works well with being a wandering soldier, where you can never be sure where your next healing is coming from. You can always take potshots from a ledge and heal up for another jump or attack.
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LASD

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Team Fortress 2: Community map pack! Meet "Li'l Chew Chew"
« Reply #5315 on: February 25, 2011, 04:14:26 am »

Woop woop, TF2 update!

It's a community map pack!

A lot of people have probably played Frontier already, but it's good and I'm glad to see it officialized. The ridable train also makes it a little bit different kind of payload.

P.S. The TF2 Team has now added 40 official maps after the game launched.
« Last Edit: February 25, 2011, 04:22:27 am by LASD »
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Frajic

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Re: Team Fortress 2: Community map pack! Meet "Li'l Chew Chew"
« Reply #5316 on: February 25, 2011, 09:20:10 am »

I've played Frontier, and I think I've seen that king of the hill-map before. So there's only one new map for me.
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ToonyMan

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Re: Team Fortress 2: Community map pack! Meet "Li'l Chew Chew"
« Reply #5317 on: February 25, 2011, 07:21:39 pm »

pl_frontier looks awesome.
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Lumbajak

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Re: Team Fortress 2: Community map pack! Meet "Li'l Chew Chew"
« Reply #5318 on: February 25, 2011, 09:15:31 pm »

Oh boy I've played frontier lots of times.

I was starting to miss Li'l Chew Chew.
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LASD

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Re: Team Fortress 2: Shogun pack! The ultimate pre-purchase pack...
« Reply #5319 on: March 11, 2011, 10:45:26 am »

Okay, wow. Valve really pulled out all the stops on this pre-order pack. EIGHT new items. "Free" for pre-orderers, dropped or bought for others.

I really really don't know what to think.
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Duke 2.0

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Re: Team Fortress 2: Shogun pack! The ultimate pre-purchase pack...
« Reply #5320 on: March 11, 2011, 11:11:31 am »

 Most of the items seem to be based around health stealing, so that's an interesting theme. Spy knife is kinda worthless as it only overheals you to 180 and the sword is for the Demo and Soldier, causing one-hit-kills on the opposite class if they also have the sword. I really want the banner though.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Cecilff2

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Re: Team Fortress 2: Shogun pack! The ultimate pre-purchase pack...
« Reply #5321 on: March 11, 2011, 11:24:24 am »

The spy knife is terrible.  You get a stab and then get set on fire?  Too bad you don't get to extinguish that with a medkit because you still have overheal.
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HLBeta

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Re: Team Fortress 2: Shogun pack! The ultimate pre-purchase pack...
« Reply #5322 on: March 11, 2011, 11:25:38 am »

I find the Spy's new Oni mask (Noh Mercy?) to be incredibly classy, making it the first hat I've actually cared about since the Classless update hit. I'm also worried that the new katana may end up breaking my much-beloved medieval mode even more. Other than that this looks like a decent content pack since only the new Spy knife hits me as a useless unlock.

All that aside, I'm somewhat dismayed by the sheer number of promotional items that have been popping up lately and the increasingly inflated recipes to craft them. I know Valve is being more openly mercenary about the game now, but this is just silly.
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Strange guy

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Re: Team Fortress 2: Shogun pack! The ultimate pre-purchase pack...
« Reply #5323 on: March 11, 2011, 04:48:26 pm »

The new direction Valve are taking with promotional items is certainly interesting- with them now branching out into completely unrelated games, including multiple items, giving them stats and making them available for everyone. You can see them as just themed updates, and that's something I'm fine with, but without any easy way of trading (think just putting an item you have and one you want another in some sort of interference in game, and it automatically trading when there's a match), increasing crafting costs and too many items in the random drop system getting them is too hard.
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Soulwynd

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Re: Team Fortress 2: Shogun pack! The ultimate pre-purchase pack...
« Reply #5324 on: March 11, 2011, 05:31:24 pm »

What I like most is that you can craft said items and they drop at random.

It sucks when they make them exclusive.
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