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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 812932 times)

Metalax

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4425 on: July 17, 2010, 08:06:58 am »

I just switched back from the FaN to the scatter again. Tending to miss a lot, I need the extra shots :)

Oddly I went the other way, after switching back to scattergun from fan, becoming more accurate than I had been.
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In the beginning was the word, and the word was "Oops!"

LASD

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4426 on: July 17, 2010, 08:49:14 am »

I just switched back from the FaN to the scatter again. Tending to miss a lot, I need the extra shots :)

Oddly I went the other way, after switching back to scattergun from fan, becoming more accurate than I had been.
I noticed this happening to me too. It was a lot more noticeable when changing from huntsman back to the rifle though.
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Jakkarra

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4427 on: July 17, 2010, 11:01:02 am »

If you are accurate, the Scattergun is infinately better than the FaN.

Generally, the FaN is only good for being an annoying tosser, though it is fun to fight them as a Spy, as i can dodge  :D. It's fun to dance around them until i get close enough for a stab.

Nilocy

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4428 on: July 17, 2010, 11:47:17 am »

Servers good for another six months guys, don't worry about it for now.
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Jreengus

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4429 on: July 17, 2010, 04:12:25 pm »

If you are accurate, the Scattergun is infinately better than the FaN.

Generally, the FaN is only good for being an annoying tosser, though it is fun to fight them as a Spy, as i can dodge  :D. It's fun to dance around them until i get close enough for a stab.
Wait why? If you can't aim then you really don't want to have to reload between shots so how does the fan become better for those unable to aim?
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Sir Pseudonymous

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4430 on: July 17, 2010, 05:45:17 pm »

If you are accurate, the Scattergun is infinately better than the FaN.

Generally, the FaN is only good for being an annoying tosser, though it is fun to fight them as a Spy, as i can dodge  :D. It's fun to dance around them until i get close enough for a stab.
Wait why? If you can't aim then you really don't want to have to reload between shots so how does the fan become better for those unable to aim?
The FaN's meant to be used at point blank, so the target area is most of your screen, I believe.
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I'm all for eating the heart of your enemies to gain their courage though.

Soulwynd

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4431 on: July 17, 2010, 06:45:21 pm »

It's not -that- much. The scatter on the FaN is near twice (probably closer to 1.5 than to 2x) the radius of the scattergun. The heavy has a big hitbox, which is why I mentioned the fan being really mean against heavies. At point blank you can do 200+ damage on him before reload.

Overall, the scattergun is better than the FaN, but the fan is a weapon that at point blank deals 200+ damage in 0.8 seconds or so. This means you can practically insta-kill most classes if you are a sneaky flying bastard. The scattergun takes around 1.2s to deal the same 200+ damage, but it doesn't have to reload after. So yeah, you need to be fast and skilled with the FaN for it to be any good.

The second strategy is to use the knock back to your advantage, which I did quite a lot before they nerfed, nowadays I have trouble with it, but I managed some fun things now and then. You can pretty much push someone against the wall and smack their head open with the bat when they fall. (Go to point blank, Crouch, point up at the enemy, fire twice, smack him when he falls if he didn't die (probably overcharged))
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Greiger

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4432 on: July 17, 2010, 09:57:24 pm »

Sorry for the lack of responses.  I ended up buzy yesterday and could only toss out a few posts and couldn't test the game.

But what you suggested seems to have worked.  Though if it was just my ISP having a tantrum I can't say how much was yer advice and how much was my ISP.  But I can play the game again so woo! Thanks Soulwynd!

Now I just have to happen to be on when folks are on the server. :)
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Bandages

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4433 on: July 18, 2010, 04:00:38 pm »

Grrr... no one on the server will respond to my messages.

What is the password to play on the server when it's in private mode?
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Metalax

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4434 on: July 18, 2010, 04:03:38 pm »

Normally it's bay12. If you see the server with a password on it will normally have been announced in an event around that time, so check the current events for the pass.
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In the beginning was the word, and the word was "Oops!"

nuker w

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4435 on: July 20, 2010, 04:23:21 am »

I may be joining you lot soon. I have a bit of spare cash floating. Also, 300th page. Good job.
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Aribar Hunter

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4436 on: July 23, 2010, 09:54:31 am »

.
« Last Edit: June 04, 2011, 08:21:04 pm by Aribar Hunter »
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LASD

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4437 on: July 24, 2010, 01:31:44 pm »

Yeah, I saw that charity thing earlier, and the idea was so weird I didn't know what to think of it, so I stopped trying.


Anyway, I was playing through the newest Sam & Max episode and thought you guys would like to see this:
Spoiler (click to show/hide)
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Tradanbattlan

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4438 on: July 24, 2010, 01:37:39 pm »

Yeah, I saw that charity thing earlier, and the idea was so weird I didn't know what to think of it, so I stopped trying.


Anyway, I was playing through the newest Sam & Max episode and thought you guys would like to see this:
Spoiler (click to show/hide)
[tinfoilhat]
Oh god, the Sam & Max universe is the same one as the TF2 Universe! It all makes sense now!
[/tinfoilhat]

Duuvian

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4439 on: July 24, 2010, 09:01:40 pm »

Sam and Max are going to be added in as the next Class
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit
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