Scout seems obsolete now. No decent way to kill sentries, of which there are too many. Even mini-sentries are problems for FaN users. Demo and Soldier can cap as quickly as the Scout can with the Pain Train. With movement and capping rate now obsolete, all he's left with is speed. I still can't outrun walls of spam, sentries, or heavy miniguns, so there goes that venue.
Anyone else feel similarly, or is there some way past the walls of boolets and explosives that I can't find that doesn't sacrifice my ability to do useful things?
Put simply: There's a
reason competitive teams still run two of these flighty little buggers in every team.
Speed is all the Scout
ever had. The Engineer (pre-update, even) had a roughly-equal shotgun, and a pistol with 200 reserve ammo instead of 36. Oh, and those little Sentries, Teleporters, etc. The
only advantage the Scout had over a battle Engie was his speed.
Cap speed was always more of a perk. Honestly, Scouts were never good for primary capping - standing in one general area is a great task for a Heavy, whereas a Scout that can't flank the opponent or execute hit-and-run attacks is
toast. (The increased cap speed is great for back-capping, though...)
And the excessive Sentry spam will die away shortly. It's understandable that the Scout would suck immediately after the Engineer update, seeing as how Engineers are his hard counter. But I think Scouts may actually have an
advantage, now that the Engie update is winding down - a Wrangled Sentry won't spot that Scout sneaking up from behind, and mini-sentries usually are deployed
during the battle. I'm expecting we may see fewer AI-controlled L3 guns around, which would be nice for the Scout.