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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 813187 times)

Soulwynd

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #4035 on: July 07, 2010, 08:58:26 pm »

Is anyone else unable to use items?
Steam is down ATM.
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Metalax

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #4036 on: July 07, 2010, 09:36:18 pm »

Another link hidden on the page is this http://www.teamfortress.com/engineerupdate/engineer_photos/.

edit: and looking at the three photos, does it look to anyone else like the engineer packed up that level 2 sentry, moved up the stairs and redeployed it? possible new option on the pda?
« Last Edit: July 07, 2010, 09:39:50 pm by Metalax »
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Mr.Person

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #4037 on: July 07, 2010, 09:36:44 pm »

I crafted some metal literally 10 seconds before wrench 74 dropped.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Bandages

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Tradanbattlan

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #4040 on: July 07, 2010, 10:05:48 pm »

That looks like a brand-spankin'-new sentry. Look at it. There's something very different about it.

Bandages

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #4041 on: July 07, 2010, 10:12:11 pm »

That looks like a brand-spankin'-new sentry. Look at it. There's something very different about it.

It just looks like a level 2 sentry imo
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Tradanbattlan

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #4042 on: July 07, 2010, 10:15:14 pm »

That looks like a brand-spankin'-new sentry. Look at it. There's something very different about it.

It just looks like a level 2 sentry imo

The new one is much squarer, has new little knobbles all over it as well.

Bandages

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #4043 on: July 07, 2010, 10:15:57 pm »

I count 1 knob and 1...

laser...

pointer...?
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Sir Pseudonymous

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #4044 on: July 07, 2010, 10:20:43 pm »

It just looks like a higher-detail version of the level 2 sentry. It's not visually distinct enough to be a new sentry.
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Osmosis Jones

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #4045 on: July 07, 2010, 10:25:37 pm »

Man, if the ninjaneer can drop off L2 sentries now, that's gonna make things interesting.
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Zai

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #4046 on: July 07, 2010, 10:26:06 pm »

It's not visually distinct enough to be a new sentry.
Exactly what I'm thinking.
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Soulwynd

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I demand new buildables that aren't simply moveable. >:(
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Mr.Person

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Re: Team Fortress 2: Engineer Update Day 2: The Wrangler and pl_upward!
« Reply #4048 on: July 08, 2010, 12:14:54 am »

It just looks like a higher-detail version of the level 2 sentry. It's not visually distinct enough to be a new sentry.

This. Valve is HUGE on everything being recognizable just by sight. Sometimes they break this (Natasha, Cloak and Dagger), but in those cases they always make up for it with distinct noises and/or nobody needing to recognize the weapon.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Tradanbattlan

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I think a Sentry being left at level 2 is a pretty good distinction of it not being a regular sentry.
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