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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 815060 times)

Duke 2.0

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2505 on: April 29, 2010, 07:17:50 am »

 The thing is though, the Pyro has no tools for getting behind enemy lines. In fact, their main strength is ambushing, which they have no tools for.

 I liked the suggestion that the backburner grants the pyro the ability to see the silhouettes of enemies that are at medium range through walls(Medium range being the distance between the health cabinets and the spawn in 2fort). A pyro could then avoid enemies and plan ambushes. Call it Heat Vision, or Horror Movie Killer Sense or something.
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Siquo

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2506 on: April 29, 2010, 08:54:28 am »

The pyro is pretty fast and small. I often manage to creep behind the enemy, even in 16-on-16 battles. You really do need to know the map, and all the tunnels and passages pretty well to be effective, though. I really like killing snipers, they stand so marvelously still.
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Darkone

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2507 on: April 29, 2010, 10:00:58 am »

Quote
# Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Yeeesss.....
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SHAD0Wdump

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2508 on: April 29, 2010, 10:17:33 am »

The pyro is pretty fast and small.
Reasonably so, but as for small... Well he's got the giant snout to give himself away. (flamethrower is looong)
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Siquo

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2509 on: April 29, 2010, 10:18:13 am »

Yeah, you really have to keep that in mind. Often you see that little flame poking around a corner ;)
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Jakkarra

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2510 on: April 29, 2010, 10:44:25 am »

FFFFFFFFUUUUUUUUUUU!

Hammer got borked in the new update! I can't finish my map yet!

NOOOOOOOOOOOOOOOOOOOOOOOOO!

Sowelu

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2511 on: April 29, 2010, 04:35:59 pm »

I would call it a buff, myself.  8)

It's a huge nerf to the backburner, but that was a little overpowered already honestly.  I REALLY like the boost that this gives to the airblast; every single one of the airblast changes makes it massively more useful and fun to use.

The heavy changes are interesting.  Makes him more useful in situations where he wouldn't have been, I think, and a little more competitive versus soldier.  I like it.

Also, since when can you throw your sandvich?
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Siquo

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2512 on: April 29, 2010, 05:05:47 pm »

Airblast is indeed better, but burning takes a noticeably longer time. I also think the afterburn-damage is reduced, as well as the time.

The heavy is.. overpowered now. I think I'm switching my favourite class.
You could always throw your sandwich (alt fire).
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
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Zai

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2513 on: April 29, 2010, 05:08:51 pm »

You could always throw your sandwich (alt fire).
No. 'Twas a recent update.
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Dr. Johbson

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2514 on: April 29, 2010, 05:30:37 pm »

Few months isn't really recent.
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Duke 2.0

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2515 on: April 29, 2010, 06:32:31 pm »

It's a huge nerf to the backburner, but that was a little overpowered already honestly.
I must take this chance to make a non-disrespectful SNERK.

 The flamethrower has always been better than the backburner ever since the airblast update. The degree for crits is too small to rely upon, and airblast is just too useful a tool. Particularly since the pyro has always been somewhat underpowered. Burst damage is more discreet than burn damage(You can pull off all the damage at once, where being hit by the first part of the pyros damage will alert the victim and allow them to escape the rest of the damage), is more reliable to cause damage, for being the close quarters damage class the Pyro is outclassed by the Heavy and charge demo and there are a million and one ways to nullify the afterburn.
 The pyro is underpowered. The problem arises when trying to fix the pyro. You can't just bump up the damage or health as that would encourage W+M1 play and do nothing for the skill ceiling, and most other suggestions don't seem to apply to the theme of the Pyro, which is a close quarters ambusher. There really is little that can be done apart from some nifty power that makes it easier to ambush while not making him a Spy.
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Eduren

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2516 on: April 29, 2010, 06:43:24 pm »

Okay guys, there is a new bug with the Update.

http://i.imgur.com/p3UvV.jpg
http://i.imgur.com/ewUk4.jpg

In console, type 'build 0 xx' where xx is a number (can't use same number twice). Replace 0 with 2 for sentries.

A lot of servers are starting to catch on, and its getting pretty hectic. Give it a try before the inevitable fix.
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Sowelu

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2517 on: April 29, 2010, 08:33:24 pm »

Damn, that was fun.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Zai

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2518 on: April 29, 2010, 09:36:46 pm »

Few months isn't really recent.
It is when you're me.
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Metalax

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2519 on: April 29, 2010, 10:05:51 pm »

The fix for the engineer update just came out so no more sentry farms.

Also the backburner has been restored from the damage reduction in the previous update so there is now a reason to take it, even if airblast is still more useful.
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