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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 815120 times)

Mr.Person

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Re: Team Fortress 2: Sam & Max Update: "You crack me up, little buddy!"
« Reply #2415 on: April 21, 2010, 12:07:41 am »

One thing is they want people to play a lot and get rewarded for it, but they don't want people to idle. It's fair at some point to just say "You've been playing too much, no more item drops for you", but at the same time they don't really want regular players to get the sense of "I should stop playing, I'm not going to get more item drops". So I'd bet that there's drops for at least 4 hours every day, if not upwards of 6 or 8 hours.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Soulwynd

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Re: Team Fortress 2: Sam & Max Update: "You crack me up, little buddy!"
« Reply #2416 on: April 21, 2010, 12:41:45 am »

They mention 1 hour a day per week is their goal for maxing your item drops for the week.
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LASD

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Re: Team Fortress 2: Drop system update.
« Reply #2417 on: April 21, 2010, 02:08:15 am »

Finally they changed it. I kind of hope they would've done this yonks ago as I still don't have a random hat after some 200 hours of play (and 100 hours of idling/spectating) since they were introduced. I probably won't get one now either, but at least the someday I'll get enough weapons to craft one is closer than before.

And I think Valve doesn't need to apologize to idlers, idling was just an attempted fix to this system not being fun and fair, which it is more so now.
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Jreengus

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2418 on: April 21, 2010, 05:26:33 am »

I doubt this will stop idling, it's still better to use idling to increase you time played that week to the max since only some of your playtime carries over.
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Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

mattie2009

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2419 on: April 21, 2010, 01:54:15 pm »

I remember one guy idled for so long, when he finally kicked the bucket he pretty much overloaded the chat.

No, I don't know how either.
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Jreengus

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2420 on: April 21, 2010, 02:31:34 pm »

1. Be Heavy.
2. Wield Sandwich.
3. Open developer console.
4. Type +attack.
5. ???
6. Profit.

+attack makes you repeatedly attack and you lose life slower than the sandwich heals you, all your accrued drops are saved up until the next time you die when you get a massive overload of weapons depending on how long you idled for.
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Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

Soulwynd

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2421 on: April 21, 2010, 03:21:14 pm »

You can start tf2 in textonly mode to do that, btw.
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Volatar

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2422 on: April 21, 2010, 03:41:31 pm »

You can start tf2 in textonly mode to do that, btw.

o.O! For curiosity's sake, how the heck do you do that?
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The Doctor

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2423 on: April 21, 2010, 05:30:00 pm »

If I were them I'd have changed the drops to slightly favor the class you play with more.


It doesn't depend on skill or anything, but you're more likely to get a hat or weapon for a class you want it for.
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Soulwynd

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2424 on: April 21, 2010, 06:44:11 pm »

If I were them I'd have changed the drops to slightly favor the class you play with more.
They're working on how you can control your item drops. At least they said so a few times.
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Dr. Johbson

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Heavy Flak

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2426 on: April 24, 2010, 10:47:57 am »

I remember one guy idled for so long, when he finally kicked the bucket he pretty much overloaded the chat.

No, I don't know how either.

I used to idle, there was a program that ran it in a text interface and logged you onto some idle servers.  I logged in over 300 hours idling, won a bunch of items and hats.  Then Valve saw I was cheating, took all my shit away, and didn't give me a halo :(

Now I feel like a loser because there is, yet again, another hat I don't have.
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ToonyMan

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2427 on: April 24, 2010, 11:09:04 am »

That's what Valve was going for.
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Ampersand

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2428 on: April 24, 2010, 12:19:05 pm »

Ever since this update, I've been getting item drops a lot more frequently. Mostly duplicates of what I already have, but still.
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Soulwynd

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2429 on: April 24, 2010, 12:20:04 pm »

People who idle suffer from a massive E-Peen envy syndrome.
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