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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 823291 times)

Spinal_Taper

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9615 on: September 21, 2012, 10:15:37 pm »

Engie is my favorite in MvM mode, just because of watching the robots charge headlong into your sentry. What a power rush. In normal play, it'd be Soldier. Bouncing, jumping, everything is more fun with the term rocket in front of it.
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mainiac

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9616 on: September 21, 2012, 10:37:02 pm »

I thought I took the coolest screenshot tonight but I can't seem to find where the screenshots go when you hit F6.
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miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9617 on: September 22, 2012, 06:46:45 am »

In normal play, i'm the pyro.
Not a bad one either. Waste of skill to only being able to play on 24/7, instarespawn 32 player turbine because vanilla rotation servers are always empty. But hey, its still fun either way, and suicide axe is great on gorrillas hoovies in the mist vents.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

JoshuaFH

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9618 on: September 22, 2012, 09:13:53 pm »

I'm kinda bummed since I found out that you can only get a certain number of random free rewards every week, somewhere around 6-8 IIRC, and then you gotta wait before you can get any more. I suppose it discourages obsessive farmers at the very least, which is a good thing in my book.

I was getting kinda bored with how people just ragequit when they lose, or just quit for no reason, and leaves the rest of the team high and dry, at the mercy of the matchmaker. I was getting so frustrated with it that I was thinking of just quitting.

Then I got a really awesome team on an advanced difficulty (not sure which one) on Mannworks. I've been getting the most practice in with Pyro so that's what I went with, because nobody seems to approach bomb resetting and airblasting as seriously as I do, which is super important to keeping the bots preoccupied so your team can slowly strangle the life out of the relentless robot army. And man, I must have reset the bomb 30 or 40 times when everything was said and done.

But my teammates were really great, able to handle their own as we slogged through the advanced difficulty waves one after the other. I think after many missions I've finally found what my ideal Pyro build is: being a fast (all speed) airblasty (all airblast) type of hit and run pyro that relies on strategic ambushes as the bots are distracted to deal significant damage, quickly running away to recoup, airblasting to keep the bots eternally preoccupied, and only running in where there's little risk. Canteen = ubercharges for desperate last second pushbacks when things go awry, as their wanton to do.

It was the first time I've ever completed an advanced difficulty mission, and not only that, I got the Engine Block achievement since the bomb never reached the hatch area once! I was super hyped about that.
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Karnewarrior

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9619 on: September 22, 2012, 09:24:25 pm »

I'd like to see an upgrade for the flamethrowers range. I always go for burn damage, so I can go in and light all the bots up and then hightail it out of there, but getting the fire nicely spread out takes so long that I die before I can finish.  :-\
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JoshuaFH

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9620 on: September 22, 2012, 09:46:32 pm »

I'd like to see an upgrade for the flamethrowers range. I always go for burn damage, so I can go in and light all the bots up and then hightail it out of there, but getting the fire nicely spread out takes so long that I die before I can finish.  :-\

Hence why I chose speed, it allows you to run from your hiding place and into the fray just that much faster. Also, a certain amount of finesse is necessary to be able to gauge exactly what is drawing the robot's attention the most. If you're the only threat, it's a very bad idea to try to fry them since they'll all turn their focus on you and you'll be dead in an instant. However, if there's a heavy or a sentry that's drawing their fire, feel free to spring from your hiding place and just fry them from behind, and then use your speed to spring back into your hiding place before the next group of enemies spawns behind you. Though sometimes you really have to throw yourself into suicidal situations for the benefit of the team, it's unavoidable at times but that's what the ubercharge canteens are for.

Speed is also great for traversing the map quickly and grabbing health and ammo during the brief lulls in combat, since the very most I'll put into improved ammo capacity is one point just for convenience, and I don't like ammo refill canteens since sometimes they wind up being a waste of money when I have to throw them away for ubercharge canteens.

I also usually put a single point into health on kills, since it overheals you slightly if you're doing really well, and it can heal you enough to let you drag yourself out of dangerous situations and avoid having to respawn. It also lets you go toe-to-toe with scout hordes, since you'll be killing them so quickly you can just stand in the thick of them and not have to worry about dying, excepting the occasional freak accident. However, never more than a single point though, just as a substitute for an actual medic.

And of course, just ambushing as they pass around corners can get huge numbers of enemies on fire before they can react to your presence, and it's really easy and effective.
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miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9621 on: September 23, 2012, 06:09:47 am »

I'm much more of a hit-and-run pyro, but i kinda stopped playing pyro. Many teams lack either a spy or a demo, and spy can be INCREDIBLY usefull, especially against giant bots and super scoots.
Tough if you are dealing with a giant deflector heavy, you cant stab more then three medics.
My brother recommends using your eternal reward. I may try that.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Enzo

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9622 on: October 11, 2012, 04:49:13 am »

Anybody tried the new Super Hard MvM missions yet? I'm really loving it, it takes some serious strategy even with good teammates. Managed to beat the Decoy mission, but that shit was not easy. Giant Heavy Giant Medic Combos and Super-Scoots, really fun. Seems like you get even more money to upgrade later on in the hard missions too. Fully upgraded reload, damage, and fire speed on a sticky launcher with crit canteens really just makes you feel godlike.

KA-BOOOOooooooooooooom
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miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9623 on: October 11, 2012, 10:10:23 am »

I like fully upped nade launchers more. So much damage. With uploaded magazines and damage you cal deal >1000 damage with one magazine, and reload superquickly. Tough sticky launchers are usefull for those doggam uber mediks.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Duke 2.0

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9624 on: October 11, 2012, 10:24:55 am »

 At first I was a little sad that we still only had three maps to play on, but some of these new waves are so crazy I'm forced to eat my own words. Just go ahead and spawn a giant heavy and several giant soldiers in one large ball, sure. Or huntsman snipers and constantly firing pyros.

 Or both at the same time.
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miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9625 on: October 11, 2012, 10:26:47 am »

I still have to do one decoy mission... Are tours expanded? (aka, do i need to buy 3 new tickets?)
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

lordcooper

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9626 on: October 16, 2012, 07:39:25 am »

Is there still a bay12 server, and if so can I has IP plz?
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miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9627 on: October 16, 2012, 12:02:23 pm »

Nope, no bay12 server, sadly.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9628 on: October 24, 2012, 03:54:57 pm »

WIZARDS BRO! http://www.teamfortress.com/wizardcon/
Aka click spy's head.
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Metalax

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9629 on: October 24, 2012, 06:45:34 pm »

New comic http://www.teamfortress.com/doommates

Raccoons are invading.
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