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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 823333 times)

miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9570 on: August 31, 2012, 04:02:57 am »

I'd love to team up with you guys and do some MvM, if there is place in your team for a pyro.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Zangi

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9571 on: August 31, 2012, 07:01:37 am »

Meh, of all the hoopla and stuff...  I just realized that despite downloading this game, I've still yet to play the MvM.  Interest of the whole TF2 thing having croaked relatively quickly thanks to how hard it was to get into an MvM game in the first place...
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9572 on: August 31, 2012, 07:15:29 am »

Dont use autojoin, use the server browser and you'll find plenty of empty servers usually.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Matz05

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9573 on: August 31, 2012, 01:00:26 pm »

And the joining got a lot easier anyway.
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Duke 2.0

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9574 on: August 31, 2012, 01:04:36 pm »

 Normal is ez mode, so I'd better hope a coordinated team would waltz through it. Challenge is for the challenge maps, dicking around with whatever builds fit your fancy is for normal runs. Or trying your best with whatever random pubbers you can find.
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Elu

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9575 on: September 01, 2012, 08:19:57 am »

I'd love to team up with you guys and do some MvM, if there is place in your team for a pyro.
me too. anyone up for a match?
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Dwarf Fortress, a game which learning curve is a Himalayan trail covered in blood. and alcohol. on fire.

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miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9576 on: September 01, 2012, 09:12:51 am »

If you have a mann up ticket, i'm going to play with a friend just now.
Steam name is miauw, avatar same as here.


Not going to spoil anything, but the last part of the last wave of the endurance mission is nigh impossible. A group of actually very good pubs, a friend and me tried it 10 times and failed equally many times.

SPOILERS ALERT!

Spoiler: last part of last wave (click to show/hide)
« Last Edit: September 01, 2012, 01:40:25 pm by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9577 on: September 01, 2012, 08:07:40 pm »

A good spy/sniper would help. Something to get back there and sap/kill the medics makes the heavy rather easy.
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Enzo

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9578 on: September 02, 2012, 01:21:05 am »

The trick with uber medics is: DO NOT HIT THEM UNLESS IT WILL 1-HIT-KILL THEM. They pop in reaction to taking damage (rather than autopopping when they're fully charged) so spraying them with boolits or lighting them on fire just means they'll turn invincible and whoever they're escorting will dispose of you. Really effective is dropping a stickytrap, letting the giant bot pass, and then detting when the medics are all overtop of it.

It takes a coordinated team to make sure nobody damages the medics first though. I can only imagine the frustration of having a team where one guy just won't listen...
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miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9579 on: September 02, 2012, 04:16:15 am »

fully upgraded airblast is fairly effective against the medics, but that only works on the rapidfire sollies, giant hoovies deal too much damage for that.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Errol

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9580 on: September 02, 2012, 07:16:20 am »

The trick with uber medics is: DO NOT HIT THEM UNLESS IT WILL 1-HIT-KILL THEM. They pop in reaction to taking damage (rather than autopopping when they're fully charged) so spraying them with boolits or lighting them on fire just means they'll turn invincible and whoever they're escorting will dispose of you. Really effective is dropping a stickytrap, letting the giant bot pass, and then detting when the medics are all overtop of it.

It takes a coordinated team to make sure nobody damages the medics first though. I can only imagine the frustration of having a team where one guy just won't listen...

I tend to try that with Demo, but one Medic always survives the stickies.
Lochnload grenades, on the other hands... these things are like explosive, volatile, missable win. Hit one, boom, five bots dead. Has some problems with a wave almost entirely consisting of beefcakes though *shudder*
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miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9581 on: September 02, 2012, 08:29:54 am »

I just did endurance with a friend (and for the rest all pubbies!), the team was this: engie, medic, 2x heavvy, demo and spy.
We had to retry only 3 times.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9582 on: September 02, 2012, 09:02:45 am »

We tried advanced mode. 2 big pyros, ~40 regular pyros and ~50 boxing glove heavies. About 25 tries, and none were wins.
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cerapa

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9583 on: September 02, 2012, 09:20:50 am »

I have discovered the glory that is The Righteous Bison. Takes no ammo, pierces, and deals multiple damages to everyone. To a tank it deals damage about 4 or 5 times, and then goes on to hit everything behind the tank.
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Tick, tick, tick the time goes by,
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Oliolli

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9584 on: September 02, 2012, 10:33:54 am »

What if you fire the Bison from behind the tank? As it is passing through, the tank also moves, giving more time to hit it.
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