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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 823426 times)

Errol

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9510 on: August 20, 2012, 05:13:43 am »

I think a fully upgraded flamethrower can kill alot of things by just burning them ONCE. double burn time and doubled burn strenght is not something to be taken lightly.

Why not do the same thing, but with the Detonator? >:3
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Blizzlord

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9511 on: August 20, 2012, 05:15:03 am »

Yeah, first person view of the sentry buster is hilarious.
I have got cabered more then once by that thing, trying to airblast it away.

Pyro is badass against anything thats not a pyro or a giant pyro or a heavy.
Giant rapidfire demo? Circlestrafe
Giant charged soldier? Reflect.
Demo hordes? W+M2+M1

I think a fully upgraded flamethrower can kill alot of things by just burning them ONCE. double burn time and doubled burn strenght is not something to be taken lightly.

That'd be 240 damage - that'd kill any class but the Heavy. (players, that is, IDK if the robots have different health, haven't been able to play yet)
Robots have less health, so yes, that will kill any class but the giants, who have a lot of health.
Incorrect. The normal robots have the same amount of health as the ordinary classes, with the exception of the demoknight which suffers no health penalty for carrying the Eyelander and the Steel gauntlet heavy, which has 900 hp.
Because the TF2 Official wiki is a credible source.
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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9512 on: August 20, 2012, 05:24:32 am »

 I'm thinking about the usefulness of snipers in this matchup. I don't care much for their direct damage, which is really limited to very controlled situations, I primarily look at them for applying minicrits to everything all the time forever. Removal of damage falloff and an extra 35% damage from everything is incredibly helpful and is worth at least half a player for every player dealing direct damage, so the equivalent of having two or three more dudes shooting at times. Doesn't work on tanks though, and not much damage beyond this support role.

 But minicrits are sorta wacky. If you get a horde of bots with the stuff the game starts lagging for some reason associated with minicrits. It really diminishes the usefulness of the stuff and you may as well just have a scout paint one target at a time for minicrits.
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miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9513 on: August 20, 2012, 06:40:13 am »

Yeah, not all classes are usefull. Spy and sniper in particular are quite useless, as they are not made for fighting huge hordes of enemies, and switching between classes isnt very evident as you lose your upgrades.
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DJ

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9514 on: August 20, 2012, 06:40:45 am »

How useful is the sniper against the giant bots?
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The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9515 on: August 20, 2012, 06:52:40 am »

A Huntsman sniper with Jarate would be pretty useful. Slowing, mini-crits, and doing massive damage to a bunch of bots. Still couldn't hold it's own ground without help.
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Elu

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9516 on: August 20, 2012, 07:35:08 am »

Sniper useless? a competent demo can take a jarated blob of bots and decorate half the map with them, and even the heavy will enjoy the minicrits, plus the slow on top. i think they are quite useful instead.
And also the possibility to nitpick high priority targets. As a machina sniper i managed to get rid of all the heavies and giant things all alone, well until the 4th wave(then everything was pyro'd)...
And even then carefully sniping the medics can degrade a chain-ubered baseraping heavy to a possibly jarated heavy.
Dem piros however, are a pain in the soul. too fast to snipe them all, too flaming to take them on melee, too hot to simply run away.
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Knirisk

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9517 on: August 20, 2012, 08:00:38 am »

Dem piros however, are a pain in the soul. too fast to snipe them all, too flaming to take them on melee, too hot to simply run away.

This is the amusing part where demoknights come in handy. They're a bit worse in the early levels, but once you get 4 seconds of crit on kill and some attack speed/damage, they start snowballing any time they get a kill. Basically, since even the pyros usually follow a set pathing like lemmings, I just one-shot them in a line with the Zatoichi. So far, I've only ever been able to get past wave 5 of the Mannworks map through use of a demoknight, mostly because of the steel gauntlet heavies. A demoknight can two- or three-shot the steel gauntlet heavies because of quadruple damage crits. I would recommend the Zatoichi for demoknight, though, because the Eyelander gives you less health per kill.
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miauw62

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9518 on: August 20, 2012, 08:42:39 am »

MvM is really a friend game tough. I dont think a sniper would work in a pub, but if you're in teamspeak with a couple of friends and setting up a tactic, a sniper may fit in. (yes, i changed my opinion, elu convinced me.)
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Satarus

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9519 on: August 20, 2012, 11:34:27 am »

I never thought of using the zatochi.  I used the persian persuader so I could get more shield charges and health pickups from ammo.  Zatochi sounds very promising.
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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9520 on: August 20, 2012, 12:01:29 pm »

Zatochi, kill-crits, high attack rate...

Sounds good  :-\
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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9521 on: August 20, 2012, 12:36:45 pm »

I dont know if this has been pointed out before, but I think I know where sentry busters came from.
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cameron

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9522 on: August 20, 2012, 01:03:21 pm »

the persian persuader seems like it'd be worse in mvm than the eyelander or the zatochi, because it's only 150 to upgrade charges and the robots don't drop metal.

I am not convinced that the zatochi is better than the eyelander as in my experiance with the health on kill upgrades I end up overhealed most of the time anyway with the added bonus of increased range, speed and base health.
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The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9523 on: August 20, 2012, 05:51:40 pm »

Join the DFC chat for a MvM match.
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coolio678

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9524 on: August 20, 2012, 06:56:50 pm »

the persian persuader seems like it'd be worse in mvm than the eyelander or the zatochi, because it's only 150 to upgrade charges and the robots don't drop metal.

I am not convinced that the zatochi is better than the eyelander as in my experiance with the health on kill upgrades I end up overhealed most of the time anyway with the added bonus of increased range, speed and base health.
but you don't need to sink money into kill health for the zatochi. That and it's a mofo katana.
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