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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 823626 times)

Blizzlord

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9360 on: August 15, 2012, 02:26:14 pm »

Oh god. Soldier with Direct Hit. Fast reload, more ammo, faster firing speed. The possibilities for him are endless.
You seem to forget that the Giant Heavybot can shoot down projectiles.
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The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9361 on: August 15, 2012, 02:36:37 pm »

Oh god. Soldier with Direct Hit. Fast reload, more ammo, faster firing speed. The possibilities for him are endless.
You seem to forget that the Giant Heavybot can shoot down projectiles.
That's only a problem if he's like the bots we have now. Auto tracking that makes rocket jumping useless. And we don't know how effective his ability is.
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The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9362 on: August 15, 2012, 06:21:00 pm »

Yay, Day 3 bump.
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Matz05

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9363 on: August 15, 2012, 06:25:30 pm »

If you are new and want to play sniper, remember these things:
1. You are squishy. VERY squishy. The SMG is a pretty awesome weapon, but you often won't survive long enough to use it in direct combat, so avoid direct combat.
2. You can't shoot through glass or some other semi-transparent walls/fences.
3. No-scoping does almost NO damage and (I think) cannot headshot. The longer you stay scoped in, the more a bar in your scope charges. That represents your damage. It resets when you look up. Use your SMG or replacements for near targets, or just RUN AWAY!
4. Headshots triple damage, but sometimes a fully-charged bodyshot will suffice. Get a feel for when this is the case.
5. The only weapons that can headshot are the spy's Ambassador (the light-coloured huge revolver) and sniper primary weapons EXCEPT the dart rifle.
6. Remember that spys and pyros are the ones most likely to go after you. Plan escape accordingly.
7. Except in a very few gamemodes (Arena, etc.) KILLS DON'T COUNT; DEATHS DON'T COUNT. "Playing the objective" is a lot more important than popping X number of heads.
8. Only some weapons can overpenetrate. I think this is limited to the Machina when fully charged and the Huntsman bow.


Also, for all classes, remember the cartoon physics!
1. Most weapons have damage fall-off over distance. For shotguns and ESPECIALLY scatterguns, this is done to a ludicrous extent. In a few cases this is REVERSED to make unlikely shots that much more hillarious (Crusader's crossbow damage/healing, Sandman ball stun amount, etc.)
2. Rocketjumping/stickyjumping is expected behaviour. The devs even balanced for it.
3. Pyro airblasts and other teammates' liquid grenades (but not darts) will extinguish burning friendlies, as will being healed.
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Putnam

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9364 on: August 15, 2012, 06:29:41 pm »

3. No-scoping does 50 damage, more than most weapons do in one shot. The best way to kill soldiers and demomen is one no-scope and one headshot, in fact.
4. Headshots are usually better, since you don't have to stand around for long.
8. Huntsman can't penetrate.

TherosPherae

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9365 on: August 15, 2012, 06:30:40 pm »

Day 3 is out.

It wouldn't be a Valve update if they didn't put something new in the Mann Co. Store. :P
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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9366 on: August 15, 2012, 06:35:19 pm »

I rave about soldier, and once again his crazyness adds more stuff.
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Scelly9

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9367 on: August 15, 2012, 06:38:47 pm »

So, is it playable now or do we need to wait for another update?
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Karnewarrior

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9368 on: August 15, 2012, 06:41:32 pm »

Is it still not out?

They're running low on time.
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mattie2009

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9369 on: August 15, 2012, 06:54:41 pm »

IT IS TIME TO MANN UP AND FIGHT ROBOTS.
Also TF2 is being derpy and verifying nonexistant cache files. Ugh.
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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9370 on: August 15, 2012, 06:57:52 pm »

   Does that mean its actually out? I am guessing something big is happening as steam doesn't want to finish my download I have going but it would be nice to confirm its TF2 going roboty.
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Scelly9

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9371 on: August 15, 2012, 06:58:31 pm »

   Does that mean its actually out? I am guessing something big is happening as steam doesn't want to finish my download I have going but it would be nice to confirm its TF2 going roboty.
It's not showing up in my list of gametypes so....
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Duke 2.0

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9372 on: August 15, 2012, 07:01:42 pm »

 Day updates don't necessarily mean the game is updating. They have until midnight in North America.
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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9373 on: August 15, 2012, 07:13:16 pm »

Yeah, no update. There are also no engie bots.
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Neyvn

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9374 on: August 15, 2012, 07:14:26 pm »

They are replaced by the Sentry Busters I believe...
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