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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 828131 times)

ToonyMan

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Re: Team Fortress 2: Classless update is here!
« Reply #900 on: August 23, 2009, 04:00:08 pm »

I don't like ctf_2fort much.
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Duke 2.0

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Re: Team Fortress 2: Classless update is here!
« Reply #901 on: August 23, 2009, 04:02:34 pm »

I don't like ctf_2fort much.
Who the hell does?
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

ToonyMan

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Re: Team Fortress 2: Classless update is here!
« Reply #903 on: August 23, 2009, 04:38:41 pm »

=-O
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Jakkarra

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Re: Team Fortress 2: Classless update is here!
« Reply #904 on: August 23, 2009, 04:54:16 pm »

Stickying the exit is NOT cheating. its a viablwe strategy, half the time, i let them see me do it!

also, there are a lot of retarded scouts that decide a straight line towards a demoman is a BRILLIANT idea.




one last thing, im planning on making a map. Coniferous forest-secret underground base type dealie. it'll be one of the ones that follow on.

oh, and im losing the intended blu attacks thing. RED is a DEMOLITIONS COMPANY (well, their cover is, anyway).

ill need you to beta test when i get the first draft up. dev textures FTW!

ToonyMan

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Re: Team Fortress 2: Classless update is here!
« Reply #905 on: August 23, 2009, 04:56:47 pm »

Don't worry.  I'll test the map and find every exploit in it!  and use them
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Jakkarra

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Re: Team Fortress 2: Classless update is here!
« Reply #906 on: August 23, 2009, 05:07:27 pm »

any exploits get to stay! as long as they arent really, really annoying, like walking on the skybox, or running through walls.

planning on being a dense Coniferous valley, eventually going into a logging town, to a mountain wall. with a Smexy Giant Door. preferably id like to have a chain of bombs, with the first in the chain breaking down the giant door. and the other one/s going in to 'asplode something that i havent decided yet.

first draft'll be a giant blocky..... block... just the general shape, see if it works.

Cajoes

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Re: Team Fortress 2: Classless update is here!
« Reply #907 on: August 23, 2009, 05:54:26 pm »

What about exploits that lets you take a shortcut through the skybox? (Like some kind of weird localized warp-zone)
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Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

Jakkarra

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Re: Team Fortress 2: Classless update is here!
« Reply #908 on: August 23, 2009, 05:55:28 pm »

Buh....

dude, i mentioned that.

Cajoes

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Re: Team Fortress 2: Classless update is here!
« Reply #909 on: August 23, 2009, 06:01:43 pm »

Buh....

dude, i mentioned that.

Only about walking -on- the skybox...

Just passing through it while heading to the Red team's intelligence room is a different matter. :3
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Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

Jakkarra

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Re: Team Fortress 2: Classless update is here!
« Reply #910 on: August 23, 2009, 06:04:29 pm »

:P

theres going to be a *very* high skybox. at least a little higher than the Maximum Demo-jump distance.

if anyone wants any features, ask.

Duke 2.0

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Re: Team Fortress 2: Classless update is here!
« Reply #911 on: August 23, 2009, 06:17:48 pm »

 What about the maximum heavy rocket jump distance?
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

ToonyMan

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Re: Team Fortress 2: Classless update is here!
« Reply #912 on: August 23, 2009, 06:18:25 pm »

Portals.
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The Doctor

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Re: Team Fortress 2: Classless update is here!
« Reply #913 on: August 23, 2009, 06:43:49 pm »

You need to make the lumber mill a death trap. Giant conveyor belts with saws sliding to and fro, pincers to hold onto logs, all that fun stuff. All able to kill and/or damage players. :D
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Jakkarra

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Re: Team Fortress 2: Classless update is here!
« Reply #914 on: August 23, 2009, 06:50:31 pm »

thats theplan, Z.

basically, one map, Coniferous forest, beginning pretty dense, lots of rocks, moving along starts to thin out, stumps, machinery,  logs, ect...

gots to Lumbermill (owned by Blu) another map (maybye two?) of horribly mangled architecture, machinery and the like. exit.

another map of some sort of logging town. generic buildings.

Seeeeeeeeeeeeeecret underground base, entrance is 'asploded preferably, corridors, big open rooms, yeah.

the END!

Payload map.
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