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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 824347 times)

Matz05

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8745 on: June 26, 2012, 02:12:29 pm »

Yeah, that rifle doesn't look like a bolt-action, does it? I guess the Sniper no longer has to do his "reload" (actually just ejecting a shell) unzoomed, and instead you just have an equal delay between shots. That's actually really great-sounding.

I dunno if your crosshairs move up after firing in TF2, because you leave zoom immediately.
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The Scout

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8746 on: June 26, 2012, 02:14:20 pm »

...Cozy Camper might actually be good for that gun. Like, I'll piss myself when I see a sniper.
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mr. macduggan

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8747 on: June 26, 2012, 02:22:45 pm »

The thing is, all of these weapons are OK from the PERSPECTIVE of a pyro. Scouts more vulnerable to pyro? OK. Soldiers spamming inaccurate rockets that you can reflect 3 at a time? OK. Snipers that don't leave their scope? OK.
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Matz05

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8748 on: June 26, 2012, 02:27:03 pm »

hmm... true.

Scouts that are fire-vulnerable, stay on the ground more, and slow down after they jump over you.

Snipers that have less panic-close-combat ability and stay in scope more (also means more tasty toasty spies).

Soldiers who shotgun rockets instead of sniping with them.

All very pro-pyro.

EDIT: Oh, and the scout weapon is less of a point-blank face tearer-offer!
« Last Edit: June 26, 2012, 02:28:43 pm by Matz05 »
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The Scout

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8749 on: June 26, 2012, 03:25:08 pm »

....That shotgun better work on damage, and not just a "hit". I want to run up to a heavy, blast him in the back and run away, not snipe people then run up for easy kills.
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Putnam

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8750 on: June 26, 2012, 03:25:55 pm »

....That shotgun better work on damage, and not just a "hit". I want to run up to a heavy, blast him in the back and run away, not snipe people then run up for easy kills.


You'd better be using the scattergun for that, then.

Enzo

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8751 on: June 26, 2012, 03:32:45 pm »

Omigosh I just realized. The scattergun isn't a present for the scout, it's a present for the spy.

Suddenly my slow-scout disguise is 100% more viable!
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The Scout

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8752 on: June 26, 2012, 03:37:12 pm »

They're all for other classes. Also, why is the soldier painted? Is his weapon model not completely done, or maybe his tin can grenades.
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Spinal_Taper

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8753 on: June 26, 2012, 03:40:18 pm »

I'm thinking that the Pyro is going to get a bunch of weps tommorow. No way that during the MtP update they'll only give him one wep.
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USEC_OFFICER

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8754 on: June 26, 2012, 06:43:22 pm »

They're all for other classes. Also, why is the soldier painted? Is his weapon model not completely done, or maybe his tin can grenades.

I think that Valve is just being fancy and showing off some concept art. He seems to be rendered perfectly fine at the top of the page.
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Vherid

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8755 on: June 26, 2012, 07:43:17 pm »

I eagerly await the new sniper items. The sniper rifle might give me a reason to use something other then the machinima, and the SMG could possibly be an interesting way to let snipers be more aggressive, it also looks like it could just be complete ass though.

Descan

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8756 on: June 26, 2012, 07:49:17 pm »

You use the huntsman, get someone low on health, finish them off with the SMG, mow down everyone.

SMG crits are powerful, man.
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Rex_Nex

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8757 on: June 26, 2012, 08:14:56 pm »

I feel bad. One of my friends traded me a few items to get me on my feet, but now I cant play anymore. Apparently one of the items (Big Steel Jaw of Summer Fun!) is pretty rare and there's no way for me to give him it back until I purchase TF2 :C
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Duke 2.0

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8758 on: June 26, 2012, 08:19:37 pm »

If the Pyro doesn't get a flood of new toys tomorrow, Valve, I will be disappoint.

Medic didn't really get his weapons on his Meet The video until the last day, right? Don't get ahead of yourself, we gots time for some cool stuff.
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Karnewarrior

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Re: Team Fortress 2: Pyromania Update! Day 2: City on fire! "Mmm Mmmph!"
« Reply #8759 on: June 26, 2012, 08:23:26 pm »

I feel bad. One of my friends traded me a few items to get me on my feet, but now I cant play anymore. Apparently one of the items (Big Steel Jaw of Summer Fun!) is pretty rare and there's no way for me to give him it back until I purchase TF2 :C
It's only about a dollar or so for the cheapest thing in the store, and that'll take the limits off.

Or "splurge" on a key that might net you a neat Strange, which is basically the normal gun with a kill-counter stuck on. Or you could get a hat.
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