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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 825016 times)

Jackrabbit

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8190 on: April 17, 2012, 04:13:13 am »

HAT DROP.

FIRST HAT DROP IN A YEAR.

IT'S A MEXICAN PYRO HAT AND IT KINDA SUCKS BUT I LOVE IT ANYWAY.
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klingon13524

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8191 on: April 17, 2012, 04:29:24 am »

YOU'RE LUCKY ENOUGH TO GET A HAT DROP? WOW!

What would you guys say the most practical taunts are? The huntsman stabstabstab is obviously way up there.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

jester

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8192 on: April 17, 2012, 05:45:17 am »

Huntsman stab is the fastest kill taunt, solli equalizer taunt is best for getting kills as loosing team.  For me pyro taunt is probably next best (comes with the largest range of weps too) also fully charges your mppphh bar for the phlog and I have actually won a game or 2 getting a taunt kill in on a sniper as med then dropping in to uber at the last second for an epic win.  But yeah, huntsman is the fastest and you can see people using it as a semi viable attack at times. 
  Scouts is the slowest by memory, I think the demos sword sweep is next slowest, though you can kill multiple enemies with it.
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klingon13524

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8193 on: April 17, 2012, 07:15:16 am »

The Heavy's 'showdown' taunt (POW! Haha!) seems to be one of the more viable ones in the game. It aims wherever your crosshair is, and goes roughly the length of 1 shipping crate (the big ones, like in ctf_Turbine) horizontally, and 2 stories vertically. The total length of the taunt is 3 seconds, but the actual killing part comes much sooner than that.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

jester

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8194 on: April 17, 2012, 07:17:37 am »

The Heavy's 'showdown' taunt (POW! Haha!) seems to be one of the more viable ones in the game. It aims wherever your crosshair is, and goes roughly the length of 1 shipping crate (the big ones, like in ctf_Turbine) horizontally, and 2 stories vertically. The total length of the taunt is 3 seconds, but the actual killing part comes much sooner than that.

Pity, it used to go across the map if you were accurate enough.
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Siquo

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8195 on: April 17, 2012, 08:05:00 am »

The Soldiers grenade taunt on point C of the De Groot Keep (Which I'm spelling as it should be spelled). It is super-effective.
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will rena,eme sique to sique sxds-- siquo if sucessufil
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klingon13524

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8196 on: April 17, 2012, 08:09:32 am »

If I could remain alive long enough to do that there, I'm sure it would be.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

hemmingjay

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8197 on: April 17, 2012, 11:00:26 am »

Had an awesome time on my fav server last night where we had 15 vs 15 Demoknights and 2 random douchebags who refused to go along with it.

Someone had 79 heads at one point.

Epic.
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The Scout

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8198 on: April 17, 2012, 04:23:26 pm »

As Soldier and Demoman, you can easily destroy everyone in short to medium range. Demoman can use his stickies offensively, exploding them in the air, and use his pipebomb launcher to blow people charging up to him or sitting around. Soldier can rocket jump allowing you to shoot from some crazy angles and allowing you to travel terrain quickly. Gunboats included, you can rocket jump constantly and towards people to get close enough to ensure direct hits.

Then heavies. They make me fear for my life. -_-

A quick guide on what I've seen decent demoman and soldiers do.
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PTTG??

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8199 on: April 17, 2012, 04:43:55 pm »

I need to say this- I hate the DR. It basically makes spies invulnerable. So many times, I've seen an obvious spy- a scout taking a stately plod into our front door, for instance- and I flame them. The spy instantly dies, so I flame all over the place. No floating flames. Two seconds later, another scout shows up, I get good hits on them three or four times with my shotgun while they're at range, close and ignite them, then keep the spray on them. The spy drops a corpse, then I get floating blue flames. The DRed spy then backs up, decloaks, shoots me twice with the Enforcer, killing me, WHILE I AM FLAMING HIM, then disguises again and goes off to facestab the medic or something with no less than 50% health.

I swear, this has happened to me multiple times.
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Enzo

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8200 on: April 17, 2012, 04:55:29 pm »

If you have a continual flame on the spy, he'll re-ignite as soon as he DRs. Airblast him into a wall or corner and lol for a few seconds as his cloak runs out. If you're chasing him and continually flaming him as he decloaks, there's a delay where he takes full damage and is unable to attack, which is long enough to kill him without him firing a shot. If you activate a DR and he gets away, go to the nearest large ammo container that has any sort of cover, because that's where the spy's going to decloak 90% of the time - and when he does he'll have no feign to save him. Remember that while the DR increases survivability with conditional get-out-of-jail-free card, it also reduces cloak time, removes the spy's ability to cloak at will, and makes a loud sound when he decloaks (at which point he's caught with his pants down, without a feign to activate). More annoying, but definitely not more powerful than Invisiwatch.

Unless you're talking about DR + Spycicle + Enforcer which I agree is a bullshit combo and people who use it should feel bad.

(Also, 3 or 4 "good" shotgun hits will kill a full health spy, I don't know what you're on about there.)
« Last Edit: April 17, 2012, 04:58:49 pm by kinseti »
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Jackrabbit

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8201 on: April 17, 2012, 04:57:57 pm »

I'm fairly confident demos can't detonate stickies in mid air. Otherwise, this class is holding out on me. You can detonate vanilla stickies the instant they hit the ground, which does kinda look like they went off in midair from some angles.

Also, I don't hate the DR as much as you do but it is a massive pain in the ass. There's nothing better than killing a spy that just decloaked, cause then you know he's dead.
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USEC_OFFICER

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8202 on: April 17, 2012, 05:02:48 pm »

I'm fairly confident demos can't detonate stickies in mid air. Otherwise, this class is holding out on me. You can detonate vanilla stickies the instant they hit the ground, which does kinda look like they went off in midair from some angles.

They can detonate them mid-air, but after a second or two delay, not instantaneously. If you kill thirty people that way, then you get the Something Stickied This Way Comes achievement, so it's obviously not something that Valve sneaked in or anything.
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3

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8203 on: April 17, 2012, 05:05:22 pm »

Not like it's that useful most of the time, since a direct hit does so much more damage, but it helps every now and then.

And yeah, kinseti's right: The DR doesn't offer any way of getting away from a Pyro other than survivability at the expense of being able to do any damage at all. If you decloak while being focussed down, you'll just get set on fire instantly and die; the best you can hope for is that the damage reduction gets you back to friendly lines or you find a pickup and give him the slip. On the other hand, the Pyro has to commit to chasing you until you run out of cloak.
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jester

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8204 on: April 17, 2012, 08:02:48 pm »

DR is cheap, DR/enforcer combo is just broken.

Oh, and mid air detonating stickies are pretty much one of the best weps in the game, used right its a rocket launcher and a mine layer all in one, kritz stickies are often referred to as 'winbombs'
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