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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 813018 times)

Thexor

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5970 on: June 25, 2011, 04:08:05 pm »

No, it's not going to get better. The new players are going to complain that the skilled players "hax" and cheat and get the good players banned.

Given that almost no server owners fall into the 'new player' category, I think your statement is at best a serious over-generalization. The few servers where moronic admins would ban someone based on hearsay and all-caps-laden accusations are not servers you want to play on anyways.  :P

Moreover, I can all but guarantee that things will improve over time. Just at the moment, everybody out there is trying out TF2 for the first time. As time passes, some of these players will leave; the players that don't leave will, inevitably, improve. And, as with everything, the influx of new players will peter out after a month or two, leaving us yet again with a stable userbase of more-or-less competent players.
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MrWiggles

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5971 on: June 25, 2011, 04:25:46 pm »

I never understood the hate on newbs.

Srsly, we all sucked at one time.

How you get better is by playing.

Maybe instead bitching, provide pointers?

And if they're douches. Then fucking rape them.
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Doesn't like running from bears = clearly isn't an Eastern European
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The Scout

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5972 on: June 25, 2011, 04:31:03 pm »

I'm receiving waves after wave of snipers. They may have twitch skills from other games, they still can't hit a scout.
The new people are getting less leet. It's nice to have new people, instead of the all the demo knights everywhere, with 150 kills in one life.
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Jackrabbit

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5973 on: June 25, 2011, 04:46:07 pm »

The only place I've seen demoknights be really consistently successful is medieval maps, but maybe that's because it's me that's really consistently successful, when I'm on the defense. You can rack up an obscene amount of kills on the final cap if you've got the katana, or someone on your team threw a milk, because every time you hit/kill someone you get health and you can go through them like a lawnmower.
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Thexor

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5974 on: June 25, 2011, 05:48:28 pm »

Oh, no, on Medieval Demoknights are gods. The only possible competition is a KGB Heavy who gets a lucky crit kill early on, or possibly a really good Sniper.

Seriously: the Katana fully heals you after every kill. The only 'drawback' is instakill vulnerability... and if you're any good with melee, enemy Katana users are just a free full health kit waiting to be grabbed.  ;)

Throw in a shield on top (even better, the new shield and boots!), and you've got a god walking around poorly-equipped, squishy mortals.
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Tradanbattlan

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5975 on: June 25, 2011, 05:51:23 pm »

Sorry, Thexor, but when it comes to being a knight, none can compete with the Painknight.

The Pain Train crits a hilarious amount, so I often end up critting literally everybody on the point.

Bdthemag

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5976 on: June 25, 2011, 05:54:08 pm »

Sorry, Thexor, but when it comes to being a knight, none can compete with the Painknight.

The Pain Train crits a hilarious amount, so I often end up critting literally everybody on the point.
The Pain Train doesn't have a higher chance at critting, unless I missed an update or something. The Pain train sucks because the additional capture rate isn't need, and you take more bullet damage.
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Jackrabbit

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5977 on: June 25, 2011, 05:54:57 pm »

I do love demoknight, because whilst I'm awful at it, I'm far worse with sticky launchers and it's less frustrating to die as one, because I just zipped across the map and bounced off a heavy with a Brass Beast, how is that not hilarious.
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Thexor

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5978 on: June 25, 2011, 06:02:03 pm »

Sorry, Thexor, but when it comes to being a knight, none can compete with the Painknight.

The Pain Train crits a hilarious amount, so I often end up critting literally everybody on the point.
The Pain Train doesn't have a higher chance at critting, unless I missed an update or something. The Pain train sucks because the additional capture rate isn't need, and you take more bullet damage.

Also, last I checked, "bullet damage" equals "melee damage". The Pain Train has the standard crit chance (no bonus there), and causes you to take 10% more damage from almost every attack in Medieval Mode, in exchange for a doubled capture rate.

So, no. Demoknight FTW.  :P
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The Scout

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5979 on: June 25, 2011, 06:05:38 pm »

Soldier with Buff Banner and katana. Got enough health to avoid 1-hit kill, and can regain health. Once you kill enough people, just activate the buff and watch you and your team mow through them.
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Tradanbattlan

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5980 on: June 25, 2011, 06:10:20 pm »

Sorry, Thexor, but when it comes to being a knight, none can compete with the Painknight.

The Pain Train crits a hilarious amount, so I often end up critting literally everybody on the point.
The Pain Train doesn't have a higher chance at critting, unless I missed an update or something. The Pain train sucks because the additional capture rate isn't need, and you take more bullet damage.

Also, last I checked, "bullet damage" equals "melee damage". The Pain Train has the standard crit chance (no bonus there), and causes you to take 10% more damage from almost every attack in Medieval Mode, in exchange for a doubled capture rate.

So, no. Demoknight FTW.  :P
Hah, I should take a video for you guys, then. You'd be suprised at how much it seems like the thing crits.

I never even notice the damage increase, be it from bullet or melee, anyways. I'm normally one-shotted or on fire half the  time anyways

Duke 2.0

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5981 on: June 25, 2011, 06:36:05 pm »

 Yeah, melee attacks will usually kill in less than three hits. 10% ain't gonna make a difference. Go pain train it up no worse than anything else.

 I will vouch for the new sword over the Katana though. Dash everywhere and heal because dropped melee weapons are not picked up by other melee users.
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Nilocy

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5982 on: June 25, 2011, 06:39:41 pm »

TF2 Server IP changed to 217.163.25.175:27015

Just spamming as many channels as I can.
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Neyvn

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5983 on: June 25, 2011, 06:44:13 pm »

How to Train your Noobs/Newbs...
MAJOR POINT : WEAR AN EPIC LOOKING HAT!!! It says you know what your doing...

Step one. Pick Engineer
Step two. Build Teleport Entrances at the start paths they SHOULD NOT BE TAKING, Noobs will instinctavily use Teleporters. Naturally Build the exit where they should go.
Step three. Build the Dispenser. Chances are no one is going medic, its up to you to heal.
Step four. Build Sentry
Step five. Now that your set up, COACH Them via voice chat or text chat, sometimes you will be having "I can do it myself" folk who still fail but ignore them...
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Cthulhu

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5984 on: June 25, 2011, 07:26:12 pm »

Sometimes I just can't kill a single guy to save my life no matter what class I play.

I fucking hate that.
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Shoes...
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