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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 813094 times)

Soulwynd

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5100 on: December 20, 2010, 03:36:13 pm »

Your problem is you're not playing enough. Just play and have fun. You will get there.

I stick to vanilla weapons most of the time tho, they're better in general.
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Duke 2.0

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5101 on: December 20, 2010, 03:58:13 pm »

 Although other weapons are funner. Like Jarate. And the skullcutter. My god the skullcutter.
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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ToonyMan

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5102 on: December 20, 2010, 04:03:09 pm »

Whenever I'm playing randomizer my scout always gets a skull cutter just to piss me off.
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PTTG??

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5103 on: December 20, 2010, 04:28:12 pm »

What is this "randomizer" you speak of?
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Greiger

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5104 on: December 20, 2010, 05:03:07 pm »

I have returned!   Team Fortress had been giving me issues before and due to sheer lazyness I never got around to fixing it!


And now just for the hell of it I fired it up again and...it works!

I am cunfuzzled as to why all my stuff says vintage.  I don't think I'd wanna eat a 'vintage' sandvich or dokolas bar.  I seem to be confusing people with all my old weapons.   Apparently somebody didn't recognize my sniper's shiv and asked me where I got it.  Are there really that many new items?
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Thexor

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5105 on: December 20, 2010, 06:20:57 pm »

Well, Vintage means you had the item before the store came out. It means absolutely nothing except, "Hey, you can't get Vintage stuff any more!" There are some people who really kill for that kind of small, cosmetic 'improvement' when trading. (Oh, yeah, trading's out, if you left before that.)

And holy heck, yes, there's a lot of new items. There's something like 10-15 new weapons from this update. If you haven't been on since the Polycount update, that's another 15-odd weapons. And I have no bloody clue how many hats have been released. Of course, if you want to get up to speed quickly, you can buy items (another *cough* 'improvement'  ::)), with one $49.99 pack containing (almost) all the new weapons and a whole bunch of hats. Or you can just craft them, or wait for them to drop, or find some poor sucker to trade with...
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ToonyMan

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5106 on: December 20, 2010, 06:37:25 pm »

I plan on playing TF2 without buying anything, besides TF2 of course.  Whenever that was.  I've bought the game twice actually.
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LASD

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5107 on: December 21, 2010, 08:49:36 am »

Heyy, there's now easy ways to get new weapons:

Boston Basher = Sandman + Tribalman's Shiv
Buffalo Steak = Crit-a-cola + Sandvich
Claidheamohmor = Targe + Homewrecker
Backscratcher = Skullcutter + Axtinquisher
Candy Cane = Kritzkrieg + Pain Train
Loch-n-Load = Demo Token + Secondary Token + Scrap (The only grenade launcher alternative)


The other set items require 2 reclaimed at least for now and the rest are only crate-obtainable for a while still. But anyway, now it's actually possible to get some of them.
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ToonyMan

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5108 on: December 21, 2010, 02:48:23 pm »

Cool, I was about to make the Buffalo Steak today and now I have an easier way to do it.
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Sensei

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5109 on: December 21, 2010, 04:40:23 pm »

I traded some duplicate vintage items for a Brass Beast.

It's really fun, wonder if it'll get nerfed.
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Duke 2.0

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5110 on: December 21, 2010, 04:55:25 pm »

 It's a very powerful defensive tool. You are more open to snipers and demomen, but spies get no bonuses on you when you can still turn just five. If they nerfed it so turning was slower I would accept that. Still a powerful defensive tool, but now spies can get in on the action.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

ToonyMan

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5111 on: December 21, 2010, 04:56:59 pm »

Speaking of snipers, playing medieval mode is crazy with those huntsman snipers running around.  They wreck me even when I catch them from behind.
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Sensei

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5112 on: December 21, 2010, 05:15:07 pm »

I usually either play huntsman sniper or demoknight. Chargin' Targe sometimes catches the snipers off guard.
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ToonyMan

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5113 on: December 21, 2010, 05:23:12 pm »

I usually either play huntsman sniper or demoknight. Chargin' Targe sometimes catches the snipers off guard.
That's what I play.  :I
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Thexor

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5114 on: December 21, 2010, 05:28:25 pm »

Remember: nine times out of ten, the Fists of Steel suck in Medieval, since everyone's got their melee weapons out. Handling mass Hunstmans is the one time out of ten they're really powerful.  ;)

...

Is the Brass Beast really that good? I looked at it, said, "20% more damage for (what look like) huge penalties?!", and haven't considered it since. Might have to give it another shot, then.
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