This page made me think that there's quite a lot of cheating going on with the scout unlocks:
Then I understood that people don't need to have the same 10 achievements to get to the milestone.
Still, it sounds quite weird that the 6th most common Scout achievement is having 10 of them. (With Medic it's 8th, with Heavy 9th and Pyro 7th.)
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This made me wonder what people here think about achievements and the fact that you have to gather them to unlock new weapons. Some think that the achievements are completely stupid, that the weapons should just be given for "free" and feel that Valve just makes the players grind for them.
I think the achievements and unlocks are great (if it wasn't apparent already as each of my posts is about them), because with them the game isn't only about winning and there's always progress to be made when playing. Though stats have somewhat the same purpose too.
Also, I would never go to an achievement server or use a hack to get the new weapons as there's such a great feeling of accomplishment to be had from playing fair. And I would feel as bad as I do when I have to turn to walkthroughs when playing adventure games.
So, what do you think? Do you just want to play without thinking of achievements and so got the weapons in some dodgy way or even try to completely ignore them? Do you think that the more outlandish achievements, like Placebo Effect (Kill 5 enemies with Übercharge ready, but undeployed) ruin the game? And would you like the weapons and achievements to be separate, or connected like now?
P.S. Also I've been wondering how much effort the programmers have to do to track all the achievements. Though they seem to pick primarily things that are already tracked, but there's also the oddballs like No-Hitter, FYI I'm a Medic or Photostroika.