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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 815278 times)

Jreengus

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2250 on: March 21, 2010, 01:14:10 pm »

So whilst idling on an idling server I found out a fellow idler was using this.
Spoiler (click to show/hide)
I cannot explain this, it makes absolutely no sense.
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Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

ToonyMan

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2251 on: March 21, 2010, 01:15:19 pm »

I found my first hat, oh my god.  That took over 200 hours.  It's the Medic's spiky hat.  Yah.
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Duke 2.0

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2252 on: March 21, 2010, 01:17:11 pm »

 Yeah, the dev weapons are crazy. You should see the automatic rocket launcher.

 Generally the only people who have them are ddevelopers(Duh) and people who can make it appear on them on their server only.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Jreengus

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2253 on: March 21, 2010, 01:23:07 pm »

It wasn't the weapon it was the fact that anyone capable of getting the weapon would need to idle rather than just get anything they want dumped straight into their backpack. But if it's possible to make it show up on your own server that makes more sense as you would idle on your own server.
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Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

ILikePie

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2254 on: March 21, 2010, 01:24:08 pm »

Automatic rocket launcher? God, I love this game. Now where can I get me one of those?
« Last Edit: March 21, 2010, 01:26:19 pm by ILikePie »
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ToonyMan

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2255 on: March 21, 2010, 01:34:21 pm »

Automatic rocket launcher? God, I love this game. Now where can I get me one of those?

Work at Valve?
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Duke 2.0

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2256 on: March 21, 2010, 01:37:31 pm »

 Own a server with a custom whatever that turns one of your weapons into them. I know several servers have donator packages that give you a choice of hats to use as well as some other crazy features. And I know there are custom servers that modify the stats of weapons. You don't see these weapons when looking at the guy anywhere outside of the server playing, only when in the server.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

SHAD0Wdump

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2257 on: March 21, 2010, 03:10:57 pm »

Hmm... Custom server mod that gives people who capture objectives a 'upgrade' in the form of valve powered gun.
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The Doctor

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2258 on: March 21, 2010, 03:15:01 pm »

Not for too long, maybe 5 seconds or so.
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Jakkarra

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2259 on: March 21, 2010, 03:26:13 pm »

WHo here likes rain?

I'm adding rain to forestry comission, and a skybox high enough that you can't touch it with less than three stickies.

Mr.Person

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2260 on: March 21, 2010, 03:26:48 pm »

Not for too long, maybe 5 seconds or so.

Because 5 seconds of critboost isn't good enough.
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Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

LASD

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2261 on: March 21, 2010, 06:01:55 pm »

WHo here likes rain?

I'm adding rain to forestry comission, and a skybox high enough that you can't touch it with less than three stickies.
I like those, but FPS probably won't be on the same lines, that picky little bugger.
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Jakkarra

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2262 on: March 21, 2010, 06:06:02 pm »

I believe there's an option t turn off the Weather.

Bandages

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2263 on: March 21, 2010, 06:07:53 pm »

heyhey everyone!

I just purchased the Orange Box and am really interested in playing some TF2, and what better community for that than the sick great minds of the Dwarf Fortress forums?

If a helpful person would like to walk me through how to get online/get into the DF server/get a username/all that crap I would be so incredibly greatful.
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Jakkarra

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2264 on: March 21, 2010, 06:09:34 pm »

Right.

In-game, your username is the same as your steam one, no change required.

Ask someone else for the IP, i am away from a steam-capable computer.
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