You generally want to be IN waiter sightlines, if you want your plates to be taken away after you've finished in a reasonable span of time.
Nah, I hide under my chair, or switch tables to be less predictable. If they do catch a glimpse, I have 260 milliseconds to lob a ketchup bottle at them.
Been playing a lot of soldier lately, and good god, the airstrike is broken. It's obnoxious enough to watch people float around like dinguses with the base jumper and vomit rockets everywhere, but even without using the fire rate gimmick, it feels like a straight upgrade. I decided to try it out, keeping gunboats on, and it really feels like cheating to have twice the ammo loaded as anything else. Level 3 sentry being furiously smacked by its engineer? You can just keep firing rockets. Jump on a dumb heavy, normally worried about about only having 3 rockets to do 300 damage? Nope, you have
7.
When I first saw Valve buffing it, I wrote it off as beggar's bazooka 2.0, only somehow less difficult to use, but I'm getting the horrifying feeling that it's my dreamboat. Taking even less damage from rocket jumping, being able to make something happen out of badly timed pub ubers (and good god the kritskrieg is gnarly), and having loads of ammo even after multiple jumps... it's bananas really. Still, I felt like such a scumbag using it, and I really can't wait for valve to nerf it. People using it with the base jumper is really starting to get my goat (they're obviously easy targets, but good luck seeing people looking upward in a pub), but that it's also better than default without it... not sure what Valve was thinking, they should've removed the extra ammo mechanic.