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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 822204 times)

Putnam

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10995 on: July 13, 2015, 09:18:13 pm »

...They have a fully playable public beta with a gigantic public announcement for source 2

Calidovi

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10996 on: July 13, 2015, 09:31:09 pm »

...They have a fully playable public beta with a gigantic public announcement for source 2

oh :( please no ban for shitpost
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miauw62

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10997 on: July 14, 2015, 01:54:34 am »

Wait, is Source 2 going to remove those incredibly annoying "retrieving server info" screens that you can't tab out of?

Quote
Maps in Source 2 can be authored using powerful geometry editing tools and may contain complex meshes which are free of convexity constraints.

Does this mean that they're changing their map format from bsp to something else?
« Last Edit: July 14, 2015, 01:57:28 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Rose

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10998 on: July 14, 2015, 01:58:39 am »

Presumably, yes.

Since at least DOTA 2 is using a tile-based system instead.
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Putnam

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10999 on: July 14, 2015, 02:06:39 am »

It also allows streaming resources, the lack of which is exactly the cause of the retrieving server info screen you're talking about.

JoshuaFH

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11000 on: July 15, 2015, 07:12:07 am »

I got another contract today, a Medic contract! I have a feeling I'm gonna need a friend though, as the advanced objectives require assists with either ubered heavies or demos, and finding competent teammates through chance in a Valve server is just asking for a headache.

Hit me up if you wanna be pocketed for like a half-hour: http://steamcommunity.com/profiles/76561198029099955/

edit: it's done
« Last Edit: July 15, 2015, 03:45:10 pm by JoshuaFH »
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Calidovi

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11001 on: July 15, 2015, 11:19:53 am »

Do you think they're going to update sprays with the advent of Source 2 or get rid of them entirely?
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MagmaMcFry

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11002 on: July 15, 2015, 03:38:04 pm »

Had a Medic contract, wanted to get the bonus points. Ubered a pub Heavy FOURTEEN TIMES. He didn't get a single kill.
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Putnam

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11003 on: July 15, 2015, 03:48:36 pm »

Do you think they're going to update sprays with the advent of Source 2 or get rid of them entirely?

How would they update them?

I mean, other than making them .vmat instead of .vtf or whatever.

Putnam

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11004 on: July 16, 2015, 01:52:16 am »

Quote
Fixed an exploit related to the final control point and dropped weapons on Badwater, Barnblitz, Borneo, and Goldrush

KingofstarrySkies

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11005 on: July 16, 2015, 05:06:53 am »

suuuure
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Sigtextastic
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hops

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11006 on: July 16, 2015, 08:35:08 am »

* Cinder F5s furiously on sin's channel for the new way to detonate the point.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

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Calidovi

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11007 on: July 16, 2015, 10:57:45 am »

Do you think they're going to update sprays with the advent of Source 2 or get rid of them entirely?

How would they update them?

I mean, other than making them .vmat instead of .vtf or whatever.

Making them easier to create or something. There's this teaser on the CS:GO dev Twitter, and there's a lot of speculation that it could be sprays.
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miauw62

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11008 on: July 16, 2015, 11:00:20 am »

Is there any reason they can't just package source with a program that converts common formats (png, jpg, gif, maybe even webm) to the spray format and then just let people select a file and have it be automatically converted?
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Calidovi

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11009 on: July 16, 2015, 11:38:46 am »

Is there any reason they can't just package source with a program that converts common formats (png, jpg, gif, maybe even webm) to the spray format and then just let people select a file and have it be automatically converted?

but s2 is on its way theyll patch everythin w/ that u no
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