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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 827744 times)

Putnam

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10920 on: July 03, 2015, 02:00:33 am »

there's a particular hack that is pretty rampant due to the way it generates a unique hash when you buy it, which messes with how VAC works (I.E with a database of such things to avoid false positives, since those are very, very bad in a fully automated irreversible system like VAC)

JoshuaFH

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10921 on: July 03, 2015, 02:25:05 am »

My ping is the devil. The goddamn DEVIL. I just want to play at around 40-50 ping, please, I can manage that. I can work around that. What I CAN'T handle is when I'm enjoying the game at a good ping, then it randomly spikes to 200-400+ for NO REASON.

I had to give up for today, because I really love Tf2 and I want to play it, but apparently TF2 has already decided that I don't deserve to play and I should just not even try.

I'm gonna have to get a new router or something, because that's actually where I'm sure the problem is. Just goddamn it, why does this have to happen during such a huge update?
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EnigmaticHat

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10922 on: July 03, 2015, 03:39:10 am »

It might just be their servers being overloaded due to update hype.
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Reudh

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10923 on: July 03, 2015, 04:20:26 am »

If their servers were causing the issue, everyone on it would be spiking to 200+.

Also yeah, I've been having (minor) fps issues from this update. Nothing unplayable, but a definite drop.

In buff/nerf news, the new Scorch Shot is great for sowing chaos amongst players, and is also fantastic at jumping now. You can now jump about as high as 2.5 jumps with it.

Natascha while having lower damage actually feels usable now as a tanky weapon with that 20% damage resistance. mmmmmm, I love that "resisted" hitsound.

miauw62

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10924 on: July 03, 2015, 05:26:13 am »

It looks like I have accidentally met Magma on one of the Gun Mettle servers :P
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MagmaMcFry

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10925 on: July 03, 2015, 05:52:16 am »

It looks like I have accidentally met Magma on one of the Gun Mettle servers :P
Actually I joined you.
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Shadowlord

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10926 on: July 03, 2015, 02:18:59 pm »

Natascha while having lower damage actually feels usable now as a tanky weapon with that 20% damage resistance. mmmmmm, I love that "resisted" hitsound.

They gave that to the natascha, and then they gave the exact same thing to the brass beast, which was already better anyways.

But I haven't started it up because they're offering moar cheevmints for $6, and I'd rather do anything else.
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IcyTea31

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10927 on: July 03, 2015, 02:20:25 pm »

I think it's time for me to PTW this thread after being accused of hacking enough times. Because apparently it's impossible to perform a decent twitch shot without an aimbot. I feel proud of myself.
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Spehss _

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10928 on: July 03, 2015, 02:25:29 pm »

Natascha while having lower damage actually feels usable now as a tanky weapon with that 20% damage resistance. mmmmmm, I love that "resisted" hitsound.

They gave that to the natascha, and then they gave the exact same thing to the brass beast, which was already better anyways.

But I haven't started it up because they're offering moar cheevmints for $6, and I'd rather do anything else.
Brass Beast has terrible mobility though.
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EnigmaticHat

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10929 on: July 03, 2015, 02:37:12 pm »

I think it's time for me to PTW this thread after being accused of hacking enough times. Because apparently it's impossible to perform a decent twitch shot without an aimbot. I feel proud of myself.
Sniper or scout?

Natascha while having lower damage actually feels usable now as a tanky weapon with that 20% damage resistance. mmmmmm, I love that "resisted" hitsound.

Yeah, BB is just crippling.  It doesn't actually increase your damage in most cases because Heavy excels in close quarters and the BB is very awkward in CQC.  You have to think of yourself as this weird mobile turret.  Not worth it most of the time.

They gave that to the natascha, and then they gave the exact same thing to the brass beast, which was already better anyways.

But I haven't started it up because they're offering moar cheevmints for $6, and I'd rather do anything else.
Brass Beast has terrible mobility though.
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You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

IcyTea31

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10930 on: July 03, 2015, 03:09:31 pm »

Sniper or scout?
Any class with a single-fire hitscan weapon, really. Usually scout, but I once got a fun reaction as reserve shooter pyro:
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I will literally give you a hat if you kick Icy Tea right now. He's definitely cheating.
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Shadowlord

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10931 on: July 03, 2015, 03:20:37 pm »

I used to be able to do that reliably, but that was 15+ years ago with 0 ping. (in other games, obviously)
« Last Edit: July 03, 2015, 03:22:36 pm by Shadowlord »
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Putnam

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10932 on: July 03, 2015, 04:19:21 pm »

i managed to sell a common skin shotgun for $4

hahaha

MrRoboto75

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10933 on: July 03, 2015, 04:34:22 pm »

Playing as an engineer, shot an enemy engineer alongside my sentry, stole his rescue ranger, repaired my sentry with it, and then picked up my shotty again to continue killing
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WealthyRadish

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10934 on: July 03, 2015, 04:51:13 pm »

You can write a macro that aims for you as reserve shooter or flare pyro. Primary fire -> view up -> secondary fire -> secondary weapon -> primary fire

Twitch aim is something else entirely, since airblasting is more about knowing that the target will be in the same place every time, making it very hard to miss. I once played a round as degreaser pyro with my monitor off, swinging my axe constantly to hear when I was near a wall (and sometimes crouching and hitting the ground to make sure I wasn't looking straight up or down). I think the map was ctf_turbine, since it has such a basic layout. Then it was just a case of puffing around when I hear people, and if I get a hitsound, doing the combo. I actually killed a few doing this.
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