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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 827647 times)

Flying Carcass

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10815 on: December 23, 2014, 05:08:19 pm »

The problem with the tideturner nerf is that getting hit by anything while charging is like being hit by the Natasha.
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Zombi

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10816 on: December 23, 2014, 06:01:57 pm »

The problem with the tideturner nerf is that getting hit by anything while charging is like being hit by the Natasha.
I mean, the Tide Turner is supposed to be an ambush weapon, not a "charge right into your face weapon." If you're not charging around a sharp corner to attack and unsuspecting enemy, you're doing it wrong. If you want to charge out in the open, use the Targe or the Screen with Wee Booties.
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Leafsnail

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10817 on: December 23, 2014, 11:31:52 pm »

And miss because they can see you coming and you can't change direction
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EnigmaticHat

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10818 on: December 23, 2014, 11:48:56 pm »

And miss because they can see you coming and you can't change direction

Or shoot you in the head/airblast you/direct hit you with a knockback weapon.

Really, the way I'd describe it is that the targe is for survival, where you equip it for its defensive properties and primarily charge AWAY from combat.  I don't even know what the screen is for, point blank charges I guess.  Tide turner is pretty vital for offense; even before the update the really good pure demoknights were the ones using the charge turning exploits.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

miauw62

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10819 on: December 24, 2014, 09:57:59 am »

Assumptions:
1. Valve didn't forget to auto-ramp stickies that hit the world, have heard of issues with jumping making me think they did, but that could just be the 9% change affecting jump map specialists who have to have fine-tuned and highly-practiced routes.
I'm fairly sure they explicitly mentioned that any stickies that touched the world automatically got max range.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Reudh

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10820 on: January 19, 2015, 03:36:29 am »

Posting to watch, mainly because i have 400 hours and it'd be criminal not to contribute.

miauw62

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10821 on: January 24, 2015, 01:31:35 pm »

i really wonder why people get so mad about minisentries
am i just too gud for this world
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

EnigmaticHat

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10822 on: January 24, 2015, 02:59:32 pm »

i really wonder why people get so mad about minisentries
am i just too gud for this world
If you were a gud scout you'd get it.  They have faster turn speed so you its much harder to go inside a minisentries range and pop out without taking damage, their small hitbox makes them at least as tough as a level one against your scattergun, and their faster fire rate means if you jump at all the pushback will completely fuck you up.

Then there's all the antics of dropping it mid combat.  See, even if pyros and scouts (and wierdly enough, heavies) completely ignore everything and run right up to the damn thing and shoot it, its small hitbox and insane health regen (sorry, build speed) mean that you'll take a few seconds to kill it, or possibly even fail to kill it before it constructs.  All of this is time that the engi can be getting close range meatshots on you, or retreating to do it all again.

Then there's the fact that it makes backstabs somewhat suicidal, while being such a low priority target that the sacrifice of giving away your position isn't worth the gain of sapping it.

Basically you play for dozens of hours to become a terrifying omnipresent force that appears behind people and murders them in seconds, and then some noob locks you out with an impenetrable wall that can be rebuilt in <3 seconds without having to pick up any extra metal.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

TheDarkStar

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10823 on: January 24, 2015, 03:24:59 pm »

Minisentries are why I carry the Eternal Reward on spies and why I don't trade the default demoman grenade launcher for any of the other ones with shorter explode times.

Also, I got the Tide Turner recently. Much fun has been had.
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miauw62

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10824 on: January 24, 2015, 04:48:35 pm »

Pyros melt right through miniseries, though. Most things do. Snipers prioritize them for being easy targets, and sapping them is basically the best thing you can do, since you have to wait out the sapping or remove it before you can build another. A well-placed grenade or sticky or rocket destroys them.

They're very versatile, but so are soldiers. And normal sentries basically chain you down, they're expensive, slow to build and easily killed if there's no other people beside the engineer. So you have to babysit them, which is boring.

Placing them in the middle of battle is basically the point, too.

It doesn't require no skill at all and turn you into an unstoppable murder machine or anything. (It's not the phlognisator).
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

WealthyRadish

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10825 on: January 24, 2015, 07:07:05 pm »

There's a long list of things in TF2 that have been irritating or unbalanced since their introduction, but people just got used to how annoying they are and found ways of coping. It doesn't mean the game wouldn't be better if they were changed, it just means most people have given up on Valve doing anything.

The Dead Ringer's a good example, since it recently got tweaked. How many years was it until they finally did something about the Dead Ringer? And even after the nerf it's still obnoxious, they just curbed the most outrageous usages of it. How many times do you have to see an undisguised spy walking in a straight line to your base, deal 3 damage to them to trigger the ringer, and then hunt them down before you get worn down and just rationalize that shit as acceptable?

Spoiler: wall o' miniraeg (click to show/hide)
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EnigmaticHat

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10826 on: January 24, 2015, 07:29:40 pm »

Pyros melt right through miniseries, though. Most things do. Snipers prioritize them for being easy targets, and sapping them is basically the best thing you can do, since you have to wait out the sapping or remove it before you can build another. A well-placed grenade or sticky or rocket destroys them.

They're very versatile, but so are soldiers. And normal sentries basically chain you down, they're expensive, slow to build and easily killed if there's no other people beside the engineer. So you have to babysit them, which is boring.

Placing them in the middle of battle is basically the point, too.

It doesn't require no skill at all and turn you into an unstoppable murder machine or anything. (It's not the phlognisator).
Pyro is one of the worst classes to fight minisentries with, I have no idea what you're talking about.  The flamethrower is even lower damage than usual due to the lack of afterburn, you have to walk well into the sentry's range to do any damage at all.  You basically have to either lose half your health, or slowly ping it down with the flare gun, if you want to take out a minisentry as pyro.

Sapping a minisentry is a poor life choice for a spy.  Why would you give away your position to mildly inconvenience someone?  That's like, what, 8 seconds lost for the gunslinger engi?  And even in that time they can be harassing with their primary or building a dispenser or something.  Or murdering you.  The only time I would really bother is if I'm about to backstab someone, but sometimes the sapper sound will cause people to spin around so its still a risky play.

The phlog is terrible.  It requires no nerfs, if anything it needs a buff (not that I'm suggesting it should get one!).  What it is, is a way for a player far more skilled than the other team to massacre them.  Its a pubstomping weapon.  The minisentry is the opposite, it let's anyone do nearly unavoidable damage or area denial to vastly better players.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Leafsnail

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10827 on: January 24, 2015, 11:25:48 pm »

its small hitbox
This is pretty much why mini-sentries used to be hard to deal with.  Then they fixed the hitbox and now they're pretty useless unless you're playing against like an all scout team.
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miauw62

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10828 on: January 25, 2015, 05:20:28 am »

I do agree that a single rocket/grenade/sticky should kill a minisentry. And not using your shotty or pistol is also pretty dumb, considering that they're fairly powerful weapons. Pyros melt right through them on account of doing minigun-tier damage at point blank. Afterburn is rather insignificant during short periods of time. People have destroyed my minis before I could build them a lot. I can only build two, anyway.

I wouldn't mind a toning down of minis, since I don't think it's very likely to make them lose much of their utility.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

The Scout

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10829 on: January 25, 2015, 11:57:59 am »

I'd like to see mini-sentries returned to their little hitbox along with halfing it's damage. Might actually be something decent and not horrible death.
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