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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 822564 times)

Mictlantecuhtli

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Re: Team Fortress 2: Smerry Smissmas!
« Reply #10080 on: January 25, 2014, 07:30:32 pm »

Everyone is so good with Soldiers/Demoman on certain maps it's just unfair. I barely even survive a rocket jump and people jump around everywhere like spidermon. ;_;
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misko27

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Re: Team Fortress 2: Smerry Smissmas!
« Reply #10081 on: January 25, 2014, 08:23:57 pm »

Everyone is so good with Soldiers/Demoman on certain maps it's just unfair. I barely even survive a rocket jump and people jump around everywhere like spidermon. ;_;
They are dangerous classes. Rocket-jumping is obscenely powerful. *shrug*

Frankly, rocket-jumping isn't as bad as spamming, which, while ok in most places, is a nightmare on things like Dustbowl.
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Mr Space Cat

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Re: Team Fortress 2: Smerry Smissmas!
« Reply #10082 on: January 25, 2014, 11:12:22 pm »

Everyone is so good with Soldiers/Demoman on certain maps it's just unfair. I barely even survive a rocket jump and people jump around everywhere like spidermon. ;_;

I can't pro rocket jump to save my life. I'm good with projectile prediction, though. I love my grenade launcher. It's insanely good for killing clustered groups of people, and it doesn't feel nearly as cheap as the sticky launcher.

Have you guys tried playing without a crosshair? It's rather interesting. Doesn't hinder my projectile prediction a whole lot, believe it or not. Bullets are a different story.
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WealthyRadish

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Re: Team Fortress 2: Smerry Smissmas!
« Reply #10083 on: January 26, 2014, 12:00:00 am »

When I used to go to trade servers occasionally, I found the best way of spurring a heavy rush is to just sit in spawn eating a sandvich over and over again. Within 5 minutes there should be at least 4 other heavies doing it, at which point it hits critical heavy mass and the whole team is liable to switch. Doesn't work in servers where people are actually playing the game, I'd imagine.
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Chaos Armor

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Re: Team Fortress 2: Smerry Smissmas!
« Reply #10084 on: January 26, 2014, 01:33:11 am »

When I used to go to trade servers occasionally, I found the best way of spurring a heavy rush is to just sit in spawn eating a sandvich over and over again. Within 5 minutes there should be at least 4 other heavies doing it, at which point it hits critical heavy mass and the whole team is liable to switch. Doesn't work in servers where people are actually playing the game, I'd imagine.

Happens quite often on the server I normally play on.
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Mongol13524

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #10085 on: March 25, 2014, 12:30:12 pm »

How much wood would a woodchuck chuck if it had any reason to be throwing wood around? As much as it needed to.
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JoshuaFH

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Re: Team Fortress 2: Smerry Smissmas!
« Reply #10086 on: April 02, 2014, 10:13:42 pm »

Guys, new comic and a sneak peak of what's to come:

http://www.teamfortress.com/
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Werdna

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Re: Team Fortress 2: Smerry Smissmas!
« Reply #10087 on: April 03, 2014, 06:14:01 pm »

Ohmygawd, will the next update throw a nod to TFC?  Ah, the nostalgia.  To be able to conc-jump again...
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Knick

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Re: Team Fortress 2: Smerry Smissmas!
« Reply #10088 on: April 04, 2014, 08:51:23 am »

I will be most dissappointed if the hot-dog suit does not make an appearance as a cosmetic item. 
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Shadowlord

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Re: Team Fortress 2: Smerry Smissmas!
« Reply #10089 on: April 04, 2014, 08:54:10 am »

It might be time to take the decorations off the Smissmas topic and take it outside.
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LASD

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Team Fortress 2: #1 War-themed hat simulator! "So says the communist mountain!"
« Reply #10090 on: April 06, 2014, 03:35:58 am »

It might be time to take the decorations off the Smissmas topic and take it outside.

But it was getting nice and withered and really started to feel like part of the furniture.

To actually contribute. I think the ongoing comic idea is great, there's so much to do with the characters and the style of humor. It is weird seeing the cartoon characters that were meant to just blow each other up developing more and more elaborate personalities.
« Last Edit: April 06, 2014, 05:34:12 am by LASD »
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JoshuaFH

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There's been, not an update, but a blog post PROMISING an update.

Get hyped. A parachute for the soldier might be in store.
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Chaos Armor

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There's been, not an update, but a blog post PROMISING an update.

Get hyped. A parachute for the soldier might be in store.

Or... no... it couldn't happen...

A WEAPON

No... not possible...
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JoshuaFH

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Not just weapon, but weaponS, plural.

Can't wait.
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Metalax

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New update is inbound. Considering the timing, I'm expecting it to go live at around the same time as the summer sale starts.
http://www.teamfortress.com/loveandwar/
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