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Author Topic: Emptying the map of trees due to Archery  (Read 2346 times)

Bromor Neckbeard

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Re: Emptying the map of trees due to Archery
« Reply #15 on: February 19, 2009, 08:31:24 am »

Axe27, in my experience, five marksdwarves can use up bone bolts as fast as a legendary craftdwarf can turn them out.  Now, surely your marksdwarves CAN practice constantly, but do they really NEED to?  I'm assuming that by now, most if not all of your five are legendary.

The solution is simple.  Turn off your archery targets except when a dwarf actually needs to practice.  If you have four legendary archers and one novice, when you take the novice off duty, reactivate the archery target.
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Kanddak

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Re: Emptying the map of trees due to Archery
« Reply #16 on: February 19, 2009, 10:46:20 am »

I tried channeling in front of an archery target once and my dwarves just refused to use that target.

You need 80 dwarves to get sieges, so just have a few more babies.

Ask your caravan for steel bolts, and buy them with quarry bush leaf roasts. If you have metal bolts lying around to be used in combat, then you can go ahead and run out of bone bolts, and not worry about replacing them with wooden ones.

Oh, and DON'T claim your used ammunition. The last thing in the world you want is to get ambushed, and find out that each of your marksdwarves is holding on to a single bolt they picked up after firing it. Ammunition can't be restacked, so I melt metal bolts and crush bone/wooden ones.
« Last Edit: February 19, 2009, 11:01:43 am by Kanddak »
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Porpoisepower

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Re: Emptying the map of trees due to Archery
« Reply #17 on: February 19, 2009, 10:49:59 am »

Or you can go into orders, Forbid Items, and claim your used amunition, also traders need very little prompting to bring 3-4 screens of wood.
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ZeroGravitas

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Re: Emptying the map of trees due to Archery
« Reply #18 on: February 19, 2009, 12:02:40 pm »

Or you can go into orders, Forbid Items, and claim your used amunition

no. bad. never do this. besides the obvious danger of peasants crossing the map to store individual bolts in stockpiles, it means your marksdwarves will run around with ONE SINGLE BOLT in their quivers. quivers can only hold 1 stack of bolts, no matter how many bolts are in the stack.
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Wolfius

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Re: Emptying the map of trees due to Archery
« Reply #19 on: February 19, 2009, 01:03:05 pm »

no. bad. never do this. besides the obvious danger of peasants crossing the map to store individual bolts in stockpiles, it means your marksdwarves will run around with ONE SINGLE BOLT in their quivers. quivers can only hold 1 stack of bolts, no matter how many bolts are in the stack.

However, if your dwarves have ample access to metal bolts, you can go ahead and reclaim single used bone bolts - perferably from your archery range or near your fort(say, a killzone courtyard). It'll slow down your training, but if you're burning through training bolts faster than you can make them anyway, it doesn't make much difference.
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Fossaman

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Re: Emptying the map of trees due to Archery
« Reply #20 on: February 19, 2009, 01:58:50 pm »

Do you have breeding populations of domestic animals? You can work it so you've got a permanent supply of bone, enough for maybe 1400 bolts per animal species per year, if you fine tune it right.
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Phazer

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Re: Emptying the map of trees due to Archery
« Reply #21 on: February 19, 2009, 02:18:42 pm »

Fossaman is right about that, i had like 50 horses and 50 muskoxes because i made a breeding ground, anyway then you slaughter them all until its like 6 of em left make sure its 3 males and 3 females.
then you should have more bone than you ever need, but its better if you use this with dogs so the animals do something except breeding and maybe try to kill a goblin which gives you more bones  ;)
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ZeroGravitas

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Re: Emptying the map of trees due to Archery
« Reply #22 on: February 19, 2009, 09:25:23 pm »

Fossaman is right about that, i had like 50 horses and 50 muskoxes because i made a breeding ground, anyway then you slaughter them all until its like 6 of em left make sure its 3 males and 3 females.
then you should have more bone than you ever need, but its better if you use this with dogs so the animals do something except breeding and maybe try to kill a goblin which gives you more bones  ;)

um... maybe 5 females and 1 male would be a better ratio?
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Phazer

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Re: Emptying the map of trees due to Archery
« Reply #23 on: February 19, 2009, 10:02:50 pm »

do as you like but having 1 male and just that dog may die and then you dont have any left better to be sure and have alot of the same sex and i cant call it a waste to not kill 4 dogs
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ZeroGravitas

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Re: Emptying the map of trees due to Archery
« Reply #24 on: February 20, 2009, 06:16:39 pm »

do as you like but having 1 male and just that dog may die and then you dont have any left better to be sure and have alot of the same sex and i cant call it a waste to not kill 4 dogs

so chain up the 1 male dog somewhere safe?
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Phazer

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Re: Emptying the map of trees due to Archery
« Reply #25 on: February 20, 2009, 06:37:53 pm »

why even bother...... do as you like but i dont care if you want 1 male or if i like to be safe and go for 5 males, that how i do it but youll never know if you need any extra dogs so it cant really be bad to keep 5 males alive? doesnt really kill youre fps if theyre chained.
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anyar

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Re: Emptying the map of trees due to Archery
« Reply #26 on: February 20, 2009, 06:57:08 pm »

Your archers aren't legendary after shooting that many bolts? If you don't need them practicing (and wasting bolts), put them on duty or change their weapons so they spar or something.
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ZeroGravitas

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Re: Emptying the map of trees due to Archery
« Reply #27 on: February 20, 2009, 06:57:23 pm »

why even bother...... do as you like but i dont care if you want 1 male or if i like to be safe and go for 5 males, that how i do it but youll never know if you need any extra dogs so it cant really be bad to keep 5 males alive? doesnt really kill youre fps if theyre chained.

because if the whole point is use animals as a source of resources, more females will provide more resources than fewer females. males are next to useless. 1 male provides the same benefit as 50 males, so given the option you'd always want more females than males.

If you have a large number of animals and are slaughtering all but X number of them, your final population should always be X-1 in females and 1 male. There is no reason whatsoever to not do this.
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Kanddak

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Re: Emptying the map of trees due to Archery
« Reply #28 on: February 20, 2009, 07:53:34 pm »

There is no reason whatsoever to not do this.
Redundancy, for the case of some disaster killing your only male and leaving you without any.
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thobal

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Re: Emptying the map of trees due to Archery
« Reply #29 on: February 20, 2009, 11:39:37 pm »

There is no reason whatsoever to not do this.
Redundancy, for the case of some disaster killing your only male and leaving you without any.

Just wall the male in. Or can the spores not travel through stone?
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