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Author Topic: Amusing super weapons  (Read 4756 times)

KaelGotDwarves

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Re: Amusing super weapons
« Reply #30 on: February 21, 2009, 12:54:03 am »

I had a section of floors 900 tiles big attached to a support tied to a lever hanging over my fortress entrance.

Next siege? KABOOM

Maggarg - Eater of chicke

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...I keep searching for my family's raw files, for modding them.

Flaede

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Re: Amusing super weapons
« Reply #32 on: February 21, 2009, 12:58:50 pm »

A modification on the Borsht Room is the Perpetual Quisnart.
You have the entire room filled with circular blade traps.

Either you give the entrance a pressure plate, or you just have a lever to trigger the Quisnart. The lever/plate releases specific levels of water into a perpetual motion pumping system. The perpetual motion system works such that water keeps changing depth between, say, 4 and 6. Combined with pressure plates, this keeps the blades spinning. For ever.

Do not let Dwarves enter the Quisnart. Ever.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Shadowlord

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Re: Amusing super weapons
« Reply #33 on: February 21, 2009, 01:37:35 pm »

The Hand of Armok, which sits in the entrance hall of one of my forts. Invaders have to cross it to enter the fortress proper. It consists of a set of hatches in a checkerboard pattern, each color being linked to a separate pressure plate in a repeater. When operational, the hatches open and close at different times, so that when one set is closed it always looks like there is a safe path across it.

Anyone who happens to be standing on one of the hatches when it opens falls 14 or so floors straight down onto solid stone, landing (and exploding) in the processing department, which has chambers for body-part disposal, craftsdwarves workshops for processing bones and skulls, and a short distance away (far enough that parts can't fly into it) a channel over lava marked as a dump zone for dumping cloth and leather crap to get rid of it, and magma smelters for melting down the metal equipment into bars.

When goblins arrive, dwarves are ordered to stay inside, and they entrance-dance far away from the Hand of Armok, because the hall leading outside has an open ceiling (with a bridge over it, IIRC?) to make it "outside", and the Hand is turned on by flipping a switch to activate the repeater which powers it. (The repeater is a small construction which sits on a murky pool, a reservoir, or other stable body of water. It just repeatedly toggles the pressure plates on and off.)

The goblins think there is still a path leading inside because of the checkerboard pattern, and so they try to charge across it... and end up falling to their deaths. It exterminates invasion forces with terrifying efficiency while removing the corpses from the entrance at the same time (and delivering their metal equipment to our magma work area many levels down).
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Flaede

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Re: Amusing super weapons
« Reply #34 on: February 21, 2009, 02:22:56 pm »

Shadowlord - do you have a good design for that repeater? It would be great for lots of different purposes. (my Quisnart, for instance)
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

GetAssista

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Re: Amusing super weapons
« Reply #35 on: February 21, 2009, 02:32:54 pm »

I tried orbital cannon prototype recently. It sucks!
Because I have 100 Z-levels of air btw cannon and target  ;D  shooting becomes hell of a lot guesswork.
Hey, there's no point in not building it at the top floor, it's orbital

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Wolfius

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Re: Amusing super weapons
« Reply #36 on: February 21, 2009, 06:05:46 pm »

I tried orbital cannon prototype recently. It sucks!
Because I have 100 Z-levels of air btw cannon and target  ;D  shooting becomes hell of a lot guesswork.
Hey, there's no point in not building it at the top floor, it's orbital

You just need larger, magma projectiles.
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Duke 2.0

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Re: Amusing super weapons
« Reply #37 on: February 21, 2009, 06:09:16 pm »

I tried orbital cannon prototype recently. It sucks!
Because I have 100 Z-levels of air btw cannon and target  ;D  shooting becomes hell of a lot guesswork.
Hey, there's no point in not building it at the top floor, it's orbital

You just need larger, magma projectiles.
Or you could use collapses constructions for it. Just hang a wall segment from a support beam attached to a lever. Be sure to cover the sky with these devices, so to be capable of utterly wrecking anything stupid enough to walk under the deathsky.
 Actually, I'm probably going to name the fortress I'll make this in that. Deathsky the Rape of constructions. Apparently I'll need to play as goblins.
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Cheshire Cat

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Re: Amusing super weapons
« Reply #38 on: February 22, 2009, 01:27:11 am »

heh, ive never done the orbital weapon thing. i allways wanted my inventions to be sortof feasable given real world physics.

an interesting one i currently have is every single animal in my whole fortress thrown into a large pit. it may not seem impressive, but if i open the channel and route invaders in there then nothing will survive. even megabeasts will eventually pass out from exhaustion and get kicked to death by a horse. its so funny having a named horse who has killed a titan. next thing to face the pit of cute fuzzy death is going to be the HFS. im praying for spirits of fire, i think they are the only thing that has a chance. ive been quite surprised by this, it was originally ment to be a way for me to get rid of all my excess animals, but they have ended up getting rid of everything else.

other things i have done included huge flushing systems using massive aboveground resovoirs that sent invaders to the depths of my fortress. surprisingly many would survive and have to fight off the chasm creatures that would come into the drainage passage to see where all the water was coming from. that was funny.

another favourite is easier to do then the pit full of animals is a multi shot cavein device. i have several z levels of floor held together with supports, and a row of levers in a control room. i can collapse each level individually. used near a chasm anything that survives the rockfall often ends up swept into the depths by the cavein dust.

my last, and largest, is a dam i made on my current map which has a 30 z level cliff with a brook at the top. ive made a massive dam with passages and living spaces inside it. goblin sieges allways have a group appearing near its base, and i have little grated openings all over the valley floor where when i am done i can hopefully send giant high pressure pyramids of water shooting out of. since goblins dont seem to drown unless you have them in a filled room with a roof, i figure if i turn the water on then off quickly, i can perhaps launch them up into the air and drop them really fast. i hope water can do that. if not, ill just have to settle for the intersting high pressure water traps im making for adventure mode. 30 z levels of water is pretty fun to play with.

most of the ideas here are nice, but shadowloards checkerboard repeater is my favourite. i can totally see something like that as a dwarf fort defense. imagine the haulers sitting under an alcove at the bottom taking bets on who is going to go splat.

Urist: cmon, bowgoblin, bowgoblin, bowgoblin
*CRACK*
Domas: aha, a macelord! you all owe me three silver!
Urist: dawwww.
« Last Edit: February 22, 2009, 04:51:06 am by Cheshire Cat »
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612DwarfAvenue

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Re: Amusing super weapons
« Reply #39 on: February 22, 2009, 02:53:06 am »

Not really a superweapon, but still.

If i'm on a fort with
Spoiler (click to show/hide)
and a brook/river, i'll build a bridge over a block of channels. i then dig the z-level under the bridge, and tunnel down to the
Spoiler (click to show/hide)
. When siegers or Elves (after i've traded with them) arrive, i pull a lever that raises the bridge and opens the floodgates keeping the water out of the
Spoiler (click to show/hide)
(and therefore keeping my framerate up), so they all get flushed down the
Spoiler (click to show/hide)
;D
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Angellus

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Re: Amusing super weapons
« Reply #40 on: February 22, 2009, 02:57:04 pm »

I still say Twilight Fans, they are fucking too obsessed! The greatest Warriors Berserkers ever!

Kill them.
Dude, those stories are sick!

And people find our elf-genocide sick?
Or our cat-genocide? (ok, I can understand that one, cute little fuzzy's :))
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MC Dirty

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Re: Amusing super weapons
« Reply #41 on: February 22, 2009, 02:58:19 pm »

Alternative to the thermonuclear cat nuke:
Mod cats so they have an itemcorpse. That item is a custom stone. That stone has a very low ignition point.
Should be funny when you have them as ambush detectors outside your fortress.
Cat: An ambush! Curse them!
Goblin1: Kitteh!
Goblin2: Kill!
...
*BOOOOOOM*
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sonerohi

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Re: Amusing super weapons
« Reply #42 on: February 22, 2009, 03:08:01 pm »

I still say Twilight Fans, they are fucking too obsessed! The greatest Warriors Berserkers ever!

Kill them.
Dude, those stories are sick!

And people find our elf-genocide sick?
Or our cat-genocide? (ok, I can understand that one, cute little fuzzy's :))

I've got one of those. These two girls that I know are best friends, and both started reading Twilight. One of them got turned into a fangirl and the other one hates the shit out of it. I take a neutral stance in that I dislike it, but I'm not constantly going to bash you for liking it. Well, the hateful one sits in front of me in class, and the fangirl is on my left. I started talking to mrs fangirl about how much I love the prose in the book, etc. Hater turns to me, wide-eyed, and goes "Really?". I just laugh and say "fack no, it sucks arse" and the fangirl just glares at me and then slaps me in the face. Was worth it.
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Angellus

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Re: Amusing super weapons
« Reply #43 on: February 22, 2009, 03:14:51 pm »

I still say Twilight Fans, they are fucking too obsessed! The greatest Warriors Berserkers ever!

Kill them.
Dude, those stories are sick!

And people find our elf-genocide sick?
Or our cat-genocide? (ok, I can understand that one, cute little fuzzy's :))

I've got one of those. These two girls that I know are best friends, and both started reading Twilight. One of them got turned into a fangirl and the other one hates the shit out of it. I take a neutral stance in that I dislike it, but I'm not constantly going to bash you for liking it. Well, the hateful one sits in front of me in class, and the fangirl is on my left. I started talking to mrs fangirl about how much I love the prose in the book, etc. Hater turns to me, wide-eyed, and goes "Really?". I just laugh and say "fack no, it sucks arse" and the fangirl just glares at me and then slaps me in the face. Was worth it.
Omg... That there is so much.... scary things.... going on because of a book... ITS NOT EVEN DAMNED POTTER!
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LegoLord

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Re: Amusing super weapons
« Reply #44 on: February 22, 2009, 03:23:04 pm »

She slapped you in the face for dissing Twilight?  I don't use language like this often, but . . .

What the Fuck?!  What is wrong with that bitch?!

Oh yeah, she read the most demented novel in the modern world.  Seriously, she is over-reacting.  You need to do something.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
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