Civilization Forge 3.0 is up.
3.0 brings the mod up to compatibility with DF 0.40.5+, with a few tweaks here and there to accomodate a bunch of the changes in version. No fundamental changes, however.
There is a new optional set of Carnivore changes for Dyansauri and some primative races that you can use. They get Meat Plants to cultivate, and that keeps them from outright dying during world gen. However, they tend to be rare and often end up only on the outskirts of other races unless you have a high Savagery world.
Also, Golden Salve should work as a Soap now (in theory).
There are minor tweaks and such all over the place, and integration with the new crops and whatnot for most of the old Civ Forge plants. More work to be done...probably everywhere, but it seems pretty functional so far.