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Poll

How should libraries be set up

Single Giant library workroom. Takes a bit of set-up but once done is done.
- 90 (40%)
Specific Library sections. Books are in the library and the menu is managable.
- 111 (49.3%)
Generic library sections with free floating books. Messy, but flexible.
- 19 (8.4%)
Other: Describe (keep in mind the limits of modding)
- 5 (2.2%)

Total Members Voted: 224


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Author Topic: Civilization Forge 3.0  (Read 228075 times)

UristMcHuman

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Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #1050 on: August 06, 2011, 07:46:06 am »

See if you can incorporate even more crops from the real world, like maize corn, potatoes, and perhaps wheat to make normal beer like you have normal rum made from sugar canes.
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Mephansteras

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Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #1051 on: August 06, 2011, 12:13:47 pm »

Uhm. Are the cave crab eggs edible? o.o They're in my food stockpile, but they won't eat them and the eggs aren't in my kitchen Z-screen.

They should be, I didn't do anything specific to make them inedible.


Quote
See if you can incorporate even more crops from the real world, like maize corn, potatoes, and perhaps wheat to make normal beer like you have normal rum made from sugar canes.

Maybe. Too many crops gets a bit unwieldy, though, and I think there are some mods out there that just add in a bunch of plants so I haven't worried about it too much. Might do some more once I can get Alchemy to do interesting things, though. At which point I'll probably add in some more specialized plants.

For regular beer, though, I've always figured that Longland Grass was pretty much wheat.
« Last Edit: August 06, 2011, 12:16:16 pm by Mephansteras »
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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UristMcHuman

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Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #1052 on: August 06, 2011, 12:20:34 pm »

Yeah, about unwieldy... I've let my dorfs able to use above-ground crops, and it's made my embark choosings a tad bit harder than usual.
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Anathema

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Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #1053 on: August 06, 2011, 12:28:40 pm »

Land Striders, Wolly Mammoths, and Elephants can all carry a great deal. Land Striders are the major one, though.

So Mammoths are still Wolly in your version, eh? Sorry, I have to laugh every time I see that typo :P

Also, beware wild Land Striders: they're huge and very deadly, they're like the Elephants of the Boatmurdered era reborn. You even gave them horns. I had an embark last week wiped out within minutes by a single zombie land strider, it wasn't pretty.
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Mephansteras

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Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #1054 on: August 06, 2011, 01:22:19 pm »

Bah. You people and your 'proper spelling'. :P

They'll be fixed in the next version. Which should be soon, once I finish some more tests.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Saeldanya

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Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #1055 on: August 06, 2011, 03:55:49 pm »

I am currently suffering from a strange bug: My dwarves don't use bins to store items in them. At all. The bins just sit in the stockpiles, ignored and empty, while stonecrafts are littering everywhere.  :-\ I am fairly sure this bug is related to the mod, this is my first game with Civilization forge (the newest version complete with a graphics tileset included), and I had no issues with Lazy Newb Pack vanilla game previously.
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UristMcHuman

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Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #1056 on: August 06, 2011, 04:10:12 pm »

Every single GODDAMN game I play as a race other than human, normal elf or dwarf, the civilization I'm in suddenly turns hostile towards me, even though I didn't do ANYTHING. Is this a bug? Has anyone else experienced this?


EDIT: This is in adventure mode. What gives with this?
« Last Edit: August 06, 2011, 05:23:38 pm by UristMcHuman »
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Mephansteras

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Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #1057 on: August 06, 2011, 04:17:38 pm »

@Saeldanya: Odd. I've never heard of that problem before, and certainly never experienced it. Did you make any other changes?

@UristMcHuman: Not sure. Haven't played with too many other races so far.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Saeldanya

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Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #1058 on: August 06, 2011, 04:22:17 pm »

No changes, no... I just started a game with the graphics included version. The only utility I run is dwarf therapist, and I have not changed any settings or files.
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Saeldanya

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Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #1059 on: August 06, 2011, 06:03:25 pm »

Update: I was able to fix the bug by dumping all the empty bins from each stockpile, then reclaiming them, and assigning reserved bins to each stockpile. The dwarves now no longer ignore the bins.
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Mephansteras

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Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #1060 on: August 06, 2011, 06:58:05 pm »

How odd. Well, I'm glad they seem to work now
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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"Let us maintain our chill composure." - Toady One

Anathema

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Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #1061 on: August 06, 2011, 08:43:03 pm »

Every single GODDAMN game I play as a race other than human, normal elf or dwarf, the civilization I'm in suddenly turns hostile towards me, even though I didn't do ANYTHING. Is this a bug? Has anyone else experienced this?


EDIT: This is in adventure mode. What gives with this?

Yeah, I've seen that too. Here's what I think is happening: in vanilla DF, elf/dwarf towns aren't implemented, only human towns - so if you start an elf/dwarf adventurer, it looks for a functioning town to put you in, which is no problem since the humans are friendly with you. But this becomes a problem in CivForge, when it looks for a town to start you in, it sometimes picks a Sand Raider or Dyansauri or whatever town, and they can be hostile to your civilization.

Edit: Wait, maybe I misread. Are you saying it happens when you pick a race other than elf/dwarf? 'Cause I get it all the time with dwarf adventurers, if you're talking about Frost Giant or Dyansauri or whoever, I've little experience with them. The problem may be similar, though.
« Last Edit: August 06, 2011, 08:48:55 pm by Anathema »
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Fallen Flame

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Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #1062 on: August 06, 2011, 09:06:02 pm »

Every single GODDAMN game I play as a race other than human, normal elf or dwarf, the civilization I'm in suddenly turns hostile towards me, even though I didn't do ANYTHING. Is this a bug? Has anyone else experienced this?


EDIT: This is in adventure mode. What gives with this?

I've had it where I go to a Sand raider or Dynasauri (sp?) town and everyone there is hostile to me as well. I've also had it that I go and recruit some sand raiders and they're friendly however as soon as I enter combat they start attacking me. I can't remember what race I was in adventure mode, but this has happened.
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UristMcHuman

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Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #1063 on: August 07, 2011, 09:29:02 am »

Every single GODDAMN game I play as a race other than human, normal elf or dwarf, the civilization I'm in suddenly turns hostile towards me, even though I didn't do ANYTHING. Is this a bug? Has anyone else experienced this?


EDIT: This is in adventure mode. What gives with this?

Yeah, I've seen that too. Here's what I think is happening: in vanilla DF, elf/dwarf towns aren't implemented, only human towns - so if you start an elf/dwarf adventurer, it looks for a functioning town to put you in, which is no problem since the humans are friendly with you. But this becomes a problem in CivForge, when it looks for a town to start you in, it sometimes picks a Sand Raider or Dyansauri or whatever town, and they can be hostile to your civilization.

Edit: Wait, maybe I misread. Are you saying it happens when you pick a race other than elf/dwarf? 'Cause I get it all the time with dwarf adventurers, if you're talking about Frost Giant or Dyansauri or whoever, I've little experience with them. The problem may be similar, though.

Yes, other than normal humans, elves and dwarves. I've played a sand raider, my plundering party of 7, as well as my WHOLE DAMN CIVILIZATION, turned on me. Played a hobgoblin, got vamarii friends, they and their civ turn hostile. Played a FROST GIANT, the high elf civ I was a member of turned hostile. What gives?
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Mephansteras

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Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #1064 on: August 07, 2011, 01:11:15 pm »

Hmm. All three of those are Evil races. Do you get this same behavior with High Elves, Silver Xelics, or Vamarii? My guess is something in the tags for the evil races makes it so that they somehow turn on you.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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