Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

How should libraries be set up

Single Giant library workroom. Takes a bit of set-up but once done is done.
- 90 (40%)
Specific Library sections. Books are in the library and the menu is managable.
- 111 (49.3%)
Generic library sections with free floating books. Messy, but flexible.
- 19 (8.4%)
Other: Describe (keep in mind the limits of modding)
- 5 (2.2%)

Total Members Voted: 224


Pages: 1 ... 62 63 [64] 65 66 ... 95

Author Topic: Civilization Forge 3.0  (Read 228129 times)

Anathema

  • Bay Watcher
    • View Profile
Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #945 on: April 15, 2011, 10:04:37 pm »

I've just finished combining the 31.25 version of CivForge with Mayday graphics. Apologies for the delay - I've been meaning to do this since 31.19, but this is my first real break from class/work since it released.

This is more 'official' than the 31.18 version I made: I started from fresh copies of DF/CF/DFG, there are definitely no gameplay changes to CivForge, just added the graphics (well, and overwrote CivForge's custom languages with the default ones to avoid associated graphical bugs). Of course most of the creatures added since 31.18 don't have graphics yet, and neither do a few odd CivForge features such as Land Striders. I did fix corpses of CivForge races since the last version; now they show up as appropriate letters rather than random furniture graphics.

Anyway for those of you that want graphical CivForge without the hassle of piecing it together yourself, this is it.
« Last Edit: April 15, 2011, 11:50:28 pm by Anathema »
Logged
The good news is that ghosts die of old age.

Anathema

  • Bay Watcher
    • View Profile
Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #946 on: April 16, 2011, 11:55:38 pm »

Mephansteras, you have a MAMMOTH_WOLLY in creature_large_tundra.txt - pretty sure that's supposed to be a Woolly Mammoth? Discovered this while trying to figure out why the mammoth graphic wasn't linking properly (fixed in latest CivForge+Mayday graphics upload, along with a couple other minor bugs).
Logged
The good news is that ghosts die of old age.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #947 on: April 17, 2011, 12:53:22 am »

Huh. That ancient misspelling is still around? Damn. I'll have to fix that.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

tigervx

  • Bay Watcher
    • View Profile
Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #948 on: April 20, 2011, 06:35:47 pm »

So I'm messing around with Legend Viewer in Civilization Forge, and I've found something peculiar.

In 794, late winter, The Onslaught of Rages occured as part of The Riddled War waged by The Hairy Claws  on The Incenses of Ink  at Helmedfield.



The Hairy Claws  (Attacker) 12 Members, 6 Losses [Load]

8 Bugbears , 6 Losses

the bugbear Tew Laudnightmares
the bugbear Merun Hoaryleak
the bugbear Dubevequ Hellwoman
the bugbear Bewet Specialdrool (Led the Attack)
  Victor

The Incenses of Ink  (Defender) 3766 Members, 3323 Losses [Load]

1850 Hobgoblins , 1850 Losses

844 Ant Giants , 439 Losses

430 Beetle Giants , 420 Losses

404 Land Striders , 399 Losses

195 Elf Highs , 177 Losses

26 Bugbears , 26 Losses

6 Bear Grizzlies , 6 Losses

4 Jaguars , 2 Losses

4 Leopards , 4 Losses

the elf high Naihi Dipswamp
the elf high Ethaiteay Fishtapered
the elf high Ceipaath Valeguards (Led the Defense)
 

Event Log
In 794, late winter, The Hairy Claws  attacked The Scale of Harmonizing of The Incenses of Ink  at Helmedfield. the bugbear Bewet Specialdrool led the attack, and the defenders were led by the elf high Ceipaath Valeguards. In The Onslaught of Rages as part of The Riddled War.

Bug Bears ARE GODLESS KILLING MACHINES in history, is this because civilizations dont use equipment during World Gen so they just massacre everyone or some other reason? I checked some other Bugbear Civs and they seem the same.

Seriously, the Onslaught of Rages indeed.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #949 on: April 20, 2011, 06:58:32 pm »

World gen battles are silly. Not sure how that worked out, since the Land Striders could probably squish 6 bugbears all on their own, but obviously the RNG likes them.

Well, at least during world gen. They don't do that well in actual game combat.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Anathema

  • Bay Watcher
    • View Profile
Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #950 on: April 20, 2011, 10:21:14 pm »

For those who already downloaded CivForge with Mayday Graphics, you may want to redownload the latest version - this one fixes the bugged graphics for dwarves whose highest skill is one of the new professions (i.e. that invaluable high master shearer migrant), along with a few other minor fixes.

If like me you already have a save you don't want to lose, you can fix the bugged dwarf graphics by downloading the latest version and just copying the new /raw/graphics/graphics_mayday.txt file into your existing data/save/region1/raw/graphics folder (where 'region1' is whatever your save is called). Don't copy anything else, some of the other bug fixes aren't save compatible.
« Last Edit: April 20, 2011, 10:35:24 pm by Anathema »
Logged
The good news is that ghosts die of old age.

Ult1mara

  • Bay Watcher
    • View Profile
    • Ult1mara's Let's Plays and reviews
Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #951 on: April 21, 2011, 06:11:49 pm »

Hello Ult1mara here, a youtube LPer.

I am trying to do a lot of DF mods as LPs atm on Youtube. And I was wondering if u would allow me to do an LP on ur mod? It seems pretty good I enjoy playing large mods ^_^. And I prefer doing LPs more than playing them lol
Logged
The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #952 on: April 21, 2011, 06:28:55 pm »

Sure, go ahead. You can even post a link to your channel here if you'd like.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Ult1mara

  • Bay Watcher
    • View Profile
    • Ult1mara's Let's Plays and reviews
Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #953 on: April 21, 2011, 06:50:30 pm »

I will be posting a link to each vid/playlist I do of this mod? If u would like?
Logged
The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #954 on: April 21, 2011, 07:13:09 pm »

I'm fine with it. If it annoys other people you can just have the link to your main Youtube playlist and people can subscribe from there if they like.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

InsanityPrelude

  • Bay Watcher
  • O SHI--
    • View Profile
Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #955 on: April 21, 2011, 08:49:04 pm »

I keep seeing dorfs/goblins/etc. with cloth chain coifs running around. :|a As with the alchemy bug though, I didn't mess with those raws at all, and I don't see anything about cloth in them...

http://dffd.wimbli.com/file.php?id=4235 Here's a save that demonstrates both that and the "dumping powders on the floor" issue. (The bug I actually uploaded it for turned out not to be a bug.)
Logged
Forget down stairs, make an up stair
And then what?  Mine the sky? . . .  Actually, that'd be awesome.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #956 on: April 22, 2011, 01:34:45 am »

Thanks for the save, I'll check it out.

The cloth coif thing is silly, but it's more a game bug than a mod bug. Because chain coifs are flexible the game makes them out of cloth when people spawn, even though you can't actually make them from cloth. Same way the game spawns people with cloth quivers.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Kon

  • Bay Watcher
    • View Profile
Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #957 on: April 24, 2011, 10:31:05 am »

You do need jars, but since they're craftable at the normal workshops now you don't need the jarmaker's workshop anymore.

Most of the basic ingredients can be ordered as either stones or powders. Powder is better, since it weighs a lot less, but some stuff has to be ordered in boulder form.

I can't construct an Oil Press for pressing Tunnel Tube into Oil. Should I be able to construct an Oil Press? The Oil can be used to create Midnight Elixir. Btw, I can't press Tunnel Tubes in the new Screw Press either.
Logged
I can explain it to you, but I can't understand it for you.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #958 on: April 24, 2011, 04:02:22 pm »

Ah. You don't need to press tunnel tubes anymore. You can use the rock nuts oil now.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Ult1mara

  • Bay Watcher
    • View Profile
    • Ult1mara's Let's Plays and reviews
Re: Civilization Forge 2.41 - DF31.25 update released!
« Reply #959 on: April 24, 2011, 06:13:46 pm »

Another thing I was wondering. Is there any chance of getting a graphics pack with the DL?

Say like Ironhand? Or Pheobus? Or Mayday? Instead of just the ASCII version?

If there is that would be GREAT thanks again
Logged
The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0
Pages: 1 ... 62 63 [64] 65 66 ... 95