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Poll

How should libraries be set up

Single Giant library workroom. Takes a bit of set-up but once done is done.
- 90 (40%)
Specific Library sections. Books are in the library and the menu is managable.
- 111 (49.3%)
Generic library sections with free floating books. Messy, but flexible.
- 19 (8.4%)
Other: Describe (keep in mind the limits of modding)
- 5 (2.2%)

Total Members Voted: 224


Pages: 1 ... 59 60 [61] 62 63 ... 95

Author Topic: Civilization Forge 3.0  (Read 228134 times)

Morrigi

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Re: Civilization Forge 2.4 - DF31.21 update released!
« Reply #900 on: March 21, 2011, 10:07:20 am »

Awesome, downloading now.
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Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

tigervx

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Re: Civilization Forge 2.4 - DF31.21 update released!
« Reply #901 on: March 22, 2011, 04:49:42 am »

I set a pasture zone, and my stray horse is fine, but my land strider is starving to death and I need to butcher the poor insane beast. Could this be a bug?
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Lord Shonus

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Re: Civilization Forge 2.4 - DF31.21 update released!
« Reply #902 on: March 22, 2011, 07:14:34 am »

Land striders probably strave faster than they can eat, just like Vanilla elephants.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Mephansteras

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Re: Civilization Forge 2.4 - DF31.21 update released!
« Reply #903 on: March 22, 2011, 09:56:40 am »

Ah, right. Forgot to fix that. I meant to set land striders and elephants to eat at a rate that won't kill them. I'll put that fix into the next version.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Seriyu

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    • Springless Clock
Re: Civilization Forge 2.4 - DF31.21 update released!
« Reply #904 on: March 24, 2011, 12:15:40 am »

Rock crystal doesn't seem to be able to be found in all stone types anymore. I just embarked on a place, 2x2, and didn't find a single piece of rock crystal.

Mephansteras

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Re: Civilization Forge 2.4 - DF31.21 update released!
« Reply #905 on: March 24, 2011, 12:52:49 am »

Rock crystal doesn't seem to be able to be found in all stone types anymore. I just embarked on a place, 2x2, and didn't find a single piece of rock crystal.

Rock Crystal can show up anywhere. The problem is that the game doesn't do a large variety of stone/gem types in any given region anymore. It seems to just pick a few per map. So even though it could show up anywhere it's no longer a given that it will show up on your map.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Jeoshua

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Re: Civilization Forge 2.4 - DF31.21 update released!
« Reply #906 on: March 24, 2011, 01:32:47 am »

And with this it's more likely to have rock crystal picked as one of the gem types.  So "real" gems become extra-rare
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I like fortresses because they are still underground.

Seriyu

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Re: Civilization Forge 2.4 - DF31.21 update released!
« Reply #907 on: March 24, 2011, 05:48:42 am »

Hmmmmm, I see. I'd wondered if the metal scarcity update had something to do with it, but I just waved it off. That'll teach me. :P

Thanks!

Umbreon

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Re: Civilization Forge 2.4 - DF31.21 update released!
« Reply #908 on: March 26, 2011, 07:04:40 am »

I can't seem to build any of the Custom CivForge workshops, as they don't appear in the Workshops OR Furnaces section of the build menu. I got DF v0.31.22, installed the Phoebus Graphics pack and then put the CivForge raws in the raw folder, but the Workshops and Furnaces don't appear, which basically means I can't use custom metals, which is the main reason I wanted this mod.

Do I have to 'find' something before they appear? (E.G. Finding Lava for a Magma forge)
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Lord Shonus

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Re: Civilization Forge 2.4 - DF31.21 update released!
« Reply #909 on: March 26, 2011, 11:01:19 am »

Minor thing, but you seem to have integrated the primitive weapons mod, without mentioning it anywhere in the changelog. Is this fucntional, or were you just messing with it and left in the raws?
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Mephansteras

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Re: Civilization Forge 2.4 - DF31.21 update released!
« Reply #910 on: March 26, 2011, 12:37:42 pm »

@Umbreon: No, they should show up just fine. Double-check your entity_default file in the raws. You should see all of the custom workshops show up there in the dwarven entry. Also check your error log to see if it's complaining about missing stuff.

@Lord Shonus: Ah, those are in there for the Primitive Civs. Seems I forgot to mention it, though. I'll get proper mention of that in.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Umbreon

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Re: Civilization Forge 2.4 - DF31.21 update released!
« Reply #911 on: March 26, 2011, 11:41:02 pm »

@Umbreon: No, they should show up just fine. Double-check your entity_default file in the raws. You should see all of the custom workshops show up there in the dwarven entry. Also check your error log to see if it's complaining about missing stuff.
Turns out the "entity_default" raw didn't extract itself. Did it manually and it works fine, thanks! :D
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vhappylurker

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Re: Civilization Forge 2.4 - DF31.21 update released!
« Reply #912 on: March 27, 2011, 12:03:22 pm »

Well, due to the great and mighty Toad being ultra-fast with bugfixes, I'm now wondering if the current update for this mod would work with 31.24. Haven't downloaded it yet (just in case a new update happens...), so I'm wondering if anyone has done science on this.

I love this mod so freaking much.

Mephansteras

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Re: Civilization Forge 2.4 - DF31.21 update released!
« Reply #913 on: March 27, 2011, 05:48:53 pm »

Might have some issues. Quite a few files got updated with the most recent release. Fortunately it shouldn't take me too long to get a new version out.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Jeoshua

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Re: Civilization Forge 2.4 - DF31.21 update released!
« Reply #914 on: March 27, 2011, 06:28:32 pm »

31.21 -> .24 doesn't have many changes in the raws except a few body changes and some new creatures... took me about 20 minuites.
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I like fortresses because they are still underground.
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