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Poll

How should libraries be set up

Single Giant library workroom. Takes a bit of set-up but once done is done.
- 90 (40%)
Specific Library sections. Books are in the library and the menu is managable.
- 111 (49.3%)
Generic library sections with free floating books. Messy, but flexible.
- 19 (8.4%)
Other: Describe (keep in mind the limits of modding)
- 5 (2.2%)

Total Members Voted: 224


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Author Topic: Civilization Forge 3.0  (Read 228243 times)

Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #750 on: November 13, 2010, 10:44:21 am »

@RetSpline: Strange. I'll have to try sand gathering to check, but that shouldn't be an issue with the mod. I didn't do anything to sand.


@Lord Shonus: Sadly, I haven't had a chance to merge things in yet since I managed to get sick. There were changes to a few files that could cause problems, though. Plus, I think there are some new civ tags that we'll want added in. I don't know if lacking those would be a problem or just not give good adventuring results, though.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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"Let us maintain our chill composure." - Toady One

Deon

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #751 on: November 13, 2010, 11:19:39 am »

I wanted to ask, did you notice the crashing behavior during the world generation? I can make worlds easily in vanilla with 3.17, but with any of my major mods the worldgen is much slower now and often crashes without any visible errors.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

kilakan

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #752 on: November 13, 2010, 01:51:30 pm »

I find without pop cap, people reproduce at an insane rate, stopped a medium create new world now, world at year 100 and it had 25,0000 people.... set a pop cap at 18,000 and have yet to crash even at year 1000
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Lord Shonus

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #753 on: November 13, 2010, 02:12:59 pm »

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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

kilakan

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #754 on: November 13, 2010, 05:53:08 pm »

ah shit 25k
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RetSpline

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #755 on: November 14, 2010, 01:18:21 am »

@RetSpline: Strange. I'll have to try sand gathering to check, but that shouldn't be an issue with the mod. I didn't do anything to sand.


@Lord Shonus: Sadly, I haven't had a chance to merge things in yet since I managed to get sick. There were changes to a few files that could cause problems, though. Plus, I think there are some new civ tags that we'll want added in. I don't know if lacking those would be a problem or just not give good adventuring results, though.
Ah, think I figured it out. Apparently, removing the [AQUIFER] tag from sand soil layers prevents you from gathering sand. I put it back in and sand works now.
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crappypappy

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #756 on: November 14, 2010, 01:54:54 am »

quick question is there a list up of the details on the new metals and stuff u added in? was wondering cause uve got all of them some saying way better then steel some say just a bit better and such but is there anything like the weapon and armour quality?

http://df.magmawiki.com/index.php/Metals

was just wondering cause ive got my commander in a void crystal breastplate and a blood crystal battle axe with a royal bronze helm (no idea where igot them from though) and for all i know they could be worse better or not functional for weapons and armour. i mean they sound like cool things to use but it can sound as cool as it wants but for all i know paper could make better armour. (not really just an example)
« Last Edit: November 14, 2010, 01:58:38 am by crappypappy »
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #757 on: November 14, 2010, 10:50:40 am »

I could put up something with the values, I suppose, though it won't mean much to most people. Especially since some things, like the Crystals, are set up very differently from the iron/bronze style metals.

In your case, Void Crystal is awesome (better than steel in pretty much every way) and Royal Bronze is better than Bronze by a good bit but not quite as good as steel.

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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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"Let us maintain our chill composure." - Toady One

crappypappy

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #758 on: November 14, 2010, 12:56:25 pm »

lol alright thank u and sry what about the blood crystal battle axe? idk know where they came from though is the funny thing i gave em to my commander and he shortly there after went insane ripped one of my admins arms off and then stripped. although now hes back to his normal blood thirsty self although his crazy ass wont use the axe instead he's been eating all my enemys literally he keeps taking bites out of them he wont shield bash em or attack em with the axe well no he does somtimes. usually though he chases them around the map eating them. u can always tell where hes been too theres a trail of blood everywhere from his enemys. sry bout the bird walk. could u make somthing like those lists or just like the thing at the very bottom? terrible poor fair good better best. or somthing like that that
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #759 on: November 14, 2010, 02:59:11 pm »

I could probably do something like that.

Oh, and Blood Crystal makes for decent weapons. Not awesome, but better than Bronze or Iron.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

crappypappy

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #760 on: November 14, 2010, 04:22:34 pm »

lol i notced meng has been goin to town with it hes got over 50 kills so far and idk why are the crystals lighter then metals? cause he out runs everything
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Deon

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #761 on: November 14, 2010, 04:36:55 pm »

They are lighter because they have lesser density. Also not all metals, adamantine is lighter.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

crappypappy

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #762 on: November 16, 2010, 02:53:46 pm »

nother question are these new materials u added in good for traps cause i just remember that glass is broken as a trap material but i think i heard it used to be great.
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #763 on: November 16, 2010, 03:23:58 pm »

Glass used to be ok, since it was 50% the strength of iron. So it didn't kill things that effectively, but it was cheap and easy to mass produce if you had magma and sand.

As for the new materials, yeah, they should be fine. At least as good as they're stated to be for weapons, at least. I wouldn't bother making levisium hammers or anything like that, though.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

crappypappy

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #764 on: November 16, 2010, 05:48:58 pm »

lol k
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.
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