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How should libraries be set up

Single Giant library workroom. Takes a bit of set-up but once done is done.
- 90 (40%)
Specific Library sections. Books are in the library and the menu is managable.
- 111 (49.3%)
Generic library sections with free floating books. Messy, but flexible.
- 19 (8.4%)
Other: Describe (keep in mind the limits of modding)
- 5 (2.2%)

Total Members Voted: 224


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Author Topic: Civilization Forge 3.0  (Read 228233 times)

Seriyu

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #735 on: November 03, 2010, 07:20:15 pm »

Was the bug where glass vials made at the glass furnace would be coal flasks instead fixed? I haven't tried yet but I'd like to know if I have to change the reactions before I get that far into this fort.  :)

Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #736 on: November 03, 2010, 07:21:59 pm »

According to the bug tracker that should have been fixed back in 31.13
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Seriyu

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #737 on: November 03, 2010, 07:45:17 pm »

Oh, that's a bug with vanilla DF, I didn't know. At any rate I haven't updated yet, so thanks anyway. :p

Grocer

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #738 on: November 10, 2010, 11:47:47 am »

Is there a rundown on what environments the various civs and primitives require? I'm having trouble getting everyone to survive, but I think it's mostly a result of my messed up random worldgens.  I can add in more of particular types of biomes without too much trouble, I just need to know what to add.

Thanks!
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Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #739 on: November 10, 2010, 12:45:32 pm »

Forest, Plains, Tundra, and Mountains should give you pretty much everyone. A few races require strange stuff (Tigermen need tropical forests), but that'll get you most races.

It's rare for ALL of the races to survive to 1050, except on large worlds.
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Lord Shonus

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #740 on: November 10, 2010, 12:59:59 pm »

I know swords aren't the best weapons against armor, but should no-quality bronze heavy lamellar be completely impenetrable to an artifact crucible steel falchion? Even the gauntlets the goblins were wearing were invincible, and the sword only worked on bare flesh.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #741 on: November 10, 2010, 01:01:52 pm »

That's bizarre. Crucible steel should slice through bronze easily.

Hmm. Maybe something changed? I'll play around with it in the arena. Could just be horrible luck on your part, but a falchion is like an axe. It should penetrate armor better than a regular sword.
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Lord Shonus

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #742 on: November 10, 2010, 01:09:40 pm »

Does weapon skill play a part? The dwarf was only Competent.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #743 on: November 10, 2010, 01:11:14 pm »

Hmm. Maybe? I know Toady's new combat code has a concept of how 'square' that blow lands. If that's in the current version that could effect how often armor is penetrated. I'll test that out.
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Niveras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #744 on: November 11, 2010, 09:36:56 am »

I had a similar issue with (gold, I think it was) lamellar armor in the last game I played; it's been a while, but I think I had two full groups of dwarves equipped in masterful steel weapons beat on something for a couple days. The armor was constantly deflecting attacks, except for its hands. Not sure what version this was but it was probably two months back; been caught up in other things and have just been waiting for the next DF release.

Actually, seems I posted about it already:

Quote
Heh. I just had 3 squads of masterful steel equipped dwarves beating on a chaos dwarf for, like, 5 days. The only damage they managed to do was some bruising to his limbs, some cutting around his toes... and to lop off his hands. His orichalcum armor was constantly deflecting all other attacks, no one could get a deathblow in. I finally decided to just take my squads off duty to let him die of infection, but the chaos dwarf finally got up and staggered off the map.

Without his hands. I am imagining him something akin to Dooku in the beginning of Return of the Sith (just before he gets killed, anyway), completely depressed about the loss of his hands. But given this is Dwarf Fortress he'll probably come back with two daggers jammed into his stumps.

Guess it's time to upgrade my weapons to void crystal.
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Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #745 on: November 11, 2010, 10:29:37 am »

Ok, well that one isn't that bad. Orichalcum is one of the best materials in the game. Warhammers would probably have been your best bet to kill him, but even that might be iffy. Void Crystal War Hammer should work ok.
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RetSpline

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #746 on: November 12, 2010, 10:35:25 pm »

So I took a look at the alchemy instructions, interesting stuff. Decided I should get working on a glass industry, so I make a zone over some sand tiles, but it says it can't be used for sand collection. It's just a Yellow Sand Cavern Floor. Is there something I'm missing here to be able to gather sand? I'm pretty sure I have enough bags, but the Gather Sand task at the Glassworks just gives me a lot of errors about no suitable location being available.

In short: can I gather sand from yellow sand floors?
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Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #747 on: November 13, 2010, 01:13:58 am »

You should be able to.

Can your dwarves get there?
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Lord Shonus

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #748 on: November 13, 2010, 01:52:14 am »

Did the new version break anything in this?
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

RetSpline

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #749 on: November 13, 2010, 01:57:38 am »

You should be able to.

Can your dwarves get there?
Yup. I just had my miners dig out an area of sand and, while they were standing there, tried to make a Sand Gathering zone. Didn't work. I've also tried aboveground, with the same results.
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