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How should libraries be set up

Single Giant library workroom. Takes a bit of set-up but once done is done.
- 90 (40%)
Specific Library sections. Books are in the library and the menu is managable.
- 111 (49.3%)
Generic library sections with free floating books. Messy, but flexible.
- 19 (8.4%)
Other: Describe (keep in mind the limits of modding)
- 5 (2.2%)

Total Members Voted: 224


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Author Topic: Civilization Forge 3.0  (Read 228212 times)

Mephansteras

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #585 on: August 08, 2010, 12:46:52 am »

They use Striking. So, basically the punching skill.
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Lupusater

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #586 on: August 08, 2010, 09:19:45 am »

Separation reactions don't show up at the separation chamber. I've manually added them to the infusion chamber and they show up there, but not at the separation chamber, so it isn't lack of material on my part. If i check the separation chamber, it tells me that there is no task available and to check for raw materials or fuel.
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Angle

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #587 on: August 08, 2010, 12:50:47 pm »

for alchemy, you might want to remove the flare crystals and replace them with a generic "power gem" that can be used with any of the elemental materials to make something better. Like you use it with the fire crystals to make blazing incendium, or you use it with frost crystals to make arctic glacium, etc.
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Prepaid Lenin

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #588 on: August 08, 2010, 12:59:40 pm »

for alchemy, you might want to remove the flare crystals and replace them with a generic "power gem" that can be used with any of the elemental materials to make something better. Like you use it with the fire crystals to make blazing incendium, or you use it with frost crystals to make arctic glacium, etc.

Chaos Emeralds?  :D
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kilakan

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #589 on: August 08, 2010, 02:52:41 pm »

I'm pretty sure where there's only flare is because blazing incendium causes dwarves to burst into flame when used thn die.... it was added as a player mess-around sort of thing, like do bars of it dropped in water cause boiling death to fish.
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Mephansteras

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #590 on: August 08, 2010, 08:00:33 pm »

Separation reactions don't show up at the separation chamber. I've manually added them to the infusion chamber and they show up there, but not at the separation chamber, so it isn't lack of material on my part. If i check the separation chamber, it tells me that there is no task available and to check for raw materials or fuel.

Odd. I'll have to check that. I know I had it working fine before.

And, yeah, the Flare Crystals will have a good purpose at some point but for now they're just a way to make crazy kill-anything-that-holds-it Incendium.
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Angle

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #591 on: August 08, 2010, 11:28:07 pm »

Ah, OK then. Also, how do you make glass flasks? I can't find an option for them at the glass furnace. are you sure you didn't mean glass vials? Cause theres an option for that.
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Mephansteras

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #592 on: August 09, 2010, 05:44:56 am »

Sorry, yes. Glass flasks are called Vials, much the same way that leather flasks are called Waterskins. In any case, when you try to make them a bug makes them of fuel instead of the proper glass. So you get 'coke flasks' instead of 'green glass vials'.
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Angle

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #593 on: August 09, 2010, 12:23:13 pm »

so how should i edit the alchemy workshop so I can build it?
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Prepaid Lenin

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #594 on: August 09, 2010, 12:23:42 pm »

The Magma Finishing Forge just doesn't seem to work for me, so frustrating. :(
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Mephansteras

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #595 on: August 09, 2010, 12:30:04 pm »

so how should i edit the alchemy workshop so I can build it?

Change [BUILD_ITEM:3:FLASK:NONE:NONE:NONE][GLASS_MATERIAL][CAN_USE_ARTIFACT]
to [BUILD_ITEM:3:FLASK:NONE:NONE:NONE][CAN_USE_ARTIFACT]

That should let you build it with ANY 3 flasks

@Prepaid Lenin: What errors are you getting?
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Prepaid Lenin

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #596 on: August 09, 2010, 01:02:42 pm »

Just the raw material and check for fuel warning.

Which is weird because all I need is iron and I have a couple bars.
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Mephansteras

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #597 on: August 09, 2010, 01:05:40 pm »

Hmm. My guess would be that your civ is looking for a reaction that they don't have.

Try adding [BUILDING:FORGE_FINISHING_MAGMA:'s'] to each of the ironworks reactions that use the regular finishing forge in the raw folder for that fort. That should fix it.
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Prepaid Lenin

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #598 on: August 09, 2010, 01:23:17 pm »

So it turns out that the way I had set up the workshop walled the middle square off from everything else.

FFFUUUUUUUUUUU
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Mephansteras

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #599 on: August 09, 2010, 01:24:31 pm »

Well, at least that's a fixable problem. :P
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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