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Poll

How should libraries be set up

Single Giant library workroom. Takes a bit of set-up but once done is done.
- 90 (40%)
Specific Library sections. Books are in the library and the menu is managable.
- 111 (49.3%)
Generic library sections with free floating books. Messy, but flexible.
- 19 (8.4%)
Other: Describe (keep in mind the limits of modding)
- 5 (2.2%)

Total Members Voted: 224


Pages: 1 ... 35 36 [37] 38 39 ... 95

Author Topic: Civilization Forge 3.0  (Read 228227 times)

Mephansteras

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Re: Civilization Forge 2.22 Alchemy released!
« Reply #540 on: August 02, 2010, 09:53:19 am »

Which version are you using? Last time I tested everything all of the magma ironworks worked fine...
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Mephansteras

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Re: Civilization Forge 2.22 Alchemy released!
« Reply #541 on: August 02, 2010, 07:26:36 pm »

No real news on the modding front. Still testing out a bunch of stuff and I have a few more primitive civs to add. Having *all* of them on a world is definitely a bit much since it crowds the "civs on embark" screen if you have more then 20 or so on the list. And having that many trading partners would get crazy. So you'll probably want to limit how many you use on any given world.

Looking forward, I have a few options for what to do next.

I could do a major materials mod and add in fur, wool, feathers, quills, paper/vellum, ink, and libraries. Might also figure out what I want to do about the Stone Guardians that were in CF 1.x

Or I could see about adding in a bunch of the expanded civs on my list. Dark Elves, Tainted Men, Hill Dwarves, the various other Giants, and so on.

Preferences?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Lord Shonus

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Re: Civilization Forge 2.22 Alchemy released!
« Reply #542 on: August 02, 2010, 08:45:51 pm »

I'd prefer the new giants, then the materials.
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Dohon

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Re: Civilization Forge 2.22 Alchemy released!
« Reply #543 on: August 03, 2010, 05:18:38 am »

I prefer the materials first, then the new races. We already have a few new critters to smash thanks to the primitive civs. :) And I'm quite psyched about libraries myself.
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bobbens

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Re: Civilization Forge 2.22 Alchemy released!
« Reply #544 on: August 03, 2010, 10:49:21 am »

I decided to give this mod a try (really like genesis, but thought more alchemy could be badass). However I'm having serious issues trying to get civilizations to survive in a medium region? Anyone have any advice besides just cut down the simulation time? With so much stuff it seems awfully hard to balance.
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kilakan

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Re: Civilization Forge 2.22 Alchemy released!
« Reply #545 on: August 03, 2010, 12:23:11 pm »

I decided to give this mod a try (really like genesis, but thought more alchemy could be badass). However I'm having serious issues trying to get civilizations to survive in a medium region? Anyone have any advice besides just cut down the simulation time? With so much stuff it seems awfully hard to balance.
increase the number of civs to be seeded to 50, I always have them all with that.
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Nom nom nom

Prepaid Lenin

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Re: Civilization Forge 2.22 Alchemy released!
« Reply #546 on: August 03, 2010, 12:56:26 pm »

Magma Ironworks aren't working for me either, I just downloaded this last night.
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Mephansteras

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Re: Civilization Forge 2.22 Alchemy released!
« Reply #547 on: August 03, 2010, 01:09:33 pm »

Is this the Ironworks stand-alone mod or the ironworks that comes with Civilization Forge?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Prepaid Lenin

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Re: Civilization Forge 2.22 Alchemy released!
« Reply #548 on: August 03, 2010, 01:22:33 pm »

It was from the link you have in the first post, so the whole thing I guess.
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Mephansteras

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Re: Civilization Forge 2.22 Alchemy released!
« Reply #549 on: August 03, 2010, 01:25:22 pm »

Hmm. Strange. My last fort used all of the various Magma buildings just fine.

Can you upload a save for me to check out?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Prepaid Lenin

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Re: Civilization Forge 2.22 Alchemy released!
« Reply #550 on: August 03, 2010, 02:07:08 pm »

http://dffd.wimbli.com/file.php?id=2891

I haven't used the file depot before, but I think I got it right.
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Mephansteras

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Re: Civilization Forge 2.22 Alchemy released!
« Reply #551 on: August 03, 2010, 02:09:44 pm »

Cool. I'll take a look at it tonight.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

kilakan

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Re: Civilization Forge 2.22 Alchemy released!
« Reply #552 on: August 03, 2010, 03:33:07 pm »

if you build any custom buildings before saving/quitting atleast once, they all break... forever.
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drayath

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Re: Civilization Forge 2.22 Alchemy released!
« Reply #553 on: August 03, 2010, 04:58:29 pm »

Here is a diagram showing how the alchemy reactions link together if it helps anyone use alchemy.

http://www.brightsoft.net/AlchemyGraph.png

Key:
Boxes = mineable items
Triangle = bars
Dotted boxes = plants/trees
Ovals = alchemy materials
Dotted Ovals = alternative ways to make something.

If you want to recreate or tweak the diagram here is the data to create the graph using the free GraphViz program.
Spoiler (click to show/hide)
« Last Edit: August 03, 2010, 07:24:10 pm by drayath »
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Drayath's Gem Splitting Workshop - Split large gems and gem trinkets into numbers of small gems.
Drayath's Seed Brewery - Convert bags of spare seeds into useful booze.

Mephansteras

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Re: Civilization Forge 2.22 Alchemy released!
« Reply #554 on: August 03, 2010, 05:14:12 pm »

Very cool!

Speaking of Alchemy, I'm thinking of adding in another plant to get oil from. Night Crystal is a bit too hard to get early on right now, and considering that it isn't as good as steel that doesn't seem right.

Has anyone done much with Night Crystal yet? What about Blood Crystal? That, at least, is pretty easy to do.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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