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How should libraries be set up

Single Giant library workroom. Takes a bit of set-up but once done is done.
- 90 (40%)
Specific Library sections. Books are in the library and the menu is managable.
- 111 (49.3%)
Generic library sections with free floating books. Messy, but flexible.
- 19 (8.4%)
Other: Describe (keep in mind the limits of modding)
- 5 (2.2%)

Total Members Voted: 224


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Author Topic: Civilization Forge 3.0  (Read 228054 times)

LordShotGun

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #240 on: May 13, 2010, 03:11:29 pm »

After embarking with about a dozen suger beetles I have found that the slaughtering is rather buggy. (pun unintended)

First beetle sluaghtered, 1 meat, 1 fat, and 1 skin.

2nd beetle, 9 meat, 9 fat, 1 skin

3rd beetle, 1 meat, 1 fat, 1 skin

4th beetle 9 meat, 9 fat, 1 skin
After checking I dont THINK its due to gender. Since both male and female beetles were slaughtered.
Yeah its wierd. Also the meat is worth 2 dwarf bucks a serving. Quite cheap IMO
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Morrigi

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #241 on: May 13, 2010, 04:29:59 pm »

I've slaughtered about 6 sugar beetle larvae a couple forts ago and got absolutely nothing for it, this may be related.
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Ratbert_CP

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #242 on: May 13, 2010, 04:50:16 pm »

Should actually be woolly. I'll have to fix that.

Sorry to be late to this thread...  Illness and all...

Without further ado: *ahem*

"She may get woolly.  Women do get woolly." - 'Nuke' LaLoosh
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Deon

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #243 on: May 13, 2010, 05:04:57 pm »

It can also be "wooly".
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Morrigi

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #244 on: May 13, 2010, 11:49:11 pm »

The Merriam-Webster dictionary says the proper form is "woolly".
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LordShotGun

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #245 on: May 14, 2010, 09:07:23 am »

Happened to me again....An ambush consisting of sand raiders and giant ants happened again. Once again they spawned INSIDE my walls PAST my weapon traps, PAST my chained up war beetle, and not just a little inside my walls, but about 10-20 tiles past my enterance on top of my stairways.

Also my earlier reports of just soldier giant ants was inccorect. All sorts of giant war ants acompany the sand raiders including queens, drones, and soliders.

Also I friggin miss the all dwarves stay indoors. I just can't figure our burrows and I'v lost about a dozen dwarfs running outside to place items in tombs only to require a tomb for themselves.

Anyways I managed to fend off the ambush of about 20 sandraiders swordsmen and a similar amount of giant war ants but now I have to deal with a tantrum sprial...I'll probably just savescum and hope for a better ambush, maybe I'll get a bunch of sandraider lashers.... or maybe some archers  :-[...
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Knight Otu

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #246 on: May 14, 2010, 09:14:12 am »

Do you have a nonstandard embark size, by chance? That thing could happen in 40d with nonsquare embarks.
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LordShotGun

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #247 on: May 14, 2010, 01:11:41 pm »

Do you have a nonstandard embark size, by chance? That thing could happen in 40d with nonsquare embarks.

Nah, its a 3x3 embark. Totally Flat. On a custom generated world where you only get 40-50 underground z levels so that theres alot less dead space between the important surface area, the storehouses, and my magma plants.
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Mephansteras

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #248 on: May 14, 2010, 01:14:08 pm »

Hmmm, check to make sure you don't have any diagonal gaps in your walls or a ramp you didn't know about?

All ambushes should start at one of the edges and work their way in from there. How close to the edge of the map are they spawning inside your walls?

Fixed the issue with Sugar Beetles today. It was just missing a tag. I also did some butcher tests, and didn't have any problems getting meat/fat from all of them. Might need to check Mantis to see if butchering is inconsistent for some reason.
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derigo

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #249 on: May 14, 2010, 02:07:56 pm »

After embarking with about a dozen suger beetles I have found that the slaughtering is rather buggy. (pun unintended)

First beetle sluaghtered, 1 meat, 1 fat, and 1 skin.

2nd beetle, 9 meat, 9 fat, 1 skin

3rd beetle, 1 meat, 1 fat, 1 skin

4th beetle 9 meat, 9 fat, 1 skin
After checking I dont THINK its due to gender. Since both male and female beetles were slaughtered.
Yeah its wierd. Also the meat is worth 2 dwarf bucks a serving. Quite cheap IMO

Keeping in mind that I haven't even glanced at the creature defs for the creature you're talking about, what determines how much meat (and whatnot) you get from butchering is simply the size of the creature, and the thickness of its various tissue layers.  Get a creature small enough, and you won't get anything at all.  Cats, for instance, are tiny, which is why you get almost nothing when you butcher them.  Does this beetle have a wide range of BROADNESS?  Toady says the broadness appearance modifier actually changes the size of the creature.  Different sizes for different genders maybe?
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Mephansteras

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #250 on: May 14, 2010, 02:14:34 pm »

No, nothing like that going on with them. They only have a range between 90-110% of the base size, which is 5000. Pretty small, but it should still be more consistent than 9 or 1. No difference in size between the castes, either.
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derigo

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #251 on: May 14, 2010, 02:19:05 pm »

Wierd.  I dunno then, I'lll take a look.

Oh and the way to change the dwarfbucks value of creature materials is with something like

Code: [Select]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:2]

though you needn't do it across the board like that.  You can select specific materials in the creature. 

Edit: in your raw you just did

Code: [Select]
[MULTIPLY_VALUE:3]
without selecting any materials first, that's why it didn't work.
« Last Edit: May 14, 2010, 02:21:32 pm by derigo »
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Mephansteras

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #252 on: May 14, 2010, 02:21:24 pm »

Yeah, I had that in there but somehow the SELECT_MATERIAL tag got removed. It's back now, and they have tasty meat again.
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derigo

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #253 on: May 14, 2010, 02:51:14 pm »

ok I shoved sugar beetles into my raws, generated a pocket world and butchered a million of them while observing their descriptive size.  To be honest, the size in the description seems totally unrelated to the amount of meat/fat obtained.  Actually I think we might've uncovered a bug here.  Unlike all the other appearance modfiers, size and muscularity seem to be dwarf-centric rather than creature-centric.  9/10 your beetles are 'Gigantic" or larger.  I suspect that the 1/10 of the time is when they are beetle-average.  Appearance modifiers usually get omitted when the value is 'average for the creature.'  But since even the smallest beetle is much larger than a dwarf, it always says 'Gigantic.'  Same goes for all creatures, too.

Anyway butchery results:

about 20 beetles gave me 9 fat and meat
5 beetles gave me 3 fat and meat
1 beetle gave me 1 fat and meat
And I swear I'm not making this up, one of the female beetles game me 1 stack of 9 meat and fat, and another stack of 1 meat and fat.  Was she pregnant?!  Mmm beetle fetus.... delish.

Is it posible we're overlookng the obvious?  The butcher's skill?  He might have a chance to suck at butchering and lose most of the meats.  My butcher was 'Proficient.' 
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Mephansteras

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #254 on: May 14, 2010, 03:21:34 pm »

The size thing is odd, since the beetles are only size 5,000 while dwarves are 60,000. The fact that 9/10 of them were gigantic could actually have been a breeding thing in the civ you were from. The game may only choose a few 'sample' individuals for each creature type and just sends random ones of those or something. I guess we'd have to do multiple fortresses from different civs to see if that is consistent somehow.

Butchery skill could do it. Although my test of 8 beetles all had a novice butcher, and they all gave 9 meat. Still, worth checking out, though.
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