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Poll

How should libraries be set up

Single Giant library workroom. Takes a bit of set-up but once done is done.
- 90 (40%)
Specific Library sections. Books are in the library and the menu is managable.
- 111 (49.3%)
Generic library sections with free floating books. Messy, but flexible.
- 19 (8.4%)
Other: Describe (keep in mind the limits of modding)
- 5 (2.2%)

Total Members Voted: 224


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Author Topic: Civilization Forge 3.0  (Read 228196 times)

kilakan

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #765 on: November 16, 2010, 06:01:31 pm »

when shall this be good for .18?
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Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #766 on: November 16, 2010, 06:48:44 pm »

Probably be a few days. I've been horribly busy at work this week and I was sick last week, so I just haven't had the time to go in and do anything with it.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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vhappylurker

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #767 on: November 17, 2010, 01:23:09 am »

Probably be a few days. I've been horribly busy at work this week and I was sick last week, so I just haven't had the time to go in and do anything with it.

Hey it's cool. Just take your time with it. Love this mod, so it'll be worth the wait.

Lord Shonus

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #768 on: November 17, 2010, 07:49:22 am »

Do you plan to do the CITY fix temporarily?
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Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #769 on: November 17, 2010, 11:32:39 am »

Do you plan to do the CITY fix temporarily?

Which one is that?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Lord Shonus

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #770 on: November 17, 2010, 12:24:58 pm »

Mountainhomes are not currently working, so only CITY creatures have settlements in adventure mode right now.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #771 on: November 17, 2010, 12:56:35 pm »

Ah. Yeah, I see what you mean.

I could probably do an Adventure Mod version as well as the normal one, with all civs using Cities. It'd be simple enough.
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Crossroads Inc.

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #772 on: November 17, 2010, 04:23:56 pm »

Hey Meph! Did you ever get out a "slimmed down" version of your mod? The one that JUSTS adds beastmen and Satyrs into the game?
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Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #773 on: November 17, 2010, 05:31:23 pm »

I have not, no.

Sorry, been busy with other things.

Getting stand-alone beastmen is easy. They don't need much from the rest of the mod. I'd have to make a Satyr civ, but that wouldn't take too long I suppose.

I doubt I'll have anything out this week with how work is going, but I'll try to get that and the main mod up to 31.18 out next week.
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Crossroads Inc.

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #774 on: November 17, 2010, 08:34:43 pm »

Its no worries mate, I know how busy you are.  And there was actually a Satyr mod already made a while ago you could incorporate, I was mostly responsible for it so you can use it in your own mod with my say so :)
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Lord Shonus

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #775 on: November 18, 2010, 07:51:37 am »

Also, not to nag, but did you give any thought to incorporating the Primitive Weapons mod I suggested a long time ago?

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Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #776 on: November 18, 2010, 07:47:24 pm »

Also, not to nag, but did you give any thought to incorporating the Primitive Weapons mod I suggested a long time ago?

Ah, yes. I'll have to get those added in as well.

Oh, and I looked into the issue with the Crucible Steel Falchion. Really not sure what happened. When I did my tests in the arena the group with the Crucible weapons would always soundly trounce the group with Bronze weapons. Most of the time without any casualties whatsoever.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Lord Shonus

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #777 on: November 19, 2010, 09:10:24 am »

It must have been a weapon skill thing, then.
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Cal

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #778 on: November 19, 2010, 05:20:14 pm »

Thanks for pointing me towards the graphics, Mephansteras. It actually helped me learn a bit because some of the stone was tough for me to make out so I mixed in some of the stone graphics from Beefmo (the ones with extra symbols based off of how valuable the ore was and if it was iron producing or not [I honestly don't know if his was the first to do that but his was where i took them from]) and i managed to get it all working together flawlessly. Looking forward to the .18 update even though i'll have to re-edit my raws. It'll be easier though now that I've got a base to work from.
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Johnfalcon99977

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #779 on: November 20, 2010, 10:10:32 pm »

Please oh please tell me this is going to work with the new verison soon.
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