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Poll

How should libraries be set up

Single Giant library workroom. Takes a bit of set-up but once done is done.
- 90 (40%)
Specific Library sections. Books are in the library and the menu is managable.
- 111 (49.3%)
Generic library sections with free floating books. Messy, but flexible.
- 19 (8.4%)
Other: Describe (keep in mind the limits of modding)
- 5 (2.2%)

Total Members Voted: 224


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Author Topic: Civilization Forge 3.0  (Read 228236 times)

Mephansteras

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #720 on: September 25, 2010, 11:18:47 am »

Ah, ok. That means you have a 'dead' home civ. Even though it technically shouldn't have any people at all you still get migrants for the first year for some reason.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Seriyu

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #721 on: September 26, 2010, 03:21:33 am »

Where do you make Heavy Lamellar scale armor? I try to make it at the metalsmith's forge but I only get up to scale hauberk. Is there a certain grade of material I need or something?

Looking through the raws, I see leather, but I have 5 leather. What am I missing?

Also I appreciate the material notes in the raws for them, while I'm here.

Edit: Nevermind, been reading through the thread, and saw the "only 4 armor types" thing.
« Last Edit: September 26, 2010, 06:39:41 am by Seriyu »
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Morrigi

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #722 on: October 11, 2010, 02:38:11 am »

*poke* Is this thing still alive?
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Mephansteras

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #723 on: October 11, 2010, 11:40:12 am »

Yeah, sorry about the lack of updates. Things have been a bit hectic.

I'm going to try to get the raws fixed up for 31.16 and get 2.3 out in the next few days.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

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Re: Civilization Forge 2.23 Alchemy released!
« Reply #724 on: October 13, 2010, 04:59:16 pm »

Update: Finished getting all the migrations done. Now I just need to run some tests to make sure nothing is horribly broken and I'll be able to release the mod. Should be up tomorrow, I think.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #725 on: October 14, 2010, 05:59:22 pm »

Ok, Version 2.3 is finally released.

Let me know if you find any bugs or issues.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

kilakan

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #726 on: October 14, 2010, 06:23:33 pm »

awesomesauce, to bad I don't have time tonight.
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Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #727 on: October 20, 2010, 04:47:35 pm »

Anyone have any interesting stories from the latest version, yet?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Cheddarius

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #728 on: October 20, 2010, 05:31:34 pm »

Hmmm. I haven't had the time for DF in a long while, but I might pick it up with this mod soon and try it.
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Cal

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #729 on: October 21, 2010, 10:33:59 am »

Loved your mod in 40d, looking forward to testing it out again. I just picked DF back up after waiting for a while for most of the bugs to get worked out in .31. Someone needs to make a graphics pack for it again though! i don't think I'm skilled enough to do it myself, the last time i tried fixing things in a graphics pack that wasn't working with a mod it seriously screwed up my game.
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Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #730 on: October 21, 2010, 12:14:46 pm »

Check back through the thread. I'm pretty certain someone has gotten a graphics pack working for the current version.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Manbearpigbear

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #731 on: October 22, 2010, 04:16:59 pm »

I just got this today and started playing with it. So far it's been great and helped my game be a bit more fun and less dull with only the 3 main races!
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kasan

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #732 on: October 29, 2010, 02:28:00 pm »

So I installed this the other day and finally have gotten around to playing a regen'd world with it.  Fortress has been going well and all the new flora and fauna have added more depth to my cooking as well as the rest of my experience.

However today was the 2nd caravan month in my game, and let me tell you...



This happened in the span of about 200 frames.  O.o  The Jakalmen and Tigerman arrived at my single depo at the same time and both unloaded their goods.

Is this normal for this many caravans to all decend on me at the same time?
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Mephansteras

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #733 on: October 29, 2010, 02:35:44 pm »

Yeah, it happens pretty often. No big deal, though, since the game handles it just fine. And with everyone there to compare against at once you can maximize your trades and it makes hauling stuff to the TD more efficient.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

vhappylurker

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Re: Civilization Forge 2.3 Primitive Civilzations released!
« Reply #734 on: October 30, 2010, 12:08:43 am »

Just wait till you get ambushes and sieges! 8D

Best thing about all those caravans (at least in the first couple of years) is that you can stock up on cheap leather, food, and copper. I've also had a beastman caravan bring animals, but that's only happened twice to me so far.
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