And so it begins. Not even a day could pass with the new version before I started modding it. Mostly balance issues, but a few new things got added as well.
Bronze, Bismuth Bronze, and Brass have been rebalanced so that they require much more copper per tin/zinc.
Aboveground crops have been given seasons
Belowground crops have been set to not have seasons
Added elements:
Blueberries, Raspberries, Blackberries, Cotton, and Glow Caps have all made it in. Adding plants seems to be pretty straightforward, so the others will all make it in shortly, I think.
Additional balancing to do: Mineral frequencies and values (Platinum should never show up in anything other then small clusters, ore should be worth less then processed metal, rock crystal needs to be more common)
Next I'll probably add in the new non-ore stones and gems, like Nivocite and Amazonite.
After that, I may tackle a few basic animals (Like the Giant Beetles, Cave Crabs, pigs, and chickens) or see about modding in a few new races.