Heh. Lost my most recent test fortress due to the adamantine wealth bonus bug. Hadn't noticed that the fortress wealth was about 160k when I showed up, so I didn't get my defenses up fast enough. An early Bugbear ambush alerted me to the fact, but before I could get my defenses ready I got hit by a two-squad ambush of Sand Raiders. The only dwarf left alive at the end was my woodcutter who'd been wounded by the bugbears. His faithful Giant Beetles drove off the attackers while he lay helpless in bed. But with no one to bring him water, he was pretty much doomed.
Ah, well. It reminded me that the bugbears needed to be fixed (they showed up with a Bright Silver Kopesh). So Bugbears are now limited to just copper, silver, and gold (metals that can be worked with low or no heat).
I also went in an rebalanced the new weapons, since I had apparently forgotten to do that.
While I was there I decided to add in some new stuff. Sand Raiders now get three new weapons - Scorpion Dagger, Scorpion Blade, and Scorpion Spear. All three are piercing weapons with very thin blades. Good at piercing armor, though not as good at actually killing people as the normal weapons are. Still, should make the Sand Raiders a bit more deadly for the late-game.
Dwarves now get Large Daggers and Light Hammers. Basically Civilian Weapons, for those of you who want your butchers, masons, and metalworkers to walk around with a suitable tool to defend themselves with. I also added in aprons, which seem like a suitably dwarven bit of clothing. Something to catch all the blood splatters, flying chunks of obsidian, and burning embers. Plus, it can be made of leather so you can give your craftsdwarves a military 'uniform' that gives some protection without seeming like actual armor.