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Poll

How should libraries be set up

Single Giant library workroom. Takes a bit of set-up but once done is done.
- 90 (40%)
Specific Library sections. Books are in the library and the menu is managable.
- 111 (49.3%)
Generic library sections with free floating books. Messy, but flexible.
- 19 (8.4%)
Other: Describe (keep in mind the limits of modding)
- 5 (2.2%)

Total Members Voted: 224


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Author Topic: Civilization Forge 3.0  (Read 228076 times)

ThaMuzz

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Re: Civilization Forge 2.1 Ironworks released
« Reply #330 on: June 11, 2010, 08:39:34 pm »

...
Yes, because installing the mod properly would make far too much sense. 
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Mephansteras

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Re: Civilization Forge 2.1 Ironworks released
« Reply #331 on: June 11, 2010, 10:37:24 pm »

Sorry, not trying to be insulting. I'm just not sure how you can be missing core raw files, which is what most of those errors seem to be showing.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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ThaMuzz

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Re: Civilization Forge 2.1 Ironworks released
« Reply #332 on: June 11, 2010, 11:06:00 pm »

Sorry, my previous comment was supposed to be self-deprecating, not sarcastic.  I was missing the core files.  The problem has now been fixed.

Although I have run into a new problem now: Chert doesn't show up on the stone menu, but it is still being used for construction.  Any idea how to fix this?

Edit: never mind, fixed it.
« Last Edit: June 12, 2010, 12:34:59 am by ThaMuzz »
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Mephansteras

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Re: Civilization Forge 2.1 Ironworks released
« Reply #333 on: June 12, 2010, 12:28:09 pm »

Ah, ok! Glad it's all fixed now. :)
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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"Let us maintain our chill composure." - Toady One

Jiri Petru

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Re: Civilization Forge 2.1 Ironworks released
« Reply #334 on: June 17, 2010, 04:05:07 pm »

Just popping in to say I'm really looking forward for the next version. I haven't used any mod ever but I've already decided I'll start a new game in Civilization Forge as soon as it comes out.
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Yours,
Markus Cz. Clasplashes

Mephansteras

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Re: Civilization Forge 2.1 Ironworks released
« Reply #335 on: June 17, 2010, 05:38:32 pm »

Haven't had as much testing time as I'd like, but things are moving along. I think I'll have the new version out sometime next week.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Orkel

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Re: Civilization Forge 2.1 Ironworks released
« Reply #336 on: June 18, 2010, 02:18:19 pm »

The download link seems down for me, could you upload it to mediafire aswell?
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Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

Mephansteras

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Re: Civilization Forge 2.1 Ironworks released
« Reply #337 on: June 18, 2010, 03:04:16 pm »

The DFFD seems to be up again. Try now.

If it still doesn't work I can try uploading it somewhere else once I get home.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Orkel

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Re: Civilization Forge 2.1 Ironworks released
« Reply #338 on: June 18, 2010, 03:26:16 pm »

Works now, good.
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Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

ThaMuzz

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Re: Civilization Forge 2.1 Ironworks released
« Reply #339 on: June 22, 2010, 09:15:38 am »

I'm running this mod with Phobeus graphics pack and the completed civforge graphics pack.  Its running perfectly, with two exceptions.  Neither Chaos Dwarves or cave crabs are displayed properly.  Any ideas on how to fix this?
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Mephansteras

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Re: Civilization Forge 2.1 Ironworks released
« Reply #340 on: June 22, 2010, 09:44:30 am »

Hmm...strange. There shouldn't be anything new about those two, graphically. What kinds of problems are you seeing?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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ThaMuzz

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Re: Civilization Forge 2.1 Ironworks released
« Reply #341 on: June 22, 2010, 02:07:09 pm »

Both show up as the would without a graphics pack.
EDIT:  Fixed the dwarves. In the graphics file for the chaosdwarves, they refer to DWARF_CHAOS, instead of DWARF_TAINTED.  Still working on crabs.
« Last Edit: June 22, 2010, 02:09:35 pm by ThaMuzz »
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Mephansteras

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Re: Civilization Forge 2.1 Ironworks released
« Reply #342 on: June 23, 2010, 06:01:51 pm »

Ok, since real life has seriously curtailed by testing time, I'm putting a test version of 2.2 up for download.

Please test it out and let me know how well everything works for you. I've included a file called Alchemy Basics which should help a bit with figuring out the various alchemy stuff, but a lot of stuff hasn't been documented yet. Hopefully you'll manage anyway.

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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Jiri Petru

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Re: Civilization Forge 2.1 Ironworks released
« Reply #343 on: June 23, 2010, 07:09:07 pm »

YES!
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Mephansteras

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Re: Civilization Forge 2.1 Ironworks released
« Reply #344 on: June 23, 2010, 07:17:10 pm »

Here is some basic info on the new metals:

Tempered Crystal - Better than copper, worse than bronze
Blood Crystal - Better than Wrought Iron & Bronze, but worse than Steel. Makes better Bladed Weapons than Night Crystal, but worse for blunt weapons and armor
Night Crystal - Better than Wrought Iron & Bronze, but worse than Steel. Makes better Blunt Weapons and Armor than Blood Crystal
Void Crystal - Better than Steel, but worse than Orihalcum or Mithril

Bright Silver - Better than Wrought Iron & Bronze, but worse than Steel
Green Copper - Worse than copper, but worth a lot more and a bit lighter

Mithril - Much better than Steel, only worse than Tempestium, Elementium, or Adamantine
Royal Bronze - Better and Lighter than Wrought Iron & Bronze, but worse than Steel.
Orihalcum - Much better than Steel. Only worse than pure Mithril, the Elemental Metals, and Adamantine
Levisium - Very weak, but almost weightless
Verdant Bronze - Slightly weaker than Bronze, but lighter
Shimmersteel - Slightly weaker than Steel, but lighter

Glacium - Stronger than Steel and Void Crystal, but weaker than Mithril. Has a fixed low temperature (about 0 degrees Fahrenheit)
Incendium - Almost as strong as Mithril. Can only make weapons. Has a fixed high temperature.
Ward Iron - Almost as strong as Mithril. Can only make Armor
Tempestium - Only Elementium and Adamantine are better for ammo. Can only be used to make Bolts/Arrows
Elementium - Only Adamantine is superior to this metal

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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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