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Poll

How should libraries be set up

Single Giant library workroom. Takes a bit of set-up but once done is done.
- 90 (40%)
Specific Library sections. Books are in the library and the menu is managable.
- 111 (49.3%)
Generic library sections with free floating books. Messy, but flexible.
- 19 (8.4%)
Other: Describe (keep in mind the limits of modding)
- 5 (2.2%)

Total Members Voted: 224


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Author Topic: Civilization Forge 3.0  (Read 228726 times)

Mephansteras

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Re: Civilization Forge 2.50 - Library and Training edition!
« Reply #1200 on: February 27, 2012, 08:26:23 pm »

Ok, I have an Interim release uploaded. Lots of stuff still missing, but most of the core stuff you should be used to is in.
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Sabre of Pain

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Re: Civilization Forge 2.50 - Plus Interim 34.02 edition
« Reply #1201 on: March 01, 2012, 12:21:59 pm »

thanks meph!
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thistleknot

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Re: Civilization Forge 2.50 - Plus Interim 34.02 edition
« Reply #1202 on: March 01, 2012, 05:43:22 pm »

Since .34.04 is still .34.xx, should this work "ok" with .04?

Mephansteras

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Re: Civilization Forge 2.50 - Plus Interim 34.02 edition
« Reply #1203 on: March 01, 2012, 05:59:45 pm »

Since .34.04 is still .34.xx, should this work "ok" with .04?

Yeah, should be ok. There were a few minor raws changes between .02 and .04, but nothing should break.

Making good progress on getting the full conversion done. I'm hoping to have it ready in the next few days.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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thistleknot

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Re: Civilization Forge 2.50 - Plus Interim 34.02 edition
« Reply #1204 on: March 01, 2012, 08:36:15 pm »

Does toady ever consider using these mods?  I love yours.  I know you prolly run into limitations when you make mod's (gotta love dfhack).  It's just I want to donate to you, because you make the game more challenging, but I think it's weird and unfair to donate to a developer plus a modder, especially if the modder knows he's limited.

Mephansteras

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Re: Civilization Forge 2.50 - Plus Interim 34.02 edition
« Reply #1205 on: March 01, 2012, 08:56:52 pm »

Does toady ever consider using these mods?  I love yours.  I know you prolly run into limitations when you make mod's (gotta love dfhack).  It's just I want to donate to you, because you make the game more challenging, but I think it's weird and unfair to donate to a developer plus a modder, especially if the modder knows he's limited.

Last I heard Toady doesn't use anything from mods to avoid any concerns about legal "He stole my XXXXX!! I deserve money!" issues. Which is cool, although if he did want anything that I did I'd be happy to have him use it.

As for donations, that's really cool of you, but I'm hardly hurting for money. So you can just donate more to Toady if you want. :)
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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thistleknot

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Re: Civilization Forge 2.50 - Plus Interim 34.02 edition
« Reply #1206 on: March 01, 2012, 09:12:35 pm »

well that's a good situation.  Prolly best, keeps you modding.  Secondly.  Worldgen on 34.04 created a warning of low number of civ's the 1st time, second time, crash!  But... I set everything to +1 normal, then reduced world size by 1 after the low number of civ's warning.  Then the crash came on the Medium world size with everything else +1.  I was able to get a world up the second time by leaving everything alone, and reducing world size to 1 lower than default.
« Last Edit: March 01, 2012, 09:17:39 pm by thistleknot »
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thistleknot

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Re: Civilization Forge 2.50 - Plus Interim 34.02 edition
« Reply #1207 on: March 09, 2012, 09:21:38 am »

Have you considered passing your work onto Masterwork Dwarf Fortress?  Apparently masterwork Dwarf Fortress uses both Fortress Defense Mod 2 and Genesis stuff.  I think it would be awesome if it had your stuff as well.  I really like the bug races your mod made.

Mephansteras

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Re: Civilization Forge 2.50 - Plus Interim 34.02 edition
« Reply #1208 on: March 09, 2012, 11:11:44 am »

I suppose if he wants to use parts of it he's welcome to. *shrug*

In other news, I should have the release out shortly. I'm just doing some final testing with 34.05 to make sure everything works ok.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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thistleknot

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Re: Civilization Forge 2.50 - Plus Interim 34.02 edition
« Reply #1209 on: March 09, 2012, 11:25:16 am »

I suppose if he wants to use parts of it he's welcome to. *shrug*

In other news, I should have the release out shortly. I'm just doing some final testing with 34.05 to make sure everything works ok.

That doesn't sound like your too excited about it.  Your work would continue to live on.  Just in one consolodated project.  If you check out Masterwork Dwarf Fortress, in the creatures section it states "Fortress Defense creatures".  So it does give credit to the original mod.

Mephansteras

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Re: Civilization Forge 2.50 - Plus Interim 34.02 edition
« Reply #1210 on: March 09, 2012, 12:11:19 pm »

Well, but I plan on continuing this project and doing my own thing, so I don't really have any desire to merge into someone else's project.
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Meph

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Re: Civilization Forge 2.50 - Plus Interim 34.02 edition
« Reply #1211 on: March 09, 2012, 02:21:02 pm »

Hi,

Just got the message about this. Deon gave me his work directly in the beginning, and the FD Mod was added without any changes. But I usually take ideas from small mods, improvements and so forth. I dont plan to add a big mod into an already big mod. If people want me to have some features that you do, and I dont, then I would be glad if I can offer this option to them. It would still be a tiny portion of the mod in the end.

Just sent me a PM about it, I dont even know what he wants from your mod in mine though. Or what exactly all the features of the Civ Forge are. ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Mephansteras

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Re: Civilization Forge 2.50 - Plus Interim 34.02 edition
« Reply #1212 on: March 09, 2012, 02:50:40 pm »

Mostly new races, equipment, alchemy, and libraries. Sounds like he'd like the Xelics and possibly some of the Giant Insect creatures, but I'd have to let him speak to that himself. But if you do see anything you really want to use, feel free. As long as I get credit I don't mind pieces being taken. I know the Ironworks section has been used in a few different mods, including Genesis.

Btw, your name throws me for a loop every time I see it, since that's usually how people shorthand mine.

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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Meph

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Re: Civilization Forge 2.50 - Plus Interim 34.02 edition
« Reply #1213 on: March 09, 2012, 02:59:14 pm »

Well, I am always Meph or Mephistopheles, did not know about your nick ;) Must be weird, Hey Meph, you should really add this mod to mephs mod. lol, what ? ;)

Giant Insect race I dont have, but an underground antmen civ that sieges you in the caverns and wields three shields. Using the vanilla DF castes, worker, soldier and queen. You xelics are a real above-ground civ, right ?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Mephansteras

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Re: Civilization Forge 2.50 - Plus Interim 34.02 edition
« Reply #1214 on: March 09, 2012, 03:04:42 pm »

Yeah, there are two of them. Silver Xelics are trading partners, kind of like less annoying elves. Violet Xelics are a snatching race, and can be pretty nasty. Mostly because they carry 2 or 3 shields into combat with the extra arms.

They're based more on beetles than ants, so no castes or anything like that.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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