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Poll

How should libraries be set up

Single Giant library workroom. Takes a bit of set-up but once done is done.
- 90 (40%)
Specific Library sections. Books are in the library and the menu is managable.
- 111 (49.3%)
Generic library sections with free floating books. Messy, but flexible.
- 19 (8.4%)
Other: Describe (keep in mind the limits of modding)
- 5 (2.2%)

Total Members Voted: 224


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Author Topic: Civilization Forge 3.0  (Read 227969 times)

Mephansteras

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Re: Civilization Forge 2.x
« Reply #120 on: April 13, 2010, 05:03:22 pm »

Of DF? Latest, so 31.03 right now. Basically, I need some extra forts run for longer periods of time to test things. I'll want to see stuff like Ant behavior in fortress mode or Sand Raider sieges and the like. Stuff that takes too long for me to sit around and wait for, but I want to know how it works in practice for a real fort.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Org

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Re: Civilization Forge 2.x
« Reply #121 on: April 13, 2010, 05:40:31 pm »

Of DF? Latest, so 31.03 right now. Basically, I need some extra forts run for longer periods of time to test things. I'll want to see stuff like Ant behavior in fortress mode or Sand Raider sieges and the like. Stuff that takes too long for me to sit around and wait for, but I want to know how it works in practice for a real fort.
Ill try.
But I kinda suck because of the farming stuff.
Can dwarves have above ground plants?
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Mephansteras

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Re: Civilization Forge 2.x
« Reply #122 on: April 13, 2010, 05:56:09 pm »

Yeah, you can farm aboveground pretty easily. Just have an herbalist harvest a bunch of stuff and you'll have plenty of seeds to farm with.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Org

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Re: Civilization Forge 2.x
« Reply #123 on: April 13, 2010, 06:00:24 pm »

Cool, ill grab it later.
Got some hamlet to translate.
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Mephansteras

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Re: Civilization Forge 2.x
« Reply #124 on: April 13, 2010, 06:45:17 pm »

File's not up yet. I'll post a link when I have a build to test.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Org

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Re: Civilization Forge 2.x
« Reply #125 on: April 13, 2010, 08:23:13 pm »

Cool.
Ready whenever.
Kinda.
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Mephansteras

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Re: Civilization Forge 2.x
« Reply #126 on: April 14, 2010, 10:28:01 am »

Ok, the first Test version is up. I could use feedback from long-term forts on this version, mostly about the new animals and races.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Ampoliros

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Re: Civilization Forge 2.x
« Reply #127 on: April 14, 2010, 11:18:23 am »

Ok, the first Test version is up. I could use feedback from long-term forts on this version, mostly about the new animals and races.

will give it a try, thanks.
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Org

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Re: Civilization Forge 2.x
« Reply #128 on: April 14, 2010, 05:23:06 pm »

Testing now
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Org

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Re: Civilization Forge 2.x
« Reply #129 on: April 14, 2010, 05:25:36 pm »

Spelling Edit:
Queen Giant Ant: Colonys->Colonies
might be for all Giant ants
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Org

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Re: Civilization Forge 2.x
« Reply #130 on: April 14, 2010, 05:38:37 pm »

Okay, pigs dont seem to drown

Pig:
A medium sized animal bred for it's meat.


That is wrong
« Last Edit: April 14, 2010, 05:40:17 pm by Org »
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Mephansteras

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Re: Civilization Forge 2.x
« Reply #131 on: April 14, 2010, 05:39:45 pm »

Hmm, that's interesting. Might just have natural swimming. Can you drown a cow or a mule?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

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Re: Civilization Forge 2.x
« Reply #132 on: April 14, 2010, 05:44:41 pm »

Ill check.

Also, a pig almost killed a shark.
Edit, it just did.
A few seconds after piggy died, the shark bled to death.

DOUBLE EDIT: Yeah, it must be natural swimming
« Last Edit: April 14, 2010, 05:46:31 pm by Org »
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Org

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Re: Civilization Forge 2.x
« Reply #133 on: April 14, 2010, 05:47:24 pm »

Wait...
when I assume control, it says Drowning!
What is this?
Hmmm
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Org

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Re: Civilization Forge 2.x
« Reply #134 on: April 14, 2010, 05:49:43 pm »

Okay, it seems that some squares had more water, although all are filled up to the same level...
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