i dont know if this has been asked or brought up befor but would it be possible to use pheodus graphics with the mod couse im have't been play DF long but i disslike other tilesets but last time i attempted to instal pheobus with the mod i mucked up and on the walls were there would be an image for a matterial i had cats and trees. but i like the items added so keep up the good work
I merged Mayday graphics with Civilization Forge, and I assume you could merge Phoebus in the same way if you want to make the effort (it's not that hard if you're comfortable with modding the raws, but it
is time-consuming).
Basically, start with a copy of CivForge and a separate copy of Phoebus. Copy the entire raw/graphics folder and data/init/init.txt file from Phoebus to CivForge. Now check all the text files in CivForge's raw/objects folder: if the text file does not end in _cf, open it and see if there's a note at the top saying it's been modified by CivForge. If it hasn't been modified by CivForge, you can overwrite it by copying over the equivalent file from Phoebus. That was all pretty easy to do, and you can stop here and you'll have a basically functional CivForge+Phoebus: anything added/changed by CivForge will have incorrect graphics, but most of the vanilla stuff will display properly at least. The next steps are if you have some time to kill and want more complete graphics.
Now open any raw/object file that ends in _cf or has a note saying it was modified by CivForge (all the ones you didn't replace before), and manually fix every TILE: field (find and replace helps a lot). As far as which tile to use, use Phoebus as a guide: for example when you're selecting tiles for CivForge's minerals, compare to the mineral file in your Phoebus folder and use the same tiles Phoebus does.
Also if you want to stop graphic tiles from appearing in names, this is due to special characters in CivForge's language files, the easiest fix is to overwrite them with vanilla languages. So make a copy of, say, the language_DWARF.txt file from Phoebus, rename it to language_DWARF_CHAOS.txt, and use that to replace CivForge's language_DWARF_CHAOS.txt. Replace all the new CivForge languages with vanilla languages of your choice, and no more graphic tiles appearing in names.
Lastly, figure out how you want new CivForge creatures to display. You have a few choices:
-Do nothing, leaving new critters to display as letters.
-Copy the relevant parts of
Drayath's graphics pack to fill in the gaps of Phoebus.
-Get graphics from some other source, you could even make them yourself! See Drayath's pack for an example of how to write the .txt files in the graphics folder to make your new tiles work.