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Author Topic: Limited secret doors (fortress mode helps adventure mode)  (Read 1224 times)

Deathworks

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Limited secret doors (fortress mode helps adventure mode)
« on: February 18, 2009, 01:34:25 pm »

Hi!

A search yielded only a somewhat old thread about fortress mode secret door issues, so I figured this aspect has not been discussed very thoroughly on its own.

The idea is to allow for secret doors to be placed in your fortresses, which work as normal doors during fortress mode, but once the fortress has been abandoned, they are converted to hidden doors as you find in other rogue-likes like Angband. So, the adventurer needs to explicitly search for them to find them and open them and until that has been done, they appear like the adjacent walls.

I consider this suggestion different in as far as that it does not involve the siege pathfinding and everything that is related to that. Instead, it asks for a simple conversion option for usage when moving from fortress to adventure mode.

The aim is, of course, to encourage making fortresses with secret passages and general lots of secrets for adventurers of other players to explore.

Deathworks
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Footkerchief

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Re: Limited secret doors (fortress mode helps adventure mode)
« Reply #1 on: February 18, 2009, 01:46:06 pm »

Not a bad idea.  Adventure Mode already has the "look around carefully" interface.

I'm not sure what the hidden doors should be displayed as though.  A door in a cliffside could be displayed as a wall of the same type as its floor, but a door in a castle wall would have to appear as a constructed wall.  In case of hidden doors surrounded by different types of walls, it might not be clear which type to disguise it as.
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Warlord255

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Re: Limited secret doors (fortress mode helps adventure mode)
« Reply #2 on: February 18, 2009, 04:06:55 pm »

A new door symbol for fortress mode wouldn't be all too hard.

Also, if these doors can be integrated into walls, could they be engraved upon? It'd be a great way to implement some sort of "visual puzzle".

Some other ways to have fortress/adventure crossover;

-Bridge/floodgate controls are more open; as it stands if you connect two floodgates to a lever, and one is open and one is closed, pulling the lever causes them to match back up. This should be reworked so we can make basic lever puzzles.
-The ability to hide hatches or make hidden hatches, much like this door suggestion.
-Pushable statues/furniture, lever statues/furniture
-Ability to place statues/furniture on top of stairs to cover them.
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Footkerchief

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Re: Limited secret doors (fortress mode helps adventure mode)
« Reply #3 on: February 18, 2009, 04:18:04 pm »

A new door symbol for fortress mode wouldn't be all too hard.

Oh, definitely.  I meant how they should be displayed for adventurers who haven't "seen" them yet.
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Mephansteras

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Re: Limited secret doors (fortress mode helps adventure mode)
« Reply #4 on: February 18, 2009, 04:22:46 pm »

Eh, just have the game pick a side and use that. A door should only have 2 sides anyway, either E-W or N-S. If the game always picks either North or West, then the player designing everything will know how it'll look in adventurer mode.

I doubt it's a big deal, since the vast majority of doors are going to be in between two walls of the same type.
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Techhead

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Re: Limited secret doors (fortress mode helps adventure mode)
« Reply #5 on: February 18, 2009, 04:35:43 pm »

You could have doors appear as a wall of whatever material it is made of. Hard to hide a solid-gold door placed in a wooden wall. Someone seeing said wall simply might not be able to find out whether or not it opens.
Heh-heh. Imagining an adventurer pounding on the suspicious-looking wall thats not a door, trying to escape a formerly caged titan.
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Re: Limited secret doors (fortress mode helps adventure mode)
« Reply #6 on: February 18, 2009, 04:43:47 pm »

A new door symbol for fortress mode wouldn't be all too hard.

Oh, definitely.  I meant how they should be displayed for adventurers who haven't "seen" them yet.
They need to integrate with the wall sprites.
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Draco18s

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Re: Limited secret doors (fortress mode helps adventure mode)
« Reply #7 on: February 18, 2009, 04:48:33 pm »

You could have doors appear as a wall of whatever material it is made of. Hard to hide a solid-gold door placed in a wooden wall. Someone seeing said wall simply might not be able to find out whether or not it opens.
Heh-heh. Imagining an adventurer pounding on the suspicious-looking wall thats not a door, trying to escape a formerly caged titan.

The problem is smooth stone vs. natural stone.

I think the way to solve it is to have an "engrave door" task that is designated on the door in 1 of three types:
rough stone
smooth stone
engraved stone

Obviously if a door is not stone then you'd be making it in one of two types:
smooth <material>
engraved <material>

But the interface is just "rough," "smooth," "engraved" (once we can engrave built walls then "engraved <material>" matters).
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Hyndis

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Re: Limited secret doors (fortress mode helps adventure mode)
« Reply #8 on: February 19, 2009, 04:07:57 am »

It would be nice to have hidden doors, such as sally portals. These are doors the defenders used to sneak out from behind the walls to hit the attackers while they're focused on the main gate. They're hidden from the outside unless you know what you're looking for, and even if you are, they can generally only be opened from the inside.
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LrZeph

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Re: Limited secret doors (fortress mode helps adventure mode)
« Reply #9 on: February 19, 2009, 07:11:44 am »

Secret doors could be potentially shown as rough or smooth, 100% chance of it being accurate if the walls that support it (N/S, E/W) are the same type as eachother (once again, rough, smooth), 50% otherwise.
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Kanddak

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Re: Limited secret doors (fortress mode helps adventure mode)
« Reply #10 on: February 19, 2009, 12:55:09 pm »

-Bridge/floodgate controls are more open; as it stands if you connect two floodgates to a lever, and one is open and one is closed, pulling the lever causes them to match back up. This should be reworked so we can make basic lever puzzles.
Easy. Use a 1x1 drawbridge.
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Draco18s

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Re: Limited secret doors (fortress mode helps adventure mode)
« Reply #11 on: February 20, 2009, 01:46:33 am »

Secret doors could be potentially shown as rough or smooth, 100% chance of it being accurate if the walls that support it (N/S, E/W) are the same type as eachother (once again, rough, smooth), 50% otherwise.

+1
As it is plausible to build a wall (effectively a smooth wall) in an area where the surrounding stone is still rough and to not have it be a "door."  Whether or not there is open space behind it is another matter entirely (ex. walled off passages).
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