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Author Topic: Modding Webs  (Read 457 times)

Mephansteras

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Modding Webs
« on: February 17, 2009, 10:46:35 pm »

People keep throwing around the idea of changing webs. Is this actually possible right now? I wanted to try making frozen webs for my Frost Giant mod, but I can't seem to find any raws for webs.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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A_Fey_Dwarf

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Re: Modding Webs
« Reply #1 on: February 17, 2009, 10:58:51 pm »

Sorry about suggesting that before and wasting your time. I don't think it is possible, as for some reason I thought webbing was related to the extract tokens. I suppose you can still make a freezing extract and then give a creature the ability to inject it.
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Mephansteras

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Re: Modding Webs
« Reply #2 on: February 17, 2009, 11:00:07 pm »

Yeah, that was my backup thought. Pity about the webs, but I guess next version I'll be able to do real ice breath attacks, so it won't matter as much.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One