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Author Topic: Let's Play Darklands: The Prayerbook is safe from the GCS!  (Read 22626 times)

Sowelu

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Let's Play Darklands: The Prayerbook is safe from the GCS!
« on: February 17, 2009, 06:40:36 pm »

Darklands is an old, PAINFUL computer RPG from 1992, during the golden days of Microprose.  It takes place in 15th century Germany, in a setting best described as "all the myths are true".  Alchemy works, virtuous people can invoke saints to help them, witches eat children, dragons can be awoken and plague the landscape, gnomes can infest the mines, and the Knights Templar secretly worship Baphomet.  It's a world where roads are often dangerous, and strangers are not trusted.  The lord who rules the countryside from his keep may be a good and caring man, or a tyrant; the sick and hungry refugees could just be a trick to mug you.  Even the church is not immune, but virtue DOES live in the hearts of many, and God himself can have missions for true heroes.

In Darklands, you have four adventurers at a time, occasionally with one NPC along for the ride.  Your adventurers have pasts that you create in chargen; they can come from any walk of life, and may have held different professions before becoming adventurers, starting as young as 20 years old or as old as 60!  Of course, older heroes are very frail, and 40 is a more practical limit.

It's distinguished by a high mortality rate, for this kind of RPG.  Your heroes have 'strength' and 'endurance'; a glancing blow only hurts your endurance, but a deep cut or other nasty wound will also damage your strength.  Lose your endurance, you're knocked out, lose your strength and you die.  Endurance is healed most of the way after a battle, but strength needs days or weeks of rest at an inn.  The game has a huge quantity of choose-your-own-adventure style events, and if you (say) try to climb into the castle with a rope, you'd better have high agility and take off your armor first, or you're likely to fail.  Finally, to give a nasty example of the mortality rate:  If your whole party is fighting hungry wolves, and loses their endurance, all getting KO'd...well, most of your party might be able to crawl away, while the wolves are distracted by eating someone!


People need high intelligence to be good at alchemy, and the way skills work, you kind of need specific training to start out with certain skills.  (For example, a Recruit--good first profession--lets you put decent points into all your weapons, but not so much into speaking latin.  A laborer on the other hand has plenty of opportunity to improve Impact Weapons, just not so much skill at Missile Devices!)  Everyone needs decent strength and endurance, and perception, charisma and agility are important for SOMEone to have.  That rounds out the six attributes.  And while everyone needs some virtue and will work on it over time, it's still possible to start as a scoundrel of some sort.

Current Characters:
Zubmeh Roosh (Dragooble), 35-year-old peasant-class monk
Gaweir Orsidious (WorkerDrone), 30-year-old noble knight
Tickelme Elmo (Zaithemaster), 50-year-old merchant proprieter
Meph Longarrow (Meph), 25-year-old lower class hunter

Dead characters:
Gary the Yellow (chaoticjosh), 25-year-old lower-class swindler.  Eaten by wolves.

Queue:
Strife, 25-year-old veteran or captain
Neo (neo1096), 25-year-old lower-class veteran

Returning Players (Last in Queue):
Adala Alke (chaoticjosh), 20-year-old noble novice monk

SIGNUPS:

Give me a first and last name, gender, an age (multiple of 5, from 20 to 50), a general social class (from the lowest of peasants, through the merchants, to the nobility), and a vague occupation from the list below.  If you want to be a 20 year old born as a peasant, you might not wind up as a bishop or a manorial lord, but I'll do what I can.  If you want specific skills from the list, point those out and I'll do what I can, and maybe pick a weapon type too from the list below.

Spoiler: Occupations (click to show/hide)

Spoiler: Weapons (click to show/hide)

Spoiler: Skills (click to show/hide)

Oh yeah, and pick your appearance from "Average Male", "Average Female", "Thin with Funny Hat", and "Fat Balding Male in Robe".  There's various colors too, but those are the only appearance options.

I'll take the next character in the queue when someone dies, regardless of how viable they are! (Four alchemists ahoy!)  Every update, I'll ask for advice on where to go next!  This is my first Let's Play ever!

FOR THE GLORY OF GOD!  OR FAME!  OR AT LEAST MONEY!

Party History:
August 27, 1400:  The Awe-Inspiring Order of the Holy Cross is formed in the Alte Mühle in Hannover.  Zubmeh, Gaweir, Elmo and Gary swear to slay evil.
September, 1400:  The Order purges the streets of thugs, hears of a quest to retrieve prayer books from a cave northeast of Heidelberg, and defends themselves from mercenaries in the wilderness.  They travel south, stopping in small villages on the way.
October, 1400:  While travelling south, they encounter a hut with a witch, and Gary is eaten by wolves.  The hunter Meph joins the party in the town of Kassel.  The group retrieves the prayerbooks, barely escaping a giant cave spider.
« Last Edit: February 19, 2009, 04:37:33 pm by Sowelu »
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Dragooble

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Re: Let's Play Darklands: Death comes swiftly
« Reply #1 on: February 17, 2009, 06:50:55 pm »

Name: Zubmeh roosh
Gender: male
Age: 35
social class: low-middle class/peasant
Occupation: Monk
Appearance: hooded person with a grand beard.

is that enogh info?
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Sowelu

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Re: Let's Play Darklands: Death comes swiftly
« Reply #2 on: February 17, 2009, 06:52:32 pm »

Sure!  Not sure I can make the 'beard' thing work, it's a little simple in terms of graphics, but that's all fine!  The Saints will be with us at least a little!

You can pick a different profession for every five years starting at age 15, also.  Don't bother really planning things way out, but it's possible to, say, start out as a laborer and become something else.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

WorkerDrone

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Re: Let's Play Darklands: Death comes swiftly
« Reply #3 on: February 17, 2009, 06:59:43 pm »

Name: Gaweir Orsidious
Gender: Male
Age: 23
Social Class: High-Order of the Knights Teutonic
Occupation: Knight Teutonic
Appearance: Gray Eyes, Dark Demeanor, Strong Build
Personality: Sarcastic, and has a sense of dark humor.



Gaweir, leading a charge against the enemy.
« Last Edit: February 17, 2009, 07:05:41 pm by WorkerDrone »
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Zai

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Re: Let's Play Darklands: Death comes swiftly
« Reply #4 on: February 17, 2009, 07:06:33 pm »

Name: Tickle Me Elmo
Gender: Male
Age: 50
Social class: Merchant or nobility
Occupation: Manorial lord, or just some kind of merchant
Appearance: Doesn't matter as long as it's male. If possible, make him red.
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Sowelu

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Re: Let's Play Darklands: Death comes swiftly
« Reply #5 on: February 17, 2009, 07:07:45 pm »

That's 3...
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

WorkerDrone

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Re: Let's Play Darklands: Death comes swiftly
« Reply #6 on: February 17, 2009, 07:10:45 pm »

Just to note? Is mounted warfare possible? If not, then forget arming me with a polearm as well. Just a Bastard Sword and a shield will do. Though the polearm would be nice if mounts were possible. I am a Knight after all.
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Sowelu

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Re: Let's Play Darklands: Death comes swiftly
« Reply #7 on: February 17, 2009, 07:19:40 pm »

There are horses, and while you don't fight on horseback, there's a couple opportunities to joust.  I'll make sure you have good riding and polearm skills.

I'm not sure if it'll let me make you a knight that young, but it might.  Would you prefer age 25 veteran, or age 30 knight, if it comes down to that?
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

JoshuaFH

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Re: Let's Play Darklands: Death comes swiftly
« Reply #8 on: February 17, 2009, 07:21:18 pm »

name: Gary the Yellow
Gender: Male
age: 25
Social class: Peasant
Occupation: Swindler
Appearance: Sly, broad smile, dark hair.

Lets see how this works.
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Mephansteras

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Re: Let's Play Darklands: Death comes swiftly
« Reply #9 on: February 17, 2009, 07:25:48 pm »

Aww, rats. Just missed it.

Well, I guess I'll put in for a spot after someone dies.

I'll take someone.

Hmm...

Name: Meph
Gender: Male
Age: 25
Social Class: Lower
Occupation: Hunter
Appearance: Greens and browns. Otherwise, I don't care much.

He should focus on being an archer with a hand axe as his weapon.
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WorkerDrone

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Re: Let's Play Darklands: Death comes swiftly
« Reply #10 on: February 17, 2009, 07:26:17 pm »

If if won't make a knight at 23, then reroll me with the same specs at a more appropriate age. I want to be a Teutonic Knight.
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Sowelu

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Re: Let's Play Darklands: Death comes swiftly
« Reply #11 on: February 17, 2009, 07:32:24 pm »

You got it, WorkerDrone...And don't worry Meph (last name?), death can come pretty quick sometimes!

No alchemists...That'll make things interesting!  Of course, alchemy and religion are both pretty weak early on.  Some of them are a little old for adventurers, but with age comes experience!  And who knows...Maybe Tickleme picked up a little alchemy along the way.

Zubmeh, Gaweir, Tickleme, and Gary...  A monk, a noble knight, a strange old merchant and former lord, and a swindler.  Together they adventure for fame, and they might even be experienced enough out of the gate to afford some armor!

Do we have a party name?  It doesn't go anywhere in the game, but it's fun to have.
« Last Edit: February 17, 2009, 07:34:04 pm by Sowelu »
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Mephansteras

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Re: Let's Play Darklands: Death comes swiftly
« Reply #12 on: February 17, 2009, 07:34:46 pm »

No last name, unless the game requires one. If it does, call him Meph Longarrow.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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WorkerDrone

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Re: Let's Play Darklands: Death comes swiftly
« Reply #13 on: February 17, 2009, 07:37:19 pm »

Our party name shall be the Millitant Order of the Holy Cross.
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JoshuaFH

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Re: Let's Play Darklands: Death comes swiftly
« Reply #14 on: February 17, 2009, 07:38:32 pm »

I vote for "Awesomesauce Brigade" for a party name.

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